PCGameBenchmarks
Bastion

Bastion

83/100
745 ratings2011Easy to run

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Estimated FPS across quality settings and resolutions

Search for your GPU above to see a full FPS breakdown at every quality and resolution.

Bastion FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Bastion estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps999 fps
RX 7800 XT999 fps999 fps999 fps999 fps
RTX 3080999 fps999 fps999 fps999 fps
RTX 4060 Ti999 fps999 fps999 fps999 fps
RTX 3070999 fps999 fps999 fps988 fps
RTX 4060999 fps999 fps999 fps892 fps
RTX 3060999 fps999 fps941 fps765 fps
GTX 1660 Super999 fps853 fps682 fps554 fps

1440p performance

Bastion estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps999 fps
RX 7800 XT999 fps999 fps999 fps884 fps
RTX 3080999 fps999 fps999 fps860 fps
RTX 4060 Ti999 fps999 fps999 fps813 fps
RTX 3070999 fps999 fps912 fps741 fps
RTX 4060999 fps999 fps824 fps669 fps
RTX 3060999 fps882 fps706 fps574 fps
GTX 1660 Super800 fps640 fps512 fps416 fps

4K performance

Bastion estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps994 fps
RX 7900 XTX999 fps999 fps999 fps892 fps
RTX 5080999 fps999 fps999 fps841 fps
RTX 4080 Super999 fps999 fps973 fps790 fps
RTX 4070 Ti999 fps961 fps769 fps625 fps
RTX 4070999 fps824 fps659 fps535 fps
RX 7800 XT907 fps725 fps580 fps472 fps
RTX 3080882 fps706 fps565 fps459 fps
RTX 4060 Ti833 fps667 fps533 fps433 fps
RTX 3070760 fps608 fps486 fps395 fps
RTX 4060686 fps549 fps439 fps357 fps
RTX 3060588 fps471 fps376 fps306 fps
GTX 1660 Super426 fps341 fps273 fps222 fps

Minimum Hardware

Graphics Card
Minimum required

DirectX 9.0c compatible video card

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Processor
Minimum required

1.7 GHz Dual Core

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Memory
Minimum required

2 GB

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Genres

ActionIndieRole-playing (RPG)

About

Bastion is a 2011 action RPG that stands out for its reactive narrator who comments on your every move, creating an immersive storytelling experience. You'll hack and slash through an imaginative post-apocalyptic world while collecting unlockable weapons, applying upgrades, and adjusting difficulty modifiers to match your playstyle. The game's isometric perspective and hand-painted art style have aged remarkably well, making it a visually appealing journey through a troubled teenager's quest to rebuild civilization.

Bastion is exceptionally lightweight by modern standards and will run smoothly on almost any GPU from the last decade. With just 2 GB RAM minimum, even budget-focused integrated graphics can deliver solid FPS performance at 1080p with maxed-out graphics settings. For benchmark purposes, you're looking at 60+ FPS on entry-level hardware, making this an ideal title to test older systems or verify your PC's baseline performance without demanding high-end components.

With an 83/100 rating, Bastion is a genuine gem worth experiencing, especially if you appreciate action RPGs with strong narratives and artistic direction. Its accessibility in terms of performance requirements means virtually any PC gamer can enjoy it without hardware concerns.

Performance profile

July 2011 release. Bastion targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.

RPGs like Bastion stress VRAM during long sessions — texture streaming, mods and open-world traversal inflate memory use over time. 8 GB VRAM is a practical floor; 12 GB+ is worth the headroom at 1440p and above.

Extremely light — Bastion runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

Screenshots

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