

Mega Man: Maverick Hunter X
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Estimated FPS across quality settings and resolutions
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Mega Man: Maverick Hunter X FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 778 fps | 623 fps | 498 fps | 405 fps |
| RTX 4090 | 723 fps | 578 fps | 463 fps | 376 fps |
| RX 7900 XTX | 649 fps | 519 fps | 415 fps | 337 fps |
| RTX 5080 | 612 fps | 489 fps | 391 fps | 318 fps |
| RTX 4080 Super | 574 fps | 460 fps | 368 fps | 299 fps |
| RTX 4070 Ti | 454 fps | 363 fps | 291 fps | 236 fps |
| RTX 4070 | 389 fps | 311 fps | 249 fps | 202 fps |
| RX 7800 XT | 343 fps | 274 fps | 219 fps | 178 fps |
| RTX 3080 | 334 fps | 267 fps | 213 fps | 173 fps |
| RTX 4060 Ti | 315 fps | 252 fps | 202 fps | 164 fps |
| RTX 3070 | 287 fps | 230 fps | 184 fps | 149 fps |
| RTX 4060 | 259 fps | 208 fps | 166 fps | 135 fps |
| RTX 3060 | 222 fps | 178 fps | 142 fps | 116 fps |
| GTX 1660 Super | 161 fps | 129 fps | 103 fps | 84 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 584 fps | 467 fps | 374 fps | 304 fps |
| RTX 4090 | 542 fps | 434 fps | 347 fps | 282 fps |
| RX 7900 XTX | 486 fps | 389 fps | 311 fps | 253 fps |
| RTX 5080 | 459 fps | 367 fps | 294 fps | 239 fps |
| RTX 4080 Super | 431 fps | 345 fps | 276 fps | 224 fps |
| RTX 4070 Ti | 341 fps | 272 fps | 218 fps | 177 fps |
| RTX 4070 | 292 fps | 234 fps | 187 fps | 152 fps |
| RX 7800 XT | 257 fps | 206 fps | 165 fps | 134 fps |
| RTX 3080 | 250 fps | 200 fps | 160 fps | 130 fps |
| RTX 4060 Ti | 236 fps | 189 fps | 151 fps | 123 fps |
| RTX 3070 | 215 fps | 172 fps | 138 fps | 112 fps |
| RTX 4060 | 195 fps | 156 fps | 125 fps | 101 fps |
| RTX 3060 | 167 fps | 133 fps | 107 fps | 87 fps |
| GTX 1660 Super | 121 fps | 97 fps | 77 fps | 63 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 311 fps | 249 fps | 199 fps | 162 fps |
| RTX 4090 | 289 fps | 231 fps | 185 fps | 150 fps |
| RX 7900 XTX | 259 fps | 208 fps | 166 fps | 135 fps |
| RTX 5080 | 245 fps | 196 fps | 157 fps | 127 fps |
| RTX 4080 Super | 230 fps | 184 fps | 147 fps | 119 fps |
| RTX 4070 Ti | 182 fps | 145 fps | 116 fps | 94 fps |
| RTX 4070 | 156 fps | 125 fps | 100 fps | 81 fps |
| RX 7800 XT | 137 fps | 110 fps | 88 fps | 71 fps |
| RTX 3080 | 133 fps | 107 fps | 85 fps | 69 fps |
| RTX 4060 Ti | 126 fps | 101 fps | 81 fps | 66 fps |
| RTX 3070 | 115 fps | 92 fps | 74 fps | 60 fps |
| RTX 4060 | 104 fps | 83 fps | 66 fps | 54 fps |
| RTX 3060 | 89 fps | 71 fps | 57 fps | 46 fps |
| GTX 1660 Super | 64 fps | 52 fps | 41 fps | 34 fps |

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Mega Man: Maverick Hunter X
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About
Mega Man: Maverick Hunter X, released in 2005, is an enhanced remake of the classic Mega Man X, originally launched on the SNES. This action platformer offers fast-paced gameplay where players take on the role of Mega Man, battling through various stages filled with enemies and challenging bosses. Its notable additions include updated graphics, voice acting, and new gameplay mechanics, making it a significant entry in the Mega Man series.
When it comes to PC performance, Mega Man: Maverick Hunter X is quite accessible, making it a great choice for gamers with entry-level hardware. With a minimum GPU requirement around a score of 4047, you'll find that even modest systems can achieve smooth gameplay and stable FPS at medium settings. Gamers can expect solid performance without needing high-end graphics cards, allowing for enjoyable gaming even on older setups.
If you’re a fan of retro platformers or looking for a nostalgic experience, Mega Man: Maverick Hunter X comes recommended, particularly given its 77/100 rating. Its blend of classic gameplay with modern enhancements makes it a worthwhile play for both longtime fans and newcomers to the series.
Performance profile
Released in December 2005, Mega Man: Maverick Hunter X comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.
Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Mega Man: Maverick Hunter X; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.
Storyline
Unlike Mega Man Powered Up, Maverick Hunter X is a reboot to the X series that has many changes to the story that completely disconnect it to the original timeline. It was the intention of Keiji Inafune to completely redo the first six games of the Mega Man X series, but this project was discontinued due to poor sales of Maverick Hunter X. These are some examples of the continuity with the rest of the series being ignored: Dr. Cain discovered X many years ago (as opposed to months), and is artificially extending his life via mechanical support to oversee the Reploids. He also fears he does not have long to live. Towards the end of The Day of Sigma, a missile also destroys his home in Abel City - with him inside it (although it is left ambiguous as to whether Cain had actually died or not). Vile's story, barring his flashback to Sigma's release of him from his cell, is merely considered a "what-if" scenario, as it conflicts with X's game. However, the line by Sigma to "retrieve Vile" seems to foreshadow his remodel in Mega Man X3. Dr. Light's reasons for sealing X are completely different from the version previously established. In the original storyline, Dr. Light sealed X in a special capsule that would basically test his moral integrity, because it would be necessary to determine whether X would ultimately make the right decisions when he entered the world. However, in Maverick Hunter X, Dr. Light is already confident with X's moral integrity, but seals him up because he believes mankind is not ready for him just yet. Sigma's personality is depicted quite differently than in other games. Here, he is obsessed with the evolution of Reploids (which somewhat reflects his attitude in Mega Man X8), and is fascinated with X's potential rather than truly wishing to overcome the humans. He even directly states to Vile he plans to go Maverick to test X's abilities and bring out his true power, and instructs Vile to help him incite rebellion to help achieve this. As such, he also seemed to have gone Maverick of his own free will, although his statement when releasing Vile that he "needed someone who could go Maverick of [his] own accord" in the opening to Vile Mode implies that this might not necessarily be the case. On a similar note, his interactions with X before the final battle are slightly different from the original, where he had been expecting Zero to arrive and was slightly annoyed that he was about to face X instead before ultimately realizing upon Velguarder's defeat that Zero may have chosen X to fight Sigma for a reason, while in the remake he was shown to be genuinely expecting X to arrive and hoping he did in fact meet the qualifications to face him.