PCGameBenchmarks

Can GeForce GTX 1660 SUPER run Street Fighter III: 3rd Strike?

Great

The GeForce GTX 1660 SUPER handles Street Fighter III: 3rd Strike well at 1080p, delivering approximately 547 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 411 FPS.

Street Fighter III: 3rd StrikeGeForce GTX 1660 SUPER FPS Data

Quality1080p1440p4K
Low855 fps642 fps342 fps
Medium684 fps513 fps274 fps
High547 fps411 fps219 fps
Ultra445 fps334 fps178 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel Core i3 3.0 GHz
GPU
Intel HD Graphics 4400
RAM
4 GB

About

Street Fighter III: 3rd Strike is a notable entry in the fighting game genre, released in 1999. Building on the foundation set by its predecessors, this title introduced five new characters and refined existing gameplay mechanics, enhancing the overall experience. The game is celebrated for its unique parry system and exceptional art style, making it a beloved classic among fans of competitive fighting games.

In terms of PC performance, Street Fighter III: 3rd Strike is quite accessible and can run smoothly on a wide range of hardware. To achieve decent fps rates, players can operate this title with an entry-level GPU, with a minimum score of approximately 530, alongside 4 GB of RAM. This means that even those with modest gaming setups can expect satisfactory performance without needing a high-end GPU, making the game an excellent choice for a broader audience.

Given its rating of 82/100 and status in the fighting genre, Street Fighter III: 3rd Strike is definitely worth playing, especially for fans of competitive gameplay and fighting mechanics. Its engaging roster of characters and intricate strategies will keep players coming back for more, making it a timeless classic in the realm of PC gaming.

More Street Fighter III: 3rd Strike GPU benchmarks

Can GeForce GTX 1660 SUPER Run Street Fighter III: 3rd Strike? — 547 FPS at 1080p | PCGameBenchmarks