

Mega Man 9
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Estimated FPS across quality settings and resolutions
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Mega Man 9 FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 778 fps | 623 fps | 498 fps | 405 fps |
| RTX 4090 | 723 fps | 578 fps | 463 fps | 376 fps |
| RX 7900 XTX | 649 fps | 519 fps | 415 fps | 337 fps |
| RTX 5080 | 612 fps | 489 fps | 391 fps | 318 fps |
| RTX 4080 Super | 574 fps | 460 fps | 368 fps | 299 fps |
| RTX 4070 Ti | 454 fps | 363 fps | 291 fps | 236 fps |
| RTX 4070 | 389 fps | 311 fps | 249 fps | 202 fps |
| RX 7800 XT | 343 fps | 274 fps | 219 fps | 178 fps |
| RTX 3080 | 334 fps | 267 fps | 213 fps | 173 fps |
| RTX 4060 Ti | 315 fps | 252 fps | 202 fps | 164 fps |
| RTX 3070 | 287 fps | 230 fps | 184 fps | 149 fps |
| RTX 4060 | 259 fps | 208 fps | 166 fps | 135 fps |
| RTX 3060 | 222 fps | 178 fps | 142 fps | 116 fps |
| GTX 1660 Super | 161 fps | 129 fps | 103 fps | 84 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 584 fps | 467 fps | 374 fps | 304 fps |
| RTX 4090 | 542 fps | 434 fps | 347 fps | 282 fps |
| RX 7900 XTX | 486 fps | 389 fps | 311 fps | 253 fps |
| RTX 5080 | 459 fps | 367 fps | 294 fps | 239 fps |
| RTX 4080 Super | 431 fps | 345 fps | 276 fps | 224 fps |
| RTX 4070 Ti | 341 fps | 272 fps | 218 fps | 177 fps |
| RTX 4070 | 292 fps | 234 fps | 187 fps | 152 fps |
| RX 7800 XT | 257 fps | 206 fps | 165 fps | 134 fps |
| RTX 3080 | 250 fps | 200 fps | 160 fps | 130 fps |
| RTX 4060 Ti | 236 fps | 189 fps | 151 fps | 123 fps |
| RTX 3070 | 215 fps | 172 fps | 138 fps | 112 fps |
| RTX 4060 | 195 fps | 156 fps | 125 fps | 101 fps |
| RTX 3060 | 167 fps | 133 fps | 107 fps | 87 fps |
| GTX 1660 Super | 121 fps | 97 fps | 77 fps | 63 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 311 fps | 249 fps | 199 fps | 162 fps |
| RTX 4090 | 289 fps | 231 fps | 185 fps | 150 fps |
| RX 7900 XTX | 259 fps | 208 fps | 166 fps | 135 fps |
| RTX 5080 | 245 fps | 196 fps | 157 fps | 127 fps |
| RTX 4080 Super | 230 fps | 184 fps | 147 fps | 119 fps |
| RTX 4070 Ti | 182 fps | 145 fps | 116 fps | 94 fps |
| RTX 4070 | 156 fps | 125 fps | 100 fps | 81 fps |
| RX 7800 XT | 137 fps | 110 fps | 88 fps | 71 fps |
| RTX 3080 | 133 fps | 107 fps | 85 fps | 69 fps |
| RTX 4060 Ti | 126 fps | 101 fps | 81 fps | 66 fps |
| RTX 3070 | 115 fps | 92 fps | 74 fps | 60 fps |
| RTX 4060 | 104 fps | 83 fps | 66 fps | 54 fps |
| RTX 3060 | 89 fps | 71 fps | 57 fps | 46 fps |
| GTX 1660 Super | 64 fps | 52 fps | 41 fps | 34 fps |

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Mega Man 9
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About
Mega Man 9, released in 2008, marks a nostalgic return to the roots of the beloved series. Renowned for its classic 8-bit style graphics, retro gameplay, and catchy music, this platformer captures the essence of the original Mega Man games that debuted in the late 1980s. Players can once again control the iconic Blue Bomber as he battles familiar foes and navigates challenging levels filled with platforming precision and unique mechanics.
From a PC performance standpoint, Mega Man 9 is accessible to a wide range of hardware setups. With its minimum GPU requirement being an entry-level card that scores around 4047, even budget-friendly systems can run it smoothly. This means you can expect solid FPS on low to moderate graphics settings without a demanding setup, making it ideal for gamers who might not have the latest tech yet still want enjoyable gameplay experiences.
Given its solid rating of 82/100, Mega Man 9 is a must-play for fans of retro gaming and platformers. If you appreciate engaging level design and a nostalgic aesthetic, you’ll find plenty to love in this title—perfect for a casual gaming session or a stroll down memory lane.
Performance profile
September 2008 release. Mega Man 9 targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.
Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Mega Man 9; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.
Storyline
It is the year 20XX. Since Dr. Wily's last defeat, the Blue Bomber has seen peace return. Just when people forgot all about Dr. Wily, robots all over the world began going crazy. It soon became apparent that these robots were those created by Dr. Light. As phone calls came pouring into Light's lab, Dr. Wily interrupted all television programs to announce that these robotic riots were not his doing. He then continued to show video evidence that proved Dr. Light's involvement in the recent violent outbreaks. To make matters worse, Wily gave the account number to his personal bank account and announced that he would accept donations to build his own robot army to counter that of Light's. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem. Before long, the police came to Light Labs to arrest the good doctor, but Light went along quietly to prove his innocence. Meanwhile, Mega Man went after the Robot Masters and, after he defeated a few of them, discovered that they were scheduled to be decommissioned and sent to the junkyard because they had reached the expiration date assigned to them by the government. Once the final Robot Master had been taken down, Mega Man brought back one of the robot's internal memory units to Auto for investigation. As it turned out, Dr. Wily had reprogrammed the robots, who were scheduled for demolition, to rise up against their human masters rather than be destroyed. All the robots wanted to do was have a purpose, and they certainly did not want to be sent to the scrap heap. After they had viewed the video, Dr. Wily burst into their lab and stole the memory circuit and then withdrew to his newly constructed Wily Castle. Mega Man made his way through the fortress, fighting powerful robots built with the money Wily received from donations from those concerned with the robot uprisings. In the end, Mega Man defeated Wily once again, and showed him footage of every single defeat he had dealt Wily. Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the Dr. Light decoy that was in the cell instead. As Wily's lab self-destructed, Proto Man returned and teleported Mega Man out of the lab just in time. In the end, Light was released from prison. He then found useful purposes for all of the Robot Masters he had designed, which had reached their expiration dates. Although the ending states that Dr. Wily was nowhere to be found after the destruction of his base, the credits show Concrete Man chasing him.