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Mega Man: Maverick Hunter X

Mega Man: Maverick Hunter X

77/100
27 ratings2005Easy to run

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Estimated FPS across quality settings and resolutions

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Mega Man: Maverick Hunter X FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Mega Man: Maverick Hunter X estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090778 fps623 fps498 fps405 fps
RTX 4090723 fps578 fps463 fps376 fps
RX 7900 XTX649 fps519 fps415 fps337 fps
RTX 5080612 fps489 fps391 fps318 fps
RTX 4080 Super574 fps460 fps368 fps299 fps
RTX 4070 Ti454 fps363 fps291 fps236 fps
RTX 4070389 fps311 fps249 fps202 fps
RX 7800 XT343 fps274 fps219 fps178 fps
RTX 3080334 fps267 fps213 fps173 fps
RTX 4060 Ti315 fps252 fps202 fps164 fps
RTX 3070287 fps230 fps184 fps149 fps
RTX 4060259 fps208 fps166 fps135 fps
RTX 3060222 fps178 fps142 fps116 fps
GTX 1660 Super161 fps129 fps103 fps84 fps

1440p performance

Mega Man: Maverick Hunter X estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090584 fps467 fps374 fps304 fps
RTX 4090542 fps434 fps347 fps282 fps
RX 7900 XTX486 fps389 fps311 fps253 fps
RTX 5080459 fps367 fps294 fps239 fps
RTX 4080 Super431 fps345 fps276 fps224 fps
RTX 4070 Ti341 fps272 fps218 fps177 fps
RTX 4070292 fps234 fps187 fps152 fps
RX 7800 XT257 fps206 fps165 fps134 fps
RTX 3080250 fps200 fps160 fps130 fps
RTX 4060 Ti236 fps189 fps151 fps123 fps
RTX 3070215 fps172 fps138 fps112 fps
RTX 4060195 fps156 fps125 fps101 fps
RTX 3060167 fps133 fps107 fps87 fps
GTX 1660 Super121 fps97 fps77 fps63 fps

4K performance

Mega Man: Maverick Hunter X estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090311 fps249 fps199 fps162 fps
RTX 4090289 fps231 fps185 fps150 fps
RX 7900 XTX259 fps208 fps166 fps135 fps
RTX 5080245 fps196 fps157 fps127 fps
RTX 4080 Super230 fps184 fps147 fps119 fps
RTX 4070 Ti182 fps145 fps116 fps94 fps
RTX 4070156 fps125 fps100 fps81 fps
RX 7800 XT137 fps110 fps88 fps71 fps
RTX 3080133 fps107 fps85 fps69 fps
RTX 4060 Ti126 fps101 fps81 fps66 fps
RTX 3070115 fps92 fps74 fps60 fps
RTX 4060104 fps83 fps66 fps54 fps
RTX 306089 fps71 fps57 fps46 fps
GTX 1660 Super64 fps52 fps41 fps34 fps

Minimum Hardware

Graphics Card
Minimum required

Nvidia GeForce GTX 660

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Processor
Minimum required

Intel Core i3-550 3.2 GHz

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Memory
Minimum required

2 GB

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About

Mega Man: Maverick Hunter X, released in 2005, is an enhanced remake of the classic Mega Man X, originally launched on the SNES. This action platformer offers fast-paced gameplay where players take on the role of Mega Man, battling through various stages filled with enemies and challenging bosses. Its notable additions include updated graphics, voice acting, and new gameplay mechanics, making it a significant entry in the Mega Man series.

When it comes to PC performance, Mega Man: Maverick Hunter X is quite accessible, making it a great choice for gamers with entry-level hardware. With a minimum GPU requirement around a score of 4047, you'll find that even modest systems can achieve smooth gameplay and stable FPS at medium settings. Gamers can expect solid performance without needing high-end graphics cards, allowing for enjoyable gaming even on older setups.

If you’re a fan of retro platformers or looking for a nostalgic experience, Mega Man: Maverick Hunter X comes recommended, particularly given its 77/100 rating. Its blend of classic gameplay with modern enhancements makes it a worthwhile play for both longtime fans and newcomers to the series.

Performance profile

Released in December 2005, Mega Man: Maverick Hunter X comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.

Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Mega Man: Maverick Hunter X; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.

Storyline

Unlike Mega Man Powered Up, Maverick Hunter X is a reboot to the X series that has many changes to the story that completely disconnect it to the original timeline. It was the intention of Keiji Inafune to completely redo the first six games of the Mega Man X series, but this project was discontinued due to poor sales of Maverick Hunter X. These are some examples of the continuity with the rest of the series being ignored: Dr. Cain discovered X many years ago (as opposed to months), and is artificially extending his life via mechanical support to oversee the Reploids. He also fears he does not have long to live. Towards the end of The Day of Sigma, a missile also destroys his home in Abel City - with him inside it (although it is left ambiguous as to whether Cain had actually died or not). Vile's story, barring his flashback to Sigma's release of him from his cell, is merely considered a "what-if" scenario, as it conflicts with X's game. However, the line by Sigma to "retrieve Vile" seems to foreshadow his remodel in Mega Man X3. Dr. Light's reasons for sealing X are completely different from the version previously established. In the original storyline, Dr. Light sealed X in a special capsule that would basically test his moral integrity, because it would be necessary to determine whether X would ultimately make the right decisions when he entered the world. However, in Maverick Hunter X, Dr. Light is already confident with X's moral integrity, but seals him up because he believes mankind is not ready for him just yet. Sigma's personality is depicted quite differently than in other games. Here, he is obsessed with the evolution of Reploids (which somewhat reflects his attitude in Mega Man X8), and is fascinated with X's potential rather than truly wishing to overcome the humans. He even directly states to Vile he plans to go Maverick to test X's abilities and bring out his true power, and instructs Vile to help him incite rebellion to help achieve this. As such, he also seemed to have gone Maverick of his own free will, although his statement when releasing Vile that he "needed someone who could go Maverick of [his] own accord" in the opening to Vile Mode implies that this might not necessarily be the case. On a similar note, his interactions with X before the final battle are slightly different from the original, where he had been expecting Zero to arrive and was slightly annoyed that he was about to face X instead before ultimately realizing upon Velguarder's defeat that Zero may have chosen X to fight Sigma for a reason, while in the remake he was shown to be genuinely expecting X to arrive and hoping he did in fact meet the qualifications to face him.

Mega Man: Maverick Hunter X FPS Benchmarks — Can Your GPU Run It? | PCGameBenchmarks