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Marc Ecko's Getting Up: Contents Under Pressure

Marc Ecko's Getting Up: Contents Under Pressure

70/100
38 ratings2006Easy to run

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Estimated FPS across quality settings and resolutions

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Marc Ecko's Getting Up: Contents Under Pressure FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Marc Ecko's Getting Up: Contents Under Pressure estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps890 fps
RX 7800 XT999 fps999 fps965 fps784 fps
RTX 3080999 fps999 fps939 fps763 fps
RTX 4060 Ti999 fps999 fps887 fps721 fps
RTX 3070999 fps999 fps809 fps657 fps
RTX 4060999 fps913 fps730 fps593 fps
RTX 3060978 fps783 fps626 fps509 fps
GTX 1660 Super709 fps567 fps454 fps369 fps

1440p performance

Marc Ecko's Getting Up: Contents Under Pressure estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps986 fps
RTX 4070 Ti999 fps999 fps959 fps779 fps
RTX 4070999 fps999 fps822 fps668 fps
RX 7800 XT999 fps905 fps724 fps588 fps
RTX 3080999 fps880 fps704 fps572 fps
RTX 4060 Ti999 fps832 fps665 fps540 fps
RTX 3070948 fps758 fps607 fps493 fps
RTX 4060856 fps685 fps548 fps445 fps
RTX 3060734 fps587 fps470 fps382 fps
GTX 1660 Super532 fps426 fps340 fps277 fps

4K performance

Marc Ecko's Getting Up: Contents Under Pressure estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps877 fps712 fps
RTX 4090999 fps999 fps814 fps661 fps
RX 7900 XTX999 fps913 fps730 fps593 fps
RTX 5080999 fps861 fps689 fps560 fps
RTX 4080 Super999 fps809 fps647 fps526 fps
RTX 4070 Ti799 fps639 fps511 fps415 fps
RTX 4070685 fps548 fps438 fps356 fps
RX 7800 XT603 fps483 fps386 fps314 fps
RTX 3080587 fps470 fps376 fps305 fps
RTX 4060 Ti554 fps443 fps355 fps288 fps
RTX 3070505 fps404 fps323 fps263 fps
RTX 4060457 fps365 fps292 fps237 fps
RTX 3060391 fps313 fps250 fps203 fps
GTX 1660 Super284 fps227 fps182 fps148 fps

Minimum Hardware

Graphics Card
Minimum required

64MB Video Memory, T&L compatible video card

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Processor
Minimum required

1.8 GHz CPU

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Memory
Minimum required

1 GB

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Genres

About

Marc Ecko's Getting Up: Contents Under Pressure (2006) is an action-adventure game that blends combat, parkour, and graffiti mechanics into a unique urban experience. You play as Trane, a street artist climbing the ranks to become an "All City King" while uncovering corruption in your city. The game stands out for its creative graffiti-tagging system and engaging story that ties street culture to political themes.

This 2006 title is highly accessible on modern hardware and won't stress your GPU at all. You'll easily achieve 60+ FPS on mid-range graphics cards from the last decade, and even integrated graphics can handle it comfortably at high settings. The game requires just 1 GB of RAM and minimal VRAM, making it perfect for benchmarking older systems or testing baseline performance on new builds.

With a solid 70/100 rating, Getting Up offers a memorable adventure for action-game fans interested in a different take on the genre. If you appreciate creative gameplay mechanics and don't mind early-2000s presentation, it's worth exploring.

Performance profile

Released in February 2006, Marc Ecko's Getting Up: Contents Under Pressure comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.

Marc Ecko's Getting Up: Contents Under Pressure is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.

Extremely light — Marc Ecko's Getting Up: Contents Under Pressure runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

You are Trane, a "toy" graffiti artist with the street smarts, athletic prowess and vision to become an "All City King" - the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret. Use your fighting talents and highwire graf to expose the city's leader as a corrupt tyrant. As you struggle to save a neighbourhood from an oppressive government, one question stands out: What if graffiti could change the world? Risk your life battling city authorities and rival graf gangs - mere obstacles in your attempt to get your tag up. And in this city, not just any tag will do. You'll have to "Get IN, Get UP and Get OUT".

Screenshots

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