PCGameBenchmarks
Braid

Braid

85/100
603 ratings2008Easy to run

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Estimated FPS across quality settings and resolutions

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Braid FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Braid estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps999 fps
RX 7800 XT999 fps999 fps999 fps999 fps
RTX 3080999 fps999 fps999 fps999 fps
RTX 4060 Ti999 fps999 fps999 fps999 fps
RTX 3070999 fps999 fps999 fps999 fps
RTX 4060999 fps999 fps999 fps995 fps
RTX 3060999 fps999 fps999 fps852 fps
GTX 1660 Super999 fps951 fps761 fps618 fps

1440p performance

Braid estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps999 fps
RX 7800 XT999 fps999 fps999 fps986 fps
RTX 3080999 fps999 fps999 fps959 fps
RTX 4060 Ti999 fps999 fps999 fps906 fps
RTX 3070999 fps999 fps999 fps826 fps
RTX 4060999 fps999 fps918 fps746 fps
RTX 3060999 fps984 fps787 fps639 fps
GTX 1660 Super891 fps713 fps570 fps464 fps

4K performance

Braid estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps995 fps
RTX 5080999 fps999 fps999 fps938 fps
RTX 4080 Super999 fps999 fps999 fps881 fps
RTX 4070 Ti999 fps999 fps857 fps696 fps
RTX 4070999 fps918 fps734 fps597 fps
RX 7800 XT999 fps809 fps647 fps526 fps
RTX 3080984 fps787 fps630 fps511 fps
RTX 4060 Ti929 fps743 fps595 fps483 fps
RTX 3070847 fps678 fps542 fps440 fps
RTX 4060765 fps612 fps490 fps398 fps
RTX 3060656 fps525 fps420 fps341 fps
GTX 1660 Super475 fps380 fps304 fps247 fps

Minimum Hardware

Graphics Card
Minimum required

ATI Radeon 9500

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Processor
Minimum required

1.4 GHz

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Memory
Minimum required

1 GB

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Genres

About

Braid is a puzzle-platformer released in 2008 that stands out for its innovative time-manipulation mechanics and distinctive painterly art style. You'll navigate through a series of worlds where each level introduces a different way to manipulate time itself, turning temporal mechanics into creative puzzle solutions. The game's central objective involves solving environmental puzzles to progress through beautifully drawn environments, making it a cerebral indie experience that rewards observation and experimentation.

Performance-wise, Braid is highly accessible and runs smoothly on virtually any modern gaming PC. With only 1 GB of RAM required, even integrated GPUs from the last decade will deliver stable 60+ FPS at any graphics settings. This is an excellent title for benchmarking older or budget hardware, as you won't need dedicated GPU power—even entry-level systems will achieve smooth performance without compromise.

With an 85/100 rating, Braid remains a must-play for puzzle enthusiasts and indie game fans. The game's clever level design and artistic presentation make it worth experiencing, particularly if you enjoy narrative-driven puzzle games that challenge your spatial reasoning and creativity.

Performance profile

August 2008 release. Braid targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.

As a strategy title, Braid is typically CPU-bound rather than GPU-bound — single-thread CPU performance dictates framerate during large-scale battles, end-game saves and late-game AI turns. A fast modern 6-core will help more than a GPU upgrade.

Extremely light — Braid runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

Tim is a man searching for a princess who "has been snatched by a horrible and evil monster."His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from. Following completion of the game, the player finds additional texts that expand the story. The ending of the game is purposely ambiguous, and has been subject to multiple interpretations. One theory, based on the inclusion of a hidden event and the famous quotation stated by Kenneth Bainbridge after the detonation of the first atomic bomb—"Now we are all sons of bitches"—is that the princess represents the atomic bomb and Tim is a scientist involved in its development.[20] Some also refer to the name of the game as both reference to the hair braid of the princess Tim seeks as well as the intertwining of time, demonstrated by the various time mechanics explored in the game. Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction. In this sense, some have considered the game to carry a simple credo, such as "You must look back to go forwards" as suggested by Eurogamer's Dan Whitehead. Others have likened Braid to punk rock, designed (as explicitly stated by Blow) specifically as a statement against the status quo of the industry; it is considered to deconstruct traditional gameplay concepts, such as jumping on enemies or rescuing a princess from a castle as borrowed from Super Mario Bros., and rebuild them in the game to force the player to rethink current game design. Blow has stated that there is more than one interpretation of the story; he "would not be capable" of explaining the whole story of the game in words, and said that the central idea is "something big and subtle and resists being looked at directly."Blow considered Braid to be "about the journey, not the destination". He deliberately designed the plot not to be fully revealed to the player unless they completed the game, seeing it as a way to provide "a longer-term challenge".

Screenshots

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