PCGameBenchmarks
Halo 3

Halo 3

85/100
826 ratings2007Easy to run

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Estimated FPS across quality settings and resolutions

Search for your GPU above to see a full FPS breakdown at every quality and resolution.

Halo 3 FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Halo 3 estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps867 fps
RTX 4070999 fps999 fps915 fps743 fps
RX 7800 XT999 fps999 fps806 fps655 fps
RTX 3080999 fps980 fps784 fps637 fps
RTX 4060 Ti999 fps926 fps740 fps602 fps
RTX 3070999 fps844 fps675 fps549 fps
RTX 4060953 fps762 fps610 fps495 fps
RTX 3060817 fps653 fps523 fps425 fps
GTX 1660 Super592 fps474 fps379 fps308 fps

1440p performance

Halo 3 estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps929 fps
RTX 5080999 fps999 fps999 fps876 fps
RTX 4080 Super999 fps999 fps999 fps823 fps
RTX 4070 Ti999 fps999 fps800 fps650 fps
RTX 4070999 fps858 fps686 fps557 fps
RX 7800 XT944 fps755 fps604 fps491 fps
RTX 3080919 fps735 fps588 fps478 fps
RTX 4060 Ti868 fps694 fps555 fps451 fps
RTX 3070791 fps633 fps506 fps411 fps
RTX 4060715 fps572 fps457 fps372 fps
RTX 3060613 fps490 fps392 fps319 fps
GTX 1660 Super444 fps355 fps284 fps231 fps

4K performance

Halo 3 estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps915 fps732 fps595 fps
RTX 4090999 fps849 fps679 fps552 fps
RX 7900 XTX953 fps762 fps610 fps495 fps
RTX 5080898 fps719 fps575 fps467 fps
RTX 4080 Super844 fps675 fps540 fps439 fps
RTX 4070 Ti667 fps534 fps427 fps347 fps
RTX 4070572 fps457 fps366 fps297 fps
RX 7800 XT504 fps403 fps322 fps262 fps
RTX 3080490 fps392 fps314 fps255 fps
RTX 4060 Ti463 fps370 fps296 fps241 fps
RTX 3070422 fps338 fps270 fps219 fps
RTX 4060381 fps305 fps244 fps198 fps
RTX 3060327 fps261 fps209 fps170 fps
GTX 1660 Super237 fps189 fps152 fps123 fps

Minimum Hardware

Graphics Card
Minimum required

AMD Radeon Vega 10 Mobile

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Processor
Minimum required

AMD Ryzen 7 2700U 2.20 GHz

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Memory
Minimum required

8 GB

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Genres

Shooter

About

Halo 3, released in 2007, is a first-person shooter celebrated for its engaging gameplay and iconic balance of weapons, grenades, and melee combat. This installment in the Halo franchise offers players intense combat scenarios both on foot and in vehicles, enhancing the tactical depth and variety of the gaming experience. With a score of 85/100, Halo 3 remains a notable title in the genre, attracting both new players and veterans alike.

When considering hardware for optimal performance, Halo 3 is relatively accessible, requiring only an entry-level GPU with a minimum score around 506 and a CPU score of approximately 6804. For smooth FPS performance, a system equipped with at least 8 GB of RAM will suffice. To achieve high graphics settings while maintaining a solid frame rate, GPUs from the mid-range tier, such as the NVIDIA GTX 950 or the AMD Radeon RX 560, are recommended to enhance your gaming experience.

Whether you’re a long-time fan of the series or new to the franchise, playing Halo 3 is a compelling choice. With its strong rating and engaging shooter mechanics, it's a must-try for anyone who enjoys immersive gameplay and competitive multiplayer action.

Performance profile

September 2007 release. Halo 3 targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.

Halo 3 is latency-sensitive: a high refresh-rate monitor (144 Hz+) and consistent 1% low framerate matter more than raw averages. Aim for a GPU that delivers 20–30% more headroom than the "just 60 FPS" tier to keep frame pacing smooth during intense fights.

Extremely light — Halo 3 runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

After the events of the comic tie-in Halo: Uprising, the Master Chief crashes in eastern Africa, where he is found by Johnson and the Arbiter. The Chief, Johnson, and company fight Covenant in the jungle and arrive at a UNSC outpost. Here, Keyes and Lord Hood plan a final effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact uncovered outside the ruins of the city of New Mombasa. The Chief clears anti-air Covenant defenses so Hood can lead the last of Earth's ships against the Prophet, but Truth activates the buried artifact, creating a slipspace portal which he and his followers enter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify Flood-infected areas of Earth, stopping the threat. Following a message Cortana left aboard the Flood ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld. Traveling through the portal, the humans and Elites discover an immense artificial structure known as the Ark, far beyond the edges of the Milky Way galaxy. Here, Truth can remotely activate all the Halos. The Flood arrive aboard High Charity in full force, beginning to infest the installation. Truth captures Johnson, as he needs a human to use Forerunner technology. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a truce with the Chief and Arbiter to stop Truth. The Arbiter, Master Chief, and Flood forces arrive and overwhelm Truth's guards, rescuing Johnson and halting the installations' activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter. The Chief, Arbiter and Guilty Spark discover that the Ark is constructing another Halo to replace the one that the Chief previously destroyed. The Chief decides to activate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the galaxy at large from destruction. To activate the ring, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from High Charity and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Arbiter, and Johnson travel to Halo's control room to activate the ring. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark fatally wounds him to protect "his" ring. The Chief destroys Guilty Spark, activates the ring, and escapes the ring's self-destruction on the UNSC frigate Forward Unto Dawn. However, the force of Halo's blast causes the slipspace portal to collapse, resulting in only the front half of Forward Unto Dawn, carrying the Arbiter, making it back to Earth. A memorial service is held on Earth for the fallen heroes of the Human-Covenant war, during which the Arbiter and Lord Hood briefly exchange words regarding the fallen Master Chief. After the memorial service, the Arbiter and his Elite brethren depart for their home planet, Sanghelios. Meanwhile, the rear half of the Forward Unto Dawn drifts in unknown space. Cortana drops a distress beacon, but acknowledges it may be many years before they are rescued. The Chief enters cryonic sleep, telling Cortana to "wake me, when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards an unknown planet, revealed in the sequel to be known as "Requiem", the primary setting of the campaign of Halo 4.

Screenshots

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