PCGameBenchmarks

Can GeForce GTX 1660 SUPER run The Agency: Chapter 1?

Great

The GeForce GTX 1660 SUPER handles The Agency: Chapter 1 well at 1080p, delivering approximately 597 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 448 FPS.

The Agency: Chapter 1GeForce GTX 1660 SUPER FPS Data

Quality1080p1440p4K
Low933 fps699 fps373 fps
Medium746 fps560 fps298 fps
High597 fps448 fps239 fps
Ultra485 fps364 fps194 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel® Pentium® 4 2.0 GHz equivalent or faster processor
GPU
Integrated Graphics Chip
RAM
1 GB

Genres

About

"The Agency: Chapter 1," released in 2016, is an episodic mystery kinetic novel set in a dystopic sci-fi steampunk world. Players take on the role of a young man who, after a global war, finds himself in the Imperial capital city, where he joins a private investigator agency. The game is notable for its engaging storyline and immersive adventure elements, inviting players to unravel a narrative that deeply impacts the protagonist's journey.

In terms of PC performance, "The Agency: Chapter 1" is quite accessible, requiring only an entry-level GPU with a minimum score of around 300 for smooth gameplay. With just 1 GB of RAM needed, the game doesn’t demand high-end hardware, making it suitable for a wide variety of systems. Players can expect decent FPS even on modest setups, especially when playing at lower graphics settings, making it an easy title to benchmark for casual gamers.

Should you play it? While "The Agency: Chapter 1" has a mixed rating of 60/100, fans of adventure and casual simulation genres may find the narrative compelling enough to warrant a try. If you're intrigued by story-driven gameplay and have the hardware to support it, this game could be a worthwhile addition to your library.

More The Agency: Chapter 1 GPU benchmarks

Can GeForce GTX 1660 SUPER Run The Agency: Chapter 1? — 597 FPS at 1080p | PCGameBenchmarks