PCGameBenchmarks

Can GeForce RTX 5080 run Small Town Terrors: Livingston?

Great

The GeForce RTX 5080 handles Small Town Terrors: Livingston well at 1080p, delivering approximately 1681 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 1260 FPS.

Small Town Terrors: LivingstonGeForce RTX 5080 FPS Data

Quality1080p1440p4K
Low999+ fps999+ fps999+ fps
Medium999+ fps999+ fps840 fps
High999+ fps999+ fps672 fps
Ultra999+ fps999+ fps546 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel® Pentium® processor (or equivalent AMD processor) 1.2 GHz or faster
GPU
DirectX® compatible video card
RAM
1 GB

Genres

About

Small Town Terrors: Livingston, released in 2016, is a thrilling hidden object adventure game that immerses players in a harrowing narrative. After waking from a car accident in a zombie-infested town, players must piece together the mystery behind their family's disappearance while navigating unique puzzles and eerie environments. The blend of adventure and casual gameplay, along with its atmospheric graphics, makes it a notable entry in the genre.

When it comes to PC performance, Small Town Terrors: Livingston is quite accessible. With a minimum GPU requirement of an entry-level graphics card, which typically scores around 300, players can achieve stable FPS even on modest setups. For optimal performance and smoother gameplay, consider using a mid-range GPU for higher graphics settings, where frame rates can significantly enhance your gaming experience.

If you enjoy gripping stories wrapped in suspense and a mix of puzzle-solving elements, Small Town Terrors: Livingston is definitely worth a try. Given its appealing combination of adventure and casual gameplay, it has garnered positive ratings, making it a solid choice for fans of the genre.

More Small Town Terrors: Livingston GPU benchmarks

Can GeForce RTX 5080 Run Small Town Terrors: Livingston? — 1681 FPS at 1080p | PCGameBenchmarks