

Marc Ecko's Getting Up: Contents Under Pressure
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Estimated FPS across quality settings and resolutions
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Marc Ecko's Getting Up: Contents Under Pressure FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 890 fps |
| RX 7800 XT | 999 fps | 999 fps | 965 fps | 784 fps |
| RTX 3080 | 999 fps | 999 fps | 939 fps | 763 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 887 fps | 721 fps |
| RTX 3070 | 999 fps | 999 fps | 809 fps | 657 fps |
| RTX 4060 | 999 fps | 913 fps | 730 fps | 593 fps |
| RTX 3060 | 978 fps | 783 fps | 626 fps | 509 fps |
| GTX 1660 Super | 709 fps | 567 fps | 454 fps | 369 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 986 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 959 fps | 779 fps |
| RTX 4070 | 999 fps | 999 fps | 822 fps | 668 fps |
| RX 7800 XT | 999 fps | 905 fps | 724 fps | 588 fps |
| RTX 3080 | 999 fps | 880 fps | 704 fps | 572 fps |
| RTX 4060 Ti | 999 fps | 832 fps | 665 fps | 540 fps |
| RTX 3070 | 948 fps | 758 fps | 607 fps | 493 fps |
| RTX 4060 | 856 fps | 685 fps | 548 fps | 445 fps |
| RTX 3060 | 734 fps | 587 fps | 470 fps | 382 fps |
| GTX 1660 Super | 532 fps | 426 fps | 340 fps | 277 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 877 fps | 712 fps |
| RTX 4090 | 999 fps | 999 fps | 814 fps | 661 fps |
| RX 7900 XTX | 999 fps | 913 fps | 730 fps | 593 fps |
| RTX 5080 | 999 fps | 861 fps | 689 fps | 560 fps |
| RTX 4080 Super | 999 fps | 809 fps | 647 fps | 526 fps |
| RTX 4070 Ti | 799 fps | 639 fps | 511 fps | 415 fps |
| RTX 4070 | 685 fps | 548 fps | 438 fps | 356 fps |
| RX 7800 XT | 603 fps | 483 fps | 386 fps | 314 fps |
| RTX 3080 | 587 fps | 470 fps | 376 fps | 305 fps |
| RTX 4060 Ti | 554 fps | 443 fps | 355 fps | 288 fps |
| RTX 3070 | 505 fps | 404 fps | 323 fps | 263 fps |
| RTX 4060 | 457 fps | 365 fps | 292 fps | 237 fps |
| RTX 3060 | 391 fps | 313 fps | 250 fps | 203 fps |
| GTX 1660 Super | 284 fps | 227 fps | 182 fps | 148 fps |

Where to buy
Marc Ecko's Getting Up: Contents Under Pressure
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$14.99
Minimum Hardware
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Genres
About
Marc Ecko's Getting Up: Contents Under Pressure (2006) is an action-adventure game that blends combat, parkour, and graffiti mechanics into a unique urban experience. You play as Trane, a street artist climbing the ranks to become an "All City King" while uncovering corruption in your city. The game stands out for its creative graffiti-tagging system and engaging story that ties street culture to political themes.
This 2006 title is highly accessible on modern hardware and won't stress your GPU at all. You'll easily achieve 60+ FPS on mid-range graphics cards from the last decade, and even integrated graphics can handle it comfortably at high settings. The game requires just 1 GB of RAM and minimal VRAM, making it perfect for benchmarking older systems or testing baseline performance on new builds.
With a solid 70/100 rating, Getting Up offers a memorable adventure for action-game fans interested in a different take on the genre. If you appreciate creative gameplay mechanics and don't mind early-2000s presentation, it's worth exploring.
Performance profile
Released in February 2006, Marc Ecko's Getting Up: Contents Under Pressure comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.
Marc Ecko's Getting Up: Contents Under Pressure is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.
Extremely light — Marc Ecko's Getting Up: Contents Under Pressure runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
You are Trane, a "toy" graffiti artist with the street smarts, athletic prowess and vision to become an "All City King" - the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret. Use your fighting talents and highwire graf to expose the city's leader as a corrupt tyrant. As you struggle to save a neighbourhood from an oppressive government, one question stands out: What if graffiti could change the world? Risk your life battling city authorities and rival graf gangs - mere obstacles in your attempt to get your tag up. And in this city, not just any tag will do. You'll have to "Get IN, Get UP and Get OUT".





