

Metal Gear Solid HD Collection
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Estimated FPS across quality settings and resolutions
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Metal Gear Solid HD Collection FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 653 fps | 522 fps | 418 fps | 340 fps |
| RTX 4090 | 606 fps | 485 fps | 388 fps | 315 fps |
| RX 7900 XTX | 544 fps | 435 fps | 348 fps | 283 fps |
| RTX 5080 | 513 fps | 411 fps | 328 fps | 267 fps |
| RTX 4080 Super | 482 fps | 386 fps | 309 fps | 251 fps |
| RTX 4070 Ti | 381 fps | 305 fps | 244 fps | 198 fps |
| RTX 4070 | 327 fps | 261 fps | 209 fps | 170 fps |
| RX 7800 XT | 288 fps | 230 fps | 184 fps | 150 fps |
| RTX 3080 | 280 fps | 224 fps | 179 fps | 146 fps |
| RTX 4060 Ti | 264 fps | 211 fps | 169 fps | 137 fps |
| RTX 3070 | 241 fps | 193 fps | 154 fps | 125 fps |
| RTX 4060 | 218 fps | 174 fps | 139 fps | 113 fps |
| RTX 3060 | 187 fps | 149 fps | 119 fps | 97 fps |
| GTX 1660 Super | 135 fps | 108 fps | 87 fps | 70 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 490 fps | 392 fps | 313 fps | 255 fps |
| RTX 4090 | 455 fps | 364 fps | 291 fps | 237 fps |
| RX 7900 XTX | 408 fps | 327 fps | 261 fps | 212 fps |
| RTX 5080 | 385 fps | 308 fps | 246 fps | 200 fps |
| RTX 4080 Super | 362 fps | 289 fps | 231 fps | 188 fps |
| RTX 4070 Ti | 286 fps | 229 fps | 183 fps | 149 fps |
| RTX 4070 | 245 fps | 196 fps | 157 fps | 127 fps |
| RX 7800 XT | 216 fps | 173 fps | 138 fps | 112 fps |
| RTX 3080 | 210 fps | 168 fps | 134 fps | 109 fps |
| RTX 4060 Ti | 198 fps | 159 fps | 127 fps | 103 fps |
| RTX 3070 | 181 fps | 145 fps | 116 fps | 94 fps |
| RTX 4060 | 163 fps | 131 fps | 104 fps | 85 fps |
| RTX 3060 | 140 fps | 112 fps | 90 fps | 73 fps |
| GTX 1660 Super | 101 fps | 81 fps | 65 fps | 53 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 261 fps | 209 fps | 167 fps | 136 fps |
| RTX 4090 | 243 fps | 194 fps | 155 fps | 126 fps |
| RX 7900 XTX | 218 fps | 174 fps | 139 fps | 113 fps |
| RTX 5080 | 205 fps | 164 fps | 131 fps | 107 fps |
| RTX 4080 Super | 193 fps | 154 fps | 123 fps | 100 fps |
| RTX 4070 Ti | 152 fps | 122 fps | 98 fps | 79 fps |
| RTX 4070 | 131 fps | 104 fps | 84 fps | 68 fps |
| RX 7800 XT | 115 fps | 92 fps | 74 fps | 60 fps |
| RTX 3080 | 112 fps | 90 fps | 72 fps | 58 fps |
| RTX 4060 Ti | 106 fps | 85 fps | 68 fps | 55 fps |
| RTX 3070 | 96 fps | 77 fps | 62 fps | 50 fps |
| RTX 4060 | 87 fps | 70 fps | 56 fps | 45 fps |
| RTX 3060 | 75 fps | 60 fps | 48 fps | 39 fps |
| GTX 1660 Super | 54 fps | 43 fps | 35 fps | 28 fps |

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Metal Gear Solid HD Collection
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About
Metal Gear Solid HD Collection, released in 2011, is a compilation of iconic titles from the Metal Gear Solid franchise, specifically remastered for HD consoles and PCs. This collection includes Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid: Snake Eater, and Metal Gear Solid: Peace Walker, offering a blend of stealth gameplay and rich storytelling that has captivated fans for years. Notably, the collection brings Hideo Kojima's groundbreaking narratives to modern audiences while enhancing the graphics and performance.
In terms of PC performance, Metal Gear Solid HD Collection is relatively accessible compared to many contemporary titles. The game's minimum GPU requirement is an entry-level card scoring around 4823, making it suitable for budget builds. To achieve smooth gameplay at decent graphics settings, a more capable GPU from the mid-range tier is recommended. Players should also ensure their system meets the minimum CPU score of about 5416 and has at least 8 GB of RAM to experience stable FPS during intense action sequences.
Considering its strong rating of 85/100 and the enduring popularity of its gameplay mechanics, Metal Gear Solid HD Collection is a must-play for fans of stealth and action-adventure genres. Whether you're revisiting these classics or experiencing them for the first time, the collection offers a compelling journey worth undertaking.
Performance profile
November 2011 release. Metal Gear Solid HD Collection targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.
Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Metal Gear Solid HD Collection; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.
Storyline
Metal Gear Solid 2: Two years after the events of the Shadow Moses Incident, Solid Snake and Otacon, working as Philanthropy, receive intelligence of a new type of Metal Gear being transported through the Hudson River. As Snake boards the tanker, it's seized by a group of Russian mercenaries led by Revolver Ocelot, intent on stealing the new Metal Gear. Another two years later and the Big Shell, the offshore clean up facility constructed in its place is taken over by a terrorist faction calling themselves the Sons of Liberty. New FOXHOUND operative Raiden is sent in to neutralize the threat. However, all is not as it seems. Metal Gear Solid 3: In 1964, CIA agent Naked Snake is sent to Tselinoyarsk, USSR. Aided by Major Zero, Para-Medic, and his former mentor The Boss, Snake is tasked with rescuing defecting Soviet scientist Sokolov, who is secretly developing a nuclear-equipped tank, the Shagohod. Snake locates and escorts Sokolov, but encounters The Boss, who announces she is defecting to the USSR, and provides her new benefactor, Colonel Volgin, with two Davy Crockett nuclear shells. Sokolov is captured by the Cobra Unit, and Snake is thrown off a bridge by The Boss. Volgin steals the Shagohod and detonates one of the nuclear shells to cover up the theft, which is subsequently blamed on The Boss. The injured Snake is recovered via fulton extraction. Metal Gear Solid - Peace Walker: Peace Walker begins on November 4, 1974. Big Boss is running his own mercenary unit in Colombia after leaving the United States following the formation of FOXHOUND at the end of Portable Ops. A mysterious paramilitary group equipped with a startling quantity of quality weapons, called the "Peace Sentinels", has been deployed in Costa Rica. Despite the Sentinels being equipped with firepower equivalent to that of a land army, the Costa Rican government cannot do anything about them because the country's constitution does not allow the creation of an official military. The Sentinels' presence threatens to endanger the balance of power between the East and West.