

Mega Man ZX
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Estimated FPS across quality settings and resolutions
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Mega Man ZX FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 778 fps | 623 fps | 498 fps | 405 fps |
| RTX 4090 | 723 fps | 578 fps | 463 fps | 376 fps |
| RX 7900 XTX | 649 fps | 519 fps | 415 fps | 337 fps |
| RTX 5080 | 612 fps | 489 fps | 391 fps | 318 fps |
| RTX 4080 Super | 574 fps | 460 fps | 368 fps | 299 fps |
| RTX 4070 Ti | 454 fps | 363 fps | 291 fps | 236 fps |
| RTX 4070 | 389 fps | 311 fps | 249 fps | 202 fps |
| RX 7800 XT | 343 fps | 274 fps | 219 fps | 178 fps |
| RTX 3080 | 334 fps | 267 fps | 213 fps | 173 fps |
| RTX 4060 Ti | 315 fps | 252 fps | 202 fps | 164 fps |
| RTX 3070 | 287 fps | 230 fps | 184 fps | 149 fps |
| RTX 4060 | 259 fps | 208 fps | 166 fps | 135 fps |
| RTX 3060 | 222 fps | 178 fps | 142 fps | 116 fps |
| GTX 1660 Super | 161 fps | 129 fps | 103 fps | 84 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 584 fps | 467 fps | 374 fps | 304 fps |
| RTX 4090 | 542 fps | 434 fps | 347 fps | 282 fps |
| RX 7900 XTX | 486 fps | 389 fps | 311 fps | 253 fps |
| RTX 5080 | 459 fps | 367 fps | 294 fps | 239 fps |
| RTX 4080 Super | 431 fps | 345 fps | 276 fps | 224 fps |
| RTX 4070 Ti | 341 fps | 272 fps | 218 fps | 177 fps |
| RTX 4070 | 292 fps | 234 fps | 187 fps | 152 fps |
| RX 7800 XT | 257 fps | 206 fps | 165 fps | 134 fps |
| RTX 3080 | 250 fps | 200 fps | 160 fps | 130 fps |
| RTX 4060 Ti | 236 fps | 189 fps | 151 fps | 123 fps |
| RTX 3070 | 215 fps | 172 fps | 138 fps | 112 fps |
| RTX 4060 | 195 fps | 156 fps | 125 fps | 101 fps |
| RTX 3060 | 167 fps | 133 fps | 107 fps | 87 fps |
| GTX 1660 Super | 121 fps | 97 fps | 77 fps | 63 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 311 fps | 249 fps | 199 fps | 162 fps |
| RTX 4090 | 289 fps | 231 fps | 185 fps | 150 fps |
| RX 7900 XTX | 259 fps | 208 fps | 166 fps | 135 fps |
| RTX 5080 | 245 fps | 196 fps | 157 fps | 127 fps |
| RTX 4080 Super | 230 fps | 184 fps | 147 fps | 119 fps |
| RTX 4070 Ti | 182 fps | 145 fps | 116 fps | 94 fps |
| RTX 4070 | 156 fps | 125 fps | 100 fps | 81 fps |
| RX 7800 XT | 137 fps | 110 fps | 88 fps | 71 fps |
| RTX 3080 | 133 fps | 107 fps | 85 fps | 69 fps |
| RTX 4060 Ti | 126 fps | 101 fps | 81 fps | 66 fps |
| RTX 3070 | 115 fps | 92 fps | 74 fps | 60 fps |
| RTX 4060 | 104 fps | 83 fps | 66 fps | 54 fps |
| RTX 3060 | 89 fps | 71 fps | 57 fps | 46 fps |
| GTX 1660 Super | 64 fps | 52 fps | 41 fps | 34 fps |

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Mega Man ZX
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About
Mega Man ZX (2006) merges the beloved Mega Man X and Mega Man Zero series into a fresh 2D action experience with an open-ended map structure. The game lets you choose between two protagonists, Vent or Aile, and features sprite-based combat where collecting Biometals grants new transformation abilities. This combination of classic Mega Man gameplay with expanded exploration made it a standout entry in the franchise.
Mega Man ZX is an extremely lightweight title that runs smoothly on modest hardware, making it perfect for benchmarking on entry-level systems. You'll easily achieve 60+ FPS on integrated graphics from the last decade, and even older GPUs handle this game without breaking a sweat. For performance testing, any modern GPU will max out the graphics settings while maintaining excellent frame rates, so this is ideal for establishing baseline benchmarks on budget gaming builds.
With a solid 93/100 rating, Mega Man ZX is worth playing if you enjoy classic action platformers with engaging level design and boss encounters. Fans of the Mega Man series will particularly appreciate how it bridges the X and Zero storylines with fresh mechanics.
Performance profile
Released in July 2006, Mega Man ZX comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.
Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Mega Man ZX; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.
Storyline
The game takes place on a technologically advanced world centuries after Mega Man Zero 4. Humans and Reploids now coexist peacefully, both treated as humans due to the new laws. In time, the habitants of Earth managed to revive some of the former nations. However, preventing further prosperity like the days of old, incidents around the world began where some of the machine life forms became Maverick, making some areas dangerous for the inhabitants, and soon this activity obstructed exchange between nations. The nations became divided into areas designated as the Inner, where it was safe for humans to live, and the Outer region where the dangerous Mavericks appeared. Great developments were made due to the efforts of the corporation Slither Inc., which possesses technology unearthed from historic ruins in the outlands. Peaceful life is maintained by receiving the technology offered by Slither Inc. in the central areas of cities. In the frontier regions where the crisis management of countries still doesn't reach, damage from attacks by Mavericks (general term for Reploids and Mechaniloids that threaten the peace) still occur. The humans in these areas developed the self-defense organization known as the Guardians. They defend the frontier regions and investigate the cause of the Maverick element. Slither Inc. uses the technology developed from historic ruin finds essentially as a lifeline for the cities, providing goods to its people such as energy resources. It is not necessarily a bad thing that the company has more or less grasped the lifeline of the cities, at least for the people in those cities. Slither Inc.'s president is named Serpent. Serpent is considered a wonderful person who raised the company on his own by excavating the ancient technology sleeping in the Outlands. Furthermore, he has arranged a Mechaniloid army in his company, and is said to have repeatedly saved countries from Maverick attacks in the past. On the other hand, the Guardians in the frontier regions are considered to be unassociated private ventures. They make the "Guardian Base," a gigantic flying ship, their headquarters, and they take people on a volunteer basis to not only defend the frontier areas but also investigate the Maverick source. The original leader of the Guardians disappeared during the investigation of an Outlands area, and command has been taken over by the young girl named Prair