PCGameBenchmarks

Can GeForce RTX 5080 run Humans V Zombies?

Great

The GeForce RTX 5080 handles Humans V Zombies well at 1080p, delivering approximately 500 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 375 FPS.

Humans V ZombiesGeForce RTX 5080 FPS Data

Quality1080p1440p4K
Low781 fps586 fps313 fps
Medium625 fps469 fps250 fps
High500 fps375 fps200 fps
Ultra406 fps305 fps163 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
intel i 3
GPU
AMD RX 560
RAM
8 GB

Genres

About

Humans V Zombies, released in 2020, is an action-packed battle royale FPS that brings a unique twist to the genre. The game features three distinct game modes: survival mode, get to the objective, and last man standing, each designed to keep players engaged and on their toes. The blend of strategic gameplay and dynamic encounters with both human and zombie characters sets it apart from traditional shooters, making it a notable addition to the battle royale landscape.

For those looking to run Humans V Zombies smoothly, the minimum requirements include an entry-level GPU with a benchmark score of around 3428, alongside at least 8 GB of RAM. While the game is accessible for lower-end systems, aiming for a mid-tier GPU can significantly enhance your FPS and overall gameplay experience, especially if you want to crank up the graphics settings. Players can expect decent performance on affordable hardware, allowing a broader audience to dive into the fray.

If you're a fan of action games and battle royale experiences, Humans V Zombies is worth checking out. With a solid rating and engaging gameplay, it offers a fresh take on the genre that could keep you entertained for hours. Whether you play for the thrill of survival or the challenge of outsmarting your opponents, this game delivers an exciting FPS experience.

More Humans V Zombies GPU benchmarks

Can GeForce RTX 5080 Run Humans V Zombies? — 500 FPS at 1080p | PCGameBenchmarks