PCGameBenchmarks

Can GeForce GTX 1060 run Tom Clancy's Splinter Cell: Double Agent?

Great

The GeForce GTX 1060 handles Tom Clancy's Splinter Cell: Double Agent well at 1080p, delivering approximately 535 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 401 FPS.

Tom Clancy's Splinter Cell: Double AgentGeForce GTX 1060 FPS Data

Quality1080p1440p4K
Low836 fps627 fps335 fps
Medium669 fps502 fps268 fps
High535 fps401 fps214 fps
Ultra435 fps326 fps174 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel Pentium IV 3.0 GHz
GPU
Nvidia GeForce 6200
RAM
1 GB

About

Tom Clancy's Splinter Cell: Double Agent, released in 2006, marks a notable departure in the acclaimed stealth-action series. This installment introduces players to the duality of being a covert operative and a terrorist, where your choices significantly impact the game's narrative. The engaging gameplay, coupled with a gripping storyline, offers a unique experience for fans of the genre who crave moral complexity.

In terms of PC performance, Tom Clancy's Splinter Cell: Double Agent is quite accessible, with modest system requirements that make it playable on entry-level hardware. The minimum GPU requirement is relatively low, only needing an entry-level GPU with a minimum score of around 4 to achieve decent FPS. Users can expect satisfactory performance with mid-range GPUs, allowing for higher graphics settings and smoother gameplay, especially when paired with 1 GB RAM or more.

Considering its 76/100 rating and the engaging gameplay experience it offers, Splinter Cell: Double Agent is certainly worth playing for fans of the stealth-action genre. Its unique mechanics and narrative depth provide a captivating experience, making it a solid addition to any PC gaming library.

More Tom Clancy's Splinter Cell: Double Agent GPU benchmarks

Can GeForce GTX 1060 Run Tom Clancy's Splinter Cell: Double Agent? — 535 FPS at 1080p | PCGameBenchmarks