PCGameBenchmarks

Can GeForce RTX 3080 run The Last of Us: Left Behind?

Great

The GeForce RTX 3080 handles The Last of Us: Left Behind well at 1080p, delivering approximately 153 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 114 FPS.

The Last of Us: Left BehindGeForce RTX 3080 FPS Data

Quality1080p1440p4K
Low239 fps179 fps95 fps
Medium191 fps143 fps76 fps
High153 fps114 fps61 fps
Ultra124 fps93 fps50 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel Core i3-8100
GPU
Nvidia GeForce GTX 1650
RAM
16 GB

Genres

ShooterAdventure

About

"The Last of Us: Left Behind," released in 2014, is notable for being the first single-player DLC for the acclaimed survival horror game, The Last of Us. This adventure-shooter hybrid takes players through the emotional journey of Ellie, showcasing her backstory while incorporating elements of stealth and combat. Its gripping narrative and character development have earned it a lasting place in the hearts of gamers.

In terms of PC performance, Left Behind is relatively accessible compared to many modern titles. To run the game smoothly, players should look for a system with at least an entry-level GPU, scoring around 7873. A minimum CPU score of approximately 606 and 16 GB of RAM will ensure that gamers can enjoy a satisfying FPS experience with optimized graphics settings. This allows for solid performance on mid-range setups, making it an excellent choice for various hardware configurations.

With a respectable rating of 84/100, "The Last of Us: Left Behind" is a must-play for fans of the adventure and shooter genres. Its mix of storytelling and gameplay is a powerful draw, making it not only a benchmark-worthy title for performance testing but also a compelling experience for those exploring narrative-driven games.

More The Last of Us: Left Behind GPU benchmarks

Can GeForce RTX 3080 Run The Last of Us: Left Behind? — 153 FPS at 1080p | PCGameBenchmarks