

Duke Nukem: Time to Kill
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Estimated FPS across quality settings and resolutions
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Duke Nukem: Time to Kill FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 857 fps |
| RX 7800 XT | 999 fps | 999 fps | 929 fps | 755 fps |
| RTX 3080 | 999 fps | 999 fps | 904 fps | 734 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 854 fps | 694 fps |
| RTX 3070 | 999 fps | 973 fps | 778 fps | 632 fps |
| RTX 4060 | 999 fps | 879 fps | 703 fps | 571 fps |
| RTX 3060 | 941 fps | 753 fps | 603 fps | 490 fps |
| GTX 1660 Super | 683 fps | 546 fps | 437 fps | 355 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 948 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 923 fps | 750 fps |
| RTX 4070 | 999 fps | 988 fps | 791 fps | 643 fps |
| RX 7800 XT | 999 fps | 871 fps | 697 fps | 566 fps |
| RTX 3080 | 999 fps | 847 fps | 678 fps | 551 fps |
| RTX 4060 Ti | 999 fps | 800 fps | 640 fps | 520 fps |
| RTX 3070 | 912 fps | 730 fps | 584 fps | 474 fps |
| RTX 4060 | 824 fps | 659 fps | 527 fps | 428 fps |
| RTX 3060 | 706 fps | 565 fps | 452 fps | 367 fps |
| GTX 1660 Super | 512 fps | 410 fps | 328 fps | 266 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 844 fps | 685 fps |
| RTX 4090 | 999 fps | 979 fps | 783 fps | 636 fps |
| RX 7900 XTX | 999 fps | 879 fps | 703 fps | 571 fps |
| RTX 5080 | 999 fps | 828 fps | 663 fps | 538 fps |
| RTX 4080 Super | 973 fps | 778 fps | 623 fps | 506 fps |
| RTX 4070 Ti | 769 fps | 615 fps | 492 fps | 400 fps |
| RTX 4070 | 659 fps | 527 fps | 422 fps | 343 fps |
| RX 7800 XT | 581 fps | 464 fps | 372 fps | 302 fps |
| RTX 3080 | 565 fps | 452 fps | 362 fps | 294 fps |
| RTX 4060 Ti | 533 fps | 427 fps | 341 fps | 277 fps |
| RTX 3070 | 486 fps | 389 fps | 311 fps | 253 fps |
| RTX 4060 | 439 fps | 351 fps | 281 fps | 228 fps |
| RTX 3060 | 377 fps | 301 fps | 241 fps | 196 fps |
| GTX 1660 Super | 273 fps | 218 fps | 175 fps | 142 fps |

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Duke Nukem: Time to Kill
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About
Duke Nukem: Time to Kill, released in 1998, is a third-person shooter that marks a significant shift for the iconic Duke Nukem franchise. Developed by n-Space for the PlayStation, this installment stands out due to its engaging single-player campaign and competitive two-player deathmatch levels. With its blend of Duke's signature attitude and explosive action, players are treated to a time-traveling adventure filled with nostalgia and intense fragging.
When it comes to PC performance, the game is quite accessible, requiring only an entry-level GPU to run smoothly. With a minimum GPU score of around 141, players can expect solid FPS results on hardware that fits within that tier. A system with at least 2 GB of RAM will adequately support the game's graphics settings, making it easy for many gamers to experience this classic without the need for high-end components.
Despite its mixed reviews, with a rating of 67/100, Duke Nukem: Time to Kill offers a unique experience for fans of the genre. If you appreciate third-person shooters filled with over-the-top action and humor, this game is worth a play, especially for those who enjoy retro titles in their gaming library.
Performance profile
Released in September 1998, Duke Nukem: Time to Kill predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.
Extremely light — Duke Nukem: Time to Kill runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.