PCGameBenchmarks

Can GeForce GTX 1660 SUPER run Bala na Manga?

Great

The GeForce GTX 1660 SUPER handles Bala na Manga well at 1080p, delivering approximately 995 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 746 FPS.

Bala na MangaGeForce GTX 1660 SUPER FPS Data

Quality1080p1440p4K
Low999+ fps999+ fps622 fps
Medium999+ fps933 fps497 fps
High995 fps746 fps398 fps
Ultra808 fps606 fps323 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Dual Core 1.6 GHz
GPU
DirectX 9.0c compatible video card
RAM
2 GB

Genres

About

"Bala na Manga," released in 2019, is an indie shooter and strategy game that immerses players in turn-based duels against a mobster backdrop. Players must strategically choose between shooting, reloading, or dodging, adding depth to the gameplay. Its unique combination of indie charm and tactical gameplay makes it a notable title in its genre, appealing to those who enjoy strategic thinking in fast-paced scenarios.

When it comes to PC performance, "Bala na Manga" is quite accessible, requiring just an entry-level GPU with a minimum benchmark score of around 300 and 2 GB of RAM. With the right hardware, players can expect smooth FPS, even at higher graphics settings. For optimal performance, a budget GPU from the entry-level tier, such as the NVIDIA GeForce GTX 1050 or equivalent, will keep frame rates stable and gameplay enjoyable, allowing players to fully engage in the tactical duels without hardware limitations.

If you appreciate indie games that blend strategy and action, "Bala na Manga" is definitely worth a try. With its engaging mechanics and minimalist graphics, it has garnered positive feedback, making it a solid choice for fans of the genre. Whether you’re a casual gamer or a strategy enthusiast, this title is likely to provide an enjoyable experience.

More Bala na Manga GPU benchmarks

Can GeForce GTX 1660 SUPER Run Bala na Manga? — 995 FPS at 1080p | PCGameBenchmarks