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Ridge Racer

Ridge Racer

74/100
34 ratings1993Easy to run

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Estimated FPS across quality settings and resolutions

Search for your GPU above to see a full FPS breakdown at every quality and resolution.

Ridge Racer FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Ridge Racer estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps945 fps
RTX 4070 Ti999 fps999 fps919 fps747 fps
RTX 4070999 fps985 fps788 fps640 fps
RX 7800 XT999 fps868 fps694 fps564 fps
RTX 3080999 fps844 fps676 fps549 fps
RTX 4060 Ti997 fps797 fps638 fps518 fps
RTX 3070909 fps727 fps582 fps473 fps
RTX 4060821 fps657 fps525 fps427 fps
RTX 3060704 fps563 fps450 fps366 fps
GTX 1660 Super510 fps408 fps327 fps265 fps

1440p performance

Ridge Racer estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps961 fps
RTX 4090999 fps999 fps999 fps892 fps
RX 7900 XTX999 fps999 fps985 fps800 fps
RTX 5080999 fps999 fps929 fps755 fps
RTX 4080 Super999 fps999 fps873 fps709 fps
RTX 4070 Ti999 fps862 fps690 fps560 fps
RTX 4070924 fps739 fps591 fps480 fps
RX 7800 XT814 fps651 fps521 fps423 fps
RTX 3080792 fps633 fps507 fps412 fps
RTX 4060 Ti748 fps598 fps478 fps389 fps
RTX 3070682 fps545 fps436 fps354 fps
RTX 4060616 fps493 fps394 fps320 fps
RTX 3060528 fps422 fps338 fps274 fps
GTX 1660 Super383 fps306 fps245 fps199 fps

4K performance

Ridge Racer estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090985 fps788 fps630 fps512 fps
RTX 4090915 fps732 fps585 fps476 fps
RX 7900 XTX821 fps657 fps525 fps427 fps
RTX 5080774 fps619 fps495 fps403 fps
RTX 4080 Super727 fps582 fps465 fps378 fps
RTX 4070 Ti575 fps460 fps368 fps299 fps
RTX 4070493 fps394 fps315 fps256 fps
RX 7800 XT434 fps347 fps278 fps226 fps
RTX 3080422 fps338 fps270 fps220 fps
RTX 4060 Ti399 fps319 fps255 fps207 fps
RTX 3070364 fps291 fps233 fps189 fps
RTX 4060328 fps263 fps210 fps171 fps
RTX 3060281 fps225 fps180 fps146 fps
GTX 1660 Super204 fps163 fps131 fps106 fps

Minimum Hardware

Graphics Card
Minimum required

ATI Radeon 4850

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Processor
Minimum required

AMD Athlon x2 2.6 GHz

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Memory
Minimum required

2 GB

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About

Ridge Racer, released in 1993, is a seminal arcade racing game that introduced players to high-speed competition through its innovative use of polygon graphics. Originally debuting on the Namco System 22 arcade system, it quickly transitioned to the PlayStation, setting the stage for a long-running series. The primary objective is to race against opponents and finish in first place, with an engaging blend of drift mechanics and unique track designs that have made it a notable title in the racing genre.

In terms of PC performance, Ridge Racer is quite accessible, with minimum hardware requirements that cater to entry-level setups. Players can expect solid FPS on a system equipped with a GPU scoring around 947 or higher, alongside a CPU with a score of approximately 855 and at least 2 GB of RAM. This makes it an ideal choice for gamers looking for a low-demand experience while still enjoying impressive graphics for its time.

Given its 74/100 rating and enduring popularity, Ridge Racer is a worthy pick for both retro enthusiasts and newcomers to the racing genre. If you're a fan of exhilarating races and want to explore the origins of polygon graphics in gaming, this classic is definitely worth your time.

Performance profile

Released in October 1993, Ridge Racer predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.

Extremely light — Ridge Racer runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

In the PlayStation version, the player can play a mini-game of Galaxian as the game loads. If the player wins before the game loads, eight additional cars become available to drive in the game. The twelve cars are varied in their specifications, with some featuring a high top speed, others excelling at acceleration or turning, and others being more balanced. Certain cars are named after other Namco games, such as Solvalou, Mappy, Bosconian, Nebulasray, and Xevious. Once the game has loaded, all that is needed afterwards is to play six instrumental music tracks. The player can replace the disc at any time during gameplay, although the game does not update to reflect the switch; regardless of what disc is inserted, there will always be six tracks to choose from, corresponding to the starting points of the six tracks on the game disc. After launching the game, the player can choose a course, transmission (automatic or six-speed manual), car and song. During the race, the player can observe the racetrack from the first-person perspective (or from the third-person perspective for the PlayStation version). Namco's NeGcon controller can be used to play the game. Being an arcade racer, collisions do no damage to the car and merely slow the player down. There is also a time limit, which ends the game if it counts down to zero. Checkpoints are present throughout the track that give the player additional time when passed through. The game features only a single race track, although it consists of four race configurations of varying difficulty: Novice, Intermediate, Advanced and Time Trial (in the latter two, the track is extended). The player races against eleven other cars, except in Time Trial, where there is only one opponent. The higher the difficulty level, the faster the cars run, with Time Trial mode featuring the fastest cars. Each race consists of three laps (two on the beginner course). In the PlayStation version, after the player wins every race, "extra" races become available, which are raced on a reversed version of the course, and the player encounters an additional opponent in Time Trial mode: the 13th Racing "Devil" car, the fastest car in the game. Upon winning this race, the car is unlocked for the player to drive. In the arcade version, after finishing the game, the winning player's score is saved in action-replay highlights. The PlayStation version also features a hidden "mirror" version of the tracks. The track becomes a "mirror image" of itself; left turns become right turns and vice-versa, and the surroundings switch sides of the road.

Ridge Racer FPS Benchmarks — Can Your GPU Run It? | PCGameBenchmarks