

Braid
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Estimated FPS across quality settings and resolutions
Search for your GPU above to see a full FPS breakdown at every quality and resolution.
Braid FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 3070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4060 | 999 fps | 999 fps | 999 fps | 995 fps |
| RTX 3060 | 999 fps | 999 fps | 999 fps | 852 fps |
| GTX 1660 Super | 999 fps | 951 fps | 761 fps | 618 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 986 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 959 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 999 fps | 906 fps |
| RTX 3070 | 999 fps | 999 fps | 999 fps | 826 fps |
| RTX 4060 | 999 fps | 999 fps | 918 fps | 746 fps |
| RTX 3060 | 999 fps | 984 fps | 787 fps | 639 fps |
| GTX 1660 Super | 891 fps | 713 fps | 570 fps | 464 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 995 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 938 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 881 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 857 fps | 696 fps |
| RTX 4070 | 999 fps | 918 fps | 734 fps | 597 fps |
| RX 7800 XT | 999 fps | 809 fps | 647 fps | 526 fps |
| RTX 3080 | 984 fps | 787 fps | 630 fps | 511 fps |
| RTX 4060 Ti | 929 fps | 743 fps | 595 fps | 483 fps |
| RTX 3070 | 847 fps | 678 fps | 542 fps | 440 fps |
| RTX 4060 | 765 fps | 612 fps | 490 fps | 398 fps |
| RTX 3060 | 656 fps | 525 fps | 420 fps | 341 fps |
| GTX 1660 Super | 475 fps | 380 fps | 304 fps | 247 fps |

Where to buy
Braid
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$14.99
Minimum Hardware
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Genres
About
Braid is a puzzle-platformer released in 2008 that stands out for its innovative time-manipulation mechanics and distinctive painterly art style. You'll navigate through a series of worlds where each level introduces a different way to manipulate time itself, turning temporal mechanics into creative puzzle solutions. The game's central objective involves solving environmental puzzles to progress through beautifully drawn environments, making it a cerebral indie experience that rewards observation and experimentation.
Performance-wise, Braid is highly accessible and runs smoothly on virtually any modern gaming PC. With only 1 GB of RAM required, even integrated GPUs from the last decade will deliver stable 60+ FPS at any graphics settings. This is an excellent title for benchmarking older or budget hardware, as you won't need dedicated GPU power—even entry-level systems will achieve smooth performance without compromise.
With an 85/100 rating, Braid remains a must-play for puzzle enthusiasts and indie game fans. The game's clever level design and artistic presentation make it worth experiencing, particularly if you enjoy narrative-driven puzzle games that challenge your spatial reasoning and creativity.
Performance profile
August 2008 release. Braid targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.
As a strategy title, Braid is typically CPU-bound rather than GPU-bound — single-thread CPU performance dictates framerate during large-scale battles, end-game saves and late-game AI turns. A fast modern 6-core will help more than a GPU upgrade.
Extremely light — Braid runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
Tim is a man searching for a princess who "has been snatched by a horrible and evil monster."His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from. Following completion of the game, the player finds additional texts that expand the story. The ending of the game is purposely ambiguous, and has been subject to multiple interpretations. One theory, based on the inclusion of a hidden event and the famous quotation stated by Kenneth Bainbridge after the detonation of the first atomic bomb—"Now we are all sons of bitches"—is that the princess represents the atomic bomb and Tim is a scientist involved in its development.[20] Some also refer to the name of the game as both reference to the hair braid of the princess Tim seeks as well as the intertwining of time, demonstrated by the various time mechanics explored in the game. Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction. In this sense, some have considered the game to carry a simple credo, such as "You must look back to go forwards" as suggested by Eurogamer's Dan Whitehead. Others have likened Braid to punk rock, designed (as explicitly stated by Blow) specifically as a statement against the status quo of the industry; it is considered to deconstruct traditional gameplay concepts, such as jumping on enemies or rescuing a princess from a castle as borrowed from Super Mario Bros., and rebuild them in the game to force the player to rethink current game design. Blow has stated that there is more than one interpretation of the story; he "would not be capable" of explaining the whole story of the game in words, and said that the central idea is "something big and subtle and resists being looked at directly."Blow considered Braid to be "about the journey, not the destination". He deliberately designed the plot not to be fully revealed to the player unless they completed the game, seeing it as a way to provide "a longer-term challenge".





