PCGameBenchmarks

Can GeForce RTX 3080 run Humans V Zombies?

Great

The GeForce RTX 3080 handles Humans V Zombies well at 1080p, delivering approximately 351 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 263 FPS.

Humans V ZombiesGeForce RTX 3080 FPS Data

Quality1080p1440p4K
Low548 fps411 fps219 fps
Medium438 fps329 fps175 fps
High351 fps263 fps140 fps
Ultra285 fps214 fps114 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
intel i 3
GPU
AMD RX 560
RAM
8 GB

Genres

About

Humans V Zombies, released in 2020, is an action-packed battle royale FPS that brings a unique twist to the genre. The game features three distinct game modes: survival mode, get to the objective, and last man standing, each designed to keep players engaged and on their toes. The blend of strategic gameplay and dynamic encounters with both human and zombie characters sets it apart from traditional shooters, making it a notable addition to the battle royale landscape.

For those looking to run Humans V Zombies smoothly, the minimum requirements include an entry-level GPU with a benchmark score of around 3428, alongside at least 8 GB of RAM. While the game is accessible for lower-end systems, aiming for a mid-tier GPU can significantly enhance your FPS and overall gameplay experience, especially if you want to crank up the graphics settings. Players can expect decent performance on affordable hardware, allowing a broader audience to dive into the fray.

If you're a fan of action games and battle royale experiences, Humans V Zombies is worth checking out. With a solid rating and engaging gameplay, it offers a fresh take on the genre that could keep you entertained for hours. Whether you play for the thrill of survival or the challenge of outsmarting your opponents, this game delivers an exciting FPS experience.

More Humans V Zombies GPU benchmarks

Can GeForce RTX 3080 Run Humans V Zombies? — 351 FPS at 1080p | PCGameBenchmarks