PCGameBenchmarks
Ecosystem

Ecosystem

2024Easy to run

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Estimated FPS across quality settings and resolutions

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Ecosystem FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Ecosystem estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps980 fps796 fps
RTX 4090999 fps999 fps910 fps739 fps
RX 7900 XTX999 fps999 fps817 fps664 fps
RTX 5080999 fps963 fps770 fps626 fps
RTX 4080 Super999 fps904 fps723 fps588 fps
RTX 4070 Ti893 fps715 fps572 fps465 fps
RTX 4070766 fps613 fps490 fps398 fps
RX 7800 XT675 fps540 fps432 fps351 fps
RTX 3080656 fps525 fps420 fps341 fps
RTX 4060 Ti620 fps496 fps397 fps322 fps
RTX 3070565 fps452 fps362 fps294 fps
RTX 4060510 fps408 fps327 fps265 fps
RTX 3060438 fps350 fps280 fps228 fps
GTX 1660 Super317 fps254 fps203 fps165 fps

1440p performance

Ecosystem estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps919 fps735 fps597 fps
RTX 4090999 fps853 fps683 fps555 fps
RX 7900 XTX957 fps766 fps613 fps498 fps
RTX 5080902 fps722 fps578 fps469 fps
RTX 4080 Super848 fps678 fps543 fps441 fps
RTX 4070 Ti670 fps536 fps429 fps348 fps
RTX 4070574 fps459 fps368 fps299 fps
RX 7800 XT506 fps405 fps324 fps263 fps
RTX 3080492 fps394 fps315 fps256 fps
RTX 4060 Ti465 fps372 fps298 fps242 fps
RTX 3070424 fps339 fps271 fps220 fps
RTX 4060383 fps306 fps245 fps199 fps
RTX 3060328 fps263 fps210 fps171 fps
GTX 1660 Super238 fps190 fps152 fps124 fps

4K performance

Ecosystem estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090613 fps490 fps392 fps319 fps
RTX 4090569 fps455 fps364 fps296 fps
RX 7900 XTX510 fps408 fps327 fps265 fps
RTX 5080481 fps385 fps308 fps250 fps
RTX 4080 Super452 fps362 fps289 fps235 fps
RTX 4070 Ti357 fps286 fps229 fps186 fps
RTX 4070306 fps245 fps196 fps159 fps
RX 7800 XT270 fps216 fps173 fps140 fps
RTX 3080263 fps210 fps168 fps137 fps
RTX 4060 Ti248 fps198 fps159 fps129 fps
RTX 3070226 fps181 fps145 fps118 fps
RTX 4060204 fps163 fps131 fps106 fps
RTX 3060175 fps140 fps112 fps91 fps
GTX 1660 Super127 fps102 fps81 fps66 fps

Minimum Hardware

Graphics Card
Minimum required

nVidia GeForce GTX 1050Ti / AMD Radeon RX 560

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Processor
Minimum required

Intel Core i3-8100 / AMD Ryzen 3 1200

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Memory
Minimum required

8 GB

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Genres

About

Ecosystem (2024) invites players to immerse themselves in a unique simulation that merges creativity with the principles of natural selection. As a casual indie strategy game, it allows you to grow and modify vibrant ecosystems, with lifeforms that evolve independently, creating a dynamic and ever-changing world. The notable aspect of Ecosystem is its focus on simulated evolution, where each creature you encounter is a product of the game’s intricate mechanics rather than pre-set designs.

When it comes to PC performance, Ecosystem is quite accessible, requiring only an entry-level GPU with a minimum score of around 3428 and a CPU score of approximately 606. With 8 GB of RAM, players can enjoy a smooth gaming experience at decent graphics settings, ensuring fluid FPS rates even during complex simulations. For those looking to optimize their performance, targeting mid-range GPUs will provide a better benchmark for achieving higher frame rates and improved visuals.

If you appreciate simulation and strategy games, Ecosystem is worth a try. Its unique gameplay and engaging mechanics have garnered positive ratings, making it an excellent choice for both casual gamers and enthusiasts looking to explore the intricacies of evolution in a playful setting.

Performance profile

November 2024 release. As a current-generation title, Ecosystem pushes modern hardware — expect to need an RTX 40-series or RX 7000-series GPU to enjoy it at native 4K Ultra without leaning on upscaling.

As a strategy title, Ecosystem is typically CPU-bound rather than GPU-bound — single-thread CPU performance dictates framerate during large-scale battles, end-game saves and late-game AI turns. A fast modern 6-core will help more than a GPU upgrade.

Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Ecosystem; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.

Storyline

Ecosystem isn't just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited! Virtual creatures evolve on their own to adapt to an environment you create At Ecosystem's heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player. Creatures' nervous systems evolve along with their bodies Creature brains are also encoded in DNA and subject to evolution. The neurology of a virtual lifeform is a pipeline computer where, every moment, data from sense organs is passed through a network of neurons and finally contracts a muscle in a specific body part. Movement is bound by the laws of fishics To swim, creatures don't just play an animation. They move like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward. Working within this physical simulation, evolution can produce an enormous variety of body shapes and swimming styles. Play for thousands of hours and never see the same animal twice! A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born...

Screenshots

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