PCGameBenchmarks

Can GeForce GTX 1660 SUPER run Tales of Lost Ages Vol 1.?

Great

The GeForce GTX 1660 SUPER handles Tales of Lost Ages Vol 1. well at 1080p, delivering approximately 597 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 448 FPS.

Tales of Lost Ages Vol 1.GeForce GTX 1660 SUPER FPS Data

Quality1080p1440p4K
Low933 fps699 fps373 fps
Medium746 fps560 fps298 fps
High597 fps448 fps239 fps
Ultra485 fps364 fps194 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
SSE2 instruction set support
GPU
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
RAM
4 GB

Genres

About

Tales of Lost Ages Vol 1. (2024) is an exciting anthology that combines four captivating 3D action-adventure dungeon-crawlers into one immersive experience. Players can expect a rich blend of exploration, combat, and puzzle-solving within beautifully designed environments, making it a notable entry in the action genre. The game's engaging narrative and varied gameplay mechanics aim to keep both seasoned gamers and newcomers on their toes.

In terms of PC performance, Tales of Lost Ages Vol 1. is relatively accessible, requiring only an entry-level GPU with a minimum score of around 300. With a minimum RAM requirement of 4 GB, the game can run smoothly on various hardware setups, but to achieve higher FPS and optimal graphics settings, a modest mid-range GPU is advisable. This allows players to fully appreciate the game's vibrant visuals and fluid animations without significant performance hiccups.

If you enjoy action-adventure titles and are keen on dungeon-crawling experiences, Tales of Lost Ages Vol 1. is worth your time. Given the game's engaging design and the positive reception from early benchmarks, it promises to be a rewarding journey for fans of the genre.

More Tales of Lost Ages Vol 1. GPU benchmarks

Can GeForce GTX 1660 SUPER Run Tales of Lost Ages Vol 1.? — 597 FPS at 1080p | PCGameBenchmarks