PCGameBenchmarks
Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles

61/100
49 ratings2003Easy to run

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Estimated FPS across quality settings and resolutions

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Teenage Mutant Ninja Turtles FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Teenage Mutant Ninja Turtles estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps910 fps
RTX 5080999 fps999 fps999 fps858 fps
RTX 4080 Super999 fps999 fps992 fps806 fps
RTX 4070 Ti999 fps980 fps784 fps637 fps
RTX 4070999 fps840 fps672 fps546 fps
RX 7800 XT925 fps740 fps592 fps481 fps
RTX 3080900 fps720 fps576 fps468 fps
RTX 4060 Ti850 fps680 fps544 fps442 fps
RTX 3070775 fps620 fps496 fps403 fps
RTX 4060700 fps560 fps448 fps364 fps
RTX 3060600 fps480 fps384 fps312 fps
GTX 1660 Super435 fps348 fps278 fps226 fps

1440p performance

Teenage Mutant Ninja Turtles estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps819 fps
RTX 4090999 fps999 fps936 fps761 fps
RX 7900 XTX999 fps999 fps840 fps683 fps
RTX 5080999 fps990 fps792 fps644 fps
RTX 4080 Super999 fps930 fps744 fps605 fps
RTX 4070 Ti919 fps735 fps588 fps478 fps
RTX 4070788 fps630 fps504 fps410 fps
RX 7800 XT694 fps555 fps444 fps361 fps
RTX 3080675 fps540 fps432 fps351 fps
RTX 4060 Ti638 fps510 fps408 fps332 fps
RTX 3070581 fps465 fps372 fps302 fps
RTX 4060525 fps420 fps336 fps273 fps
RTX 3060450 fps360 fps288 fps234 fps
GTX 1660 Super326 fps261 fps209 fps170 fps

4K performance

Teenage Mutant Ninja Turtles estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090840 fps672 fps538 fps437 fps
RTX 4090780 fps624 fps499 fps406 fps
RX 7900 XTX700 fps560 fps448 fps364 fps
RTX 5080660 fps528 fps422 fps343 fps
RTX 4080 Super620 fps496 fps397 fps322 fps
RTX 4070 Ti490 fps392 fps314 fps255 fps
RTX 4070420 fps336 fps269 fps218 fps
RX 7800 XT370 fps296 fps237 fps192 fps
RTX 3080360 fps288 fps230 fps187 fps
RTX 4060 Ti340 fps272 fps218 fps177 fps
RTX 3070310 fps248 fps198 fps161 fps
RTX 4060280 fps224 fps179 fps146 fps
RTX 3060240 fps192 fps154 fps125 fps
GTX 1660 Super174 fps139 fps111 fps90 fps

Minimum Hardware

Graphics Card
Minimum required

EGA, CGA, Hercules, Tandy

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About

Teenage Mutant Ninja Turtles (2003) is a beat 'em up game that immerses players in the adventurous world of the beloved franchise. Based on the 2003 television series, the game allows players to control one of the four iconic turtles—Leonardo, Donatello, Michelangelo, or Raphael—as they progress through various levels inspired by the first season's episodes. Its co-op story mode and versus mode make it particularly engaging for fans of multiplayer gameplay.

In terms of PC performance, Teenage Mutant Ninja Turtles (2003) is accessible to a wide range of hardware setups. The minimum GPU requirement is an entry-level graphics card with a benchmark score of around 1500. Players can expect decent FPS even on lower settings, making it an easy title to run for most users with modest gaming PCs. For optimal performance, a mid-tier GPU can help improve visual fidelity without any major sacrifices in frame rates.

Should you play Teenage Mutant Ninja Turtles (2003)? While it holds a modest rating of 61/100, its nostalgic charm and cooperative gameplay can be quite enjoyable for fans of beat 'em up games. If you enjoy action-packed gameplay and the TMNT universe, this title might be worth a try despite its mixed reviews.

Performance profile

Released in October 2003, Teenage Mutant Ninja Turtles comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.

Extremely light — Teenage Mutant Ninja Turtles runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

The main gameplay loosely adapts the following season one episodes: "Things Change", "A Better Mouse Trap", "Attack of the Mouser"s, "Meet Casey Jones", "Nano", "Darkness on the Edge of Town", "The Way of Invisibility", "Notes From the Underground" (Parts 1-3), and "Return to New York" (Parts 1-3), as well as a level that is not derived from the animated series at all. Shortly after a group of mouser robots destroy the turtles' old home, they begin to look for a new home. Michelangelo eventually gets on Raphael's nerves, making Raphael leave to the surface. At the surface, he is confronted by Purple Dragon thugs, Casey Jones, and Dragonface. Baxter Stockman soon uses invisible foot tech ninjas to capture Raphael, and Donatello is forced to rescue him. Afterward, while Raphael and Michelangelo spar for fun, Donatello analyzes a strange crystal he found in their home, noting that they look like mutated brain cells. Raphael kicks Michelangelo into a wall, revealing a large tunnel behind it. Donatello's crystal start glowing and the turtles decide to investigate. They follow the tunnel and they are confronted by genetically mutated humans. After a few scuffles with these mutants, the turtles find that these mutants were turned into their current state by past experiments of Shredder's scientists. The crystals Donatello found are the only thing keeping these mutants alive, and cannot leave their underground home as a result. They plead the turtles to defeat Shredder, so that no more humans will suffer as they have. The turtles decide to defeat Shredder once and for all, and promise the mutants that they will come back for them if they ever find a way to reverse their condition.