Can GeForce GTX 1660 SUPER run Marc Ecko's Getting Up: Contents Under Pressure?
GreatThe GeForce GTX 1660 SUPER handles Marc Ecko's Getting Up: Contents Under Pressure well at 1080p, delivering approximately 662 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 496 FPS.
Marc Ecko's Getting Up: Contents Under Pressure – GeForce GTX 1660 SUPER FPS Data
| Quality | 1080p | 1440p | 4K |
|---|---|---|---|
| Low | 999+ fps | 775 fps | 414 fps |
| Medium | 827 fps | 620 fps | 331 fps |
| High | 662 fps | 496 fps | 265 fps |
| Ultra | 538 fps | 403 fps | 215 fps |
Estimated FPS · actual performance may vary based on drivers and settings
Minimum System Requirements
Genres
About
Marc Ecko's Getting Up: Contents Under Pressure (2006) is an action-adventure game that blends combat, parkour, and graffiti mechanics into a unique urban experience. You play as Trane, a street artist climbing the ranks to become an "All City King" while uncovering corruption in your city. The game stands out for its creative graffiti-tagging system and engaging story that ties street culture to political themes.
This 2006 title is highly accessible on modern hardware and won't stress your GPU at all. You'll easily achieve 60+ FPS on mid-range graphics cards from the last decade, and even integrated graphics can handle it comfortably at high settings. The game requires just 1 GB of RAM and minimal VRAM, making it perfect for benchmarking older systems or testing baseline performance on new builds.
With a solid 70/100 rating, Getting Up offers a memorable adventure for action-game fans interested in a different take on the genre. If you appreciate creative gameplay mechanics and don't mind early-2000s presentation, it's worth exploring.