PCGameBenchmarks

Can GeForce RTX 5090 run Galaxy Ball Defender?

Great

The GeForce RTX 5090 handles Galaxy Ball Defender well at 1080p, delivering approximately 688 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 516 FPS.

Galaxy Ball DefenderGeForce RTX 5090 FPS Data

Quality1080p1440p4K
Low999+ fps806 fps430 fps
Medium860 fps645 fps344 fps
High688 fps516 fps275 fps
Ultra559 fps419 fps224 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel i5-4590, AMD FX 8350 equivalent or better
GPU
NVIDIA GeForce GTX 970
RAM
4 GB

Genres

About

Galaxy Ball Defender, released in 2018, is an engaging blend of action and sports that captivates players with its unique gameplay. In this game, you defend against waves of drones using powerful space balls, combining strategic play with precise timing to achieve victory. Its notable premise and fast-paced mechanics make it a fun choice for those looking for an energetic gaming experience.

To enjoy Galaxy Ball Defender without hiccups, players will need a solid entry-level GPU, with a minimum score of around 8153, alongside a CPU score of approximately 4064. With just 4 GB of RAM required, the game is quite accessible, making it suitable for a wide range of systems. Players can expect decent FPS at lower graphics settings, enabling smooth gameplay even on budget-friendly hardware. Optimal performance is likely achieved with mid-tier GPUs, ensuring a satisfying experience while batting drones out of the sky.

If you're a fan of action and sports genres, Galaxy Ball Defender is worth your time, especially given its fun premise and engaging gameplay mechanics. With generally favorable ratings among players, it's a solid option for those seeking a novel twist on traditional gaming. Dive in and see if you can master the art of drone defense!

More Galaxy Ball Defender GPU benchmarks

Can GeForce RTX 5090 Run Galaxy Ball Defender? — 688 FPS at 1080p | PCGameBenchmarks