

Dying Light
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Estimated FPS across quality settings and resolutions
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Dying Light FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 887 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 823 fps |
| RX 7900 XTX | 999 fps | 999 fps | 910 fps | 739 fps |
| RTX 5080 | 999 fps | 999 fps | 858 fps | 697 fps |
| RTX 4080 Super | 999 fps | 999 fps | 806 fps | 655 fps |
| RTX 4070 Ti | 995 fps | 796 fps | 637 fps | 517 fps |
| RTX 4070 | 853 fps | 682 fps | 546 fps | 443 fps |
| RX 7800 XT | 751 fps | 601 fps | 481 fps | 391 fps |
| RTX 3080 | 731 fps | 585 fps | 468 fps | 380 fps |
| RTX 4060 Ti | 690 fps | 552 fps | 442 fps | 359 fps |
| RTX 3070 | 629 fps | 504 fps | 403 fps | 327 fps |
| RTX 4060 | 568 fps | 455 fps | 364 fps | 296 fps |
| RTX 3060 | 487 fps | 390 fps | 312 fps | 253 fps |
| GTX 1660 Super | 353 fps | 283 fps | 226 fps | 184 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 819 fps | 665 fps |
| RTX 4090 | 999 fps | 950 fps | 760 fps | 618 fps |
| RX 7900 XTX | 999 fps | 853 fps | 682 fps | 554 fps |
| RTX 5080 | 999 fps | 804 fps | 643 fps | 523 fps |
| RTX 4080 Super | 944 fps | 755 fps | 604 fps | 491 fps |
| RTX 4070 Ti | 746 fps | 597 fps | 478 fps | 388 fps |
| RTX 4070 | 640 fps | 512 fps | 409 fps | 333 fps |
| RX 7800 XT | 563 fps | 451 fps | 361 fps | 293 fps |
| RTX 3080 | 548 fps | 439 fps | 351 fps | 285 fps |
| RTX 4060 Ti | 518 fps | 414 fps | 331 fps | 269 fps |
| RTX 3070 | 472 fps | 378 fps | 302 fps | 245 fps |
| RTX 4060 | 426 fps | 341 fps | 273 fps | 222 fps |
| RTX 3060 | 365 fps | 292 fps | 234 fps | 190 fps |
| GTX 1660 Super | 265 fps | 212 fps | 170 fps | 138 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 682 fps | 546 fps | 437 fps | 355 fps |
| RTX 4090 | 633 fps | 507 fps | 405 fps | 329 fps |
| RX 7900 XTX | 568 fps | 455 fps | 364 fps | 296 fps |
| RTX 5080 | 536 fps | 429 fps | 343 fps | 279 fps |
| RTX 4080 Super | 504 fps | 403 fps | 322 fps | 262 fps |
| RTX 4070 Ti | 398 fps | 318 fps | 255 fps | 207 fps |
| RTX 4070 | 341 fps | 273 fps | 218 fps | 177 fps |
| RX 7800 XT | 300 fps | 240 fps | 192 fps | 156 fps |
| RTX 3080 | 292 fps | 234 fps | 187 fps | 152 fps |
| RTX 4060 Ti | 276 fps | 221 fps | 177 fps | 144 fps |
| RTX 3070 | 252 fps | 201 fps | 161 fps | 131 fps |
| RTX 4060 | 227 fps | 182 fps | 146 fps | 118 fps |
| RTX 3060 | 195 fps | 156 fps | 125 fps | 101 fps |
| GTX 1660 Super | 141 fps | 113 fps | 90 fps | 73 fps |

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Dying Light
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Genres
About
Dying Light (2015) is a first-person action survival horror game set in a sprawling open world filled with the infected. The game innovatively splits gameplay into day and night cycles—during daylight you scavenge for supplies and craft weapons, but when darkness falls, the infected become far more aggressive and dangerous, forcing you to survive against overwhelming odds. This day-night dynamic, combined with parkour movement and melee combat, made it stand out in the action RPG genre.
Dying Light runs well on modest hardware, making it accessible to most PC gamers. Entry-level GPUs with a benchmark score around 1847 meet minimum requirements, while a CPU score of approximately 2929 ensures smooth gameplay. For solid FPS performance at higher graphics settings, a mid-range GPU performs excellently, and the game scales well across different hardware tiers. Whether you're chasing 60 FPS at 1080p or pushing higher resolutions, Dying Light's performance is generally forgiving and won't demand top-tier components.
With an 80/100 rating, Dying Light delivers compelling survival horror gameplay with excellent value. If you enjoy action RPGs with tense atmospheres and the night-time dread factor, this is absolutely worth playing.
Performance profile
Released in January 2015, Dying Light sits in the DirectX 11 generation. Comfortable on any modern mid-range GPU at 1440p; even an RTX 3050 or RX 6600 typically delivers 4K60 at High settings.
RPGs like Dying Light stress VRAM during long sessions — texture streaming, mods and open-world traversal inflate memory use over time. 8 GB VRAM is a practical floor; 12 GB+ is worth the headroom at 1440p and above.
Extremely light — Dying Light runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
In the city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Defense Ministry to quarantine the entire city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. The GRE hires Kyle Crane to infiltrate Harran in order to retrieve a sensitive file stolen from them by Kadir Suleiman, which he is using as leverage to blackmail them, with the threat of publicizing it if anything were to happen to him. Crane is airdropped into Harran, where he is ambushed by a gang of hostile bandits. As the infected attack, Crane is bitten and infected, but rescued by Jade Aldemir and Amir Ghoreyshi. Amir sacrifices himself to buy Jade and Crane time, and Jade takes him to a survivor sanctuary called the Tower. Crane wakes up and is introduced to Rahim Aldemir, Jade's brother. Rahim then teaches Crane parkour and sends him to Spike, who gives him his first task as a resident of the tower. Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a vaccine that suppresses symptoms of infection and keeps bitten people from turning into the infected. After Harris Brecken, leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the vaccine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the vaccine in order to confirm his identity. Crane reluctantly complies and informs the Tower that the supplies have been looted. Upset, Brecken tasks Crane with the job of making a deal with Rais. Upon meeting Rais, Crane is able to confirm that he is indeed Suleiman. He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. Crane is unable to locate the file, and is later betrayed by Rais, who only gives him five vials of Antizin. He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower. The situation in the tower worsens, and a whole floor is sealed off when an outbreak occurs. While doing an errand, Rahim tells Crane that he and Omar were planning to bomb an infected nest. Crane is opposed to this plan. After an argument over the radio, he gives chase to a fleeing Rahim. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim's plans, resulting in the killing of the infected in the compound. When he gets back to Rahim he discovers that he was actually bitten and had turned while Crane was gone, forcing Crane to respectfully snap Rahim's neck when he attacks him. When Crane returns to the tower to inform Brecken of the news, Jade overhears them, and visibly upset, takes off. Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public. Crane manages to escape before being executed, resulting in Rais losing one of his hands during the process. Dr. Zere is killed in the rescue attempt, but manages to tell Crane that he had entrusted his research to Jade, who is tasked with delivering it to another scientist named Dr. Allen Camden. As Crane goes to look for Jade, he finds out that the Defense Ministry is planning to bomb Harran in an effort to completely eradicate the outbreak, claiming that there are no survivors left in the city. He manages to reactivate a radio tower and broadcasts a message to the outside world, thwarting the Ministry's plan. Jade was captured by Rais, who also steals Dr. Zere's research. Crane manages to rescue Jade and recover a part of Dr. Zere's research, but Jade admits that she has been bitten, and pleads with Crane to stop Rais. Jade then succumbs to the wound, forcing Crane to kill her. After killing Rais' assistant, Tair with his own machete, Crane delivers the tissue samples to Dr. Camden, who believes that he is very close to the cure, but needs the rest of Dr. Zere's data. Crane then finds out that Rais has cut a deal with the GRE, in which he will hand over Dr. Zere's research data to them in return for extraction from Harran. Crane then assaults Rais' headquarters (filled with infected) and battles him atop a skyscraper, eventually stabbing Rais in the neck and throwing him off the building. He recovers the research data and decides to turn it over to Dr. Camden instead of the GRE, intending to stay in Harran to help the survivors.





