PCGameBenchmarks
Kid Chameleon

Kid Chameleon

83/100
39 ratings1992Easy to run

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Estimated FPS across quality settings and resolutions

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Kid Chameleon FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Kid Chameleon estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps890 fps
RX 7800 XT999 fps999 fps965 fps784 fps
RTX 3080999 fps999 fps939 fps763 fps
RTX 4060 Ti999 fps999 fps887 fps721 fps
RTX 3070999 fps999 fps809 fps657 fps
RTX 4060999 fps913 fps730 fps593 fps
RTX 3060978 fps783 fps626 fps509 fps
GTX 1660 Super709 fps567 fps454 fps369 fps

1440p performance

Kid Chameleon estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps986 fps
RTX 4070 Ti999 fps999 fps959 fps779 fps
RTX 4070999 fps999 fps822 fps668 fps
RX 7800 XT999 fps905 fps724 fps588 fps
RTX 3080999 fps880 fps704 fps572 fps
RTX 4060 Ti999 fps832 fps665 fps540 fps
RTX 3070948 fps758 fps607 fps493 fps
RTX 4060856 fps685 fps548 fps445 fps
RTX 3060734 fps587 fps470 fps382 fps
GTX 1660 Super532 fps426 fps340 fps277 fps

4K performance

Kid Chameleon estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps877 fps712 fps
RTX 4090999 fps999 fps814 fps661 fps
RX 7900 XTX999 fps913 fps730 fps593 fps
RTX 5080999 fps861 fps689 fps560 fps
RTX 4080 Super999 fps809 fps647 fps526 fps
RTX 4070 Ti799 fps639 fps511 fps415 fps
RTX 4070685 fps548 fps438 fps356 fps
RX 7800 XT603 fps483 fps386 fps314 fps
RTX 3080587 fps470 fps376 fps305 fps
RTX 4060 Ti554 fps443 fps355 fps288 fps
RTX 3070505 fps404 fps323 fps263 fps
RTX 4060457 fps365 fps292 fps237 fps
RTX 3060391 fps313 fps250 fps203 fps
GTX 1660 Super284 fps227 fps182 fps148 fps

Minimum Hardware

Graphics Card
Minimum required

32MB or greater graphics card

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About

Kid Chameleon, released in 1992, is a classic platform game for the Sega Genesis/Mega Drive featuring the protagonist Casey, who dons various masks to gain unique abilities. This innovative gameplay mechanic allows players to explore diverse environments and tackle challenges in creative ways, setting it apart from other titles of its time. With a solid rating of 85/100, Kid Chameleon remains notable for its engaging gameplay and charm.

When it comes to PC performance, Kid Chameleon is quite accessible, running smoothly on entry-level GPUs with a minimum score of around 50. This makes it an excellent choice for players looking to enjoy classic gaming without needing high-end hardware. Most systems that can achieve decent FPS while running older games will easily handle this title, allowing for a smooth experience even on lower graphics settings.

If you're a fan of platformers or simply appreciate retro gaming, Kid Chameleon is definitely worth your time. Its engaging gameplay and positive rating make it a standout title in the genre, ensuring that players will find enjoyment in its quirky world and mechanics.

Performance profile

Released in May 1992, Kid Chameleon predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.

Extremely light — Kid Chameleon runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes. As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that the player is already wearing will restore its health. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.

Screenshots