

Path of Exile
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Estimated FPS across quality settings and resolutions
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Path of Exile FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 898 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 847 fps |
| RTX 4080 Super | 999 fps | 999 fps | 979 fps | 795 fps |
| RTX 4070 Ti | 999 fps | 967 fps | 774 fps | 629 fps |
| RTX 4070 | 999 fps | 829 fps | 663 fps | 539 fps |
| RX 7800 XT | 913 fps | 730 fps | 584 fps | 475 fps |
| RTX 3080 | 888 fps | 711 fps | 568 fps | 462 fps |
| RTX 4060 Ti | 839 fps | 671 fps | 537 fps | 436 fps |
| RTX 3070 | 765 fps | 612 fps | 489 fps | 398 fps |
| RTX 4060 | 691 fps | 553 fps | 442 fps | 359 fps |
| RTX 3060 | 592 fps | 474 fps | 379 fps | 308 fps |
| GTX 1660 Super | 429 fps | 343 fps | 275 fps | 223 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 995 fps | 808 fps |
| RTX 4090 | 999 fps | 999 fps | 924 fps | 750 fps |
| RX 7900 XTX | 999 fps | 999 fps | 829 fps | 674 fps |
| RTX 5080 | 999 fps | 977 fps | 782 fps | 635 fps |
| RTX 4080 Super | 999 fps | 918 fps | 734 fps | 597 fps |
| RTX 4070 Ti | 907 fps | 725 fps | 580 fps | 471 fps |
| RTX 4070 | 777 fps | 622 fps | 497 fps | 404 fps |
| RX 7800 XT | 685 fps | 548 fps | 438 fps | 356 fps |
| RTX 3080 | 666 fps | 533 fps | 426 fps | 346 fps |
| RTX 4060 Ti | 629 fps | 503 fps | 403 fps | 327 fps |
| RTX 3070 | 574 fps | 459 fps | 367 fps | 298 fps |
| RTX 4060 | 518 fps | 414 fps | 332 fps | 269 fps |
| RTX 3060 | 444 fps | 355 fps | 284 fps | 231 fps |
| GTX 1660 Super | 322 fps | 258 fps | 206 fps | 167 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 829 fps | 663 fps | 531 fps | 431 fps |
| RTX 4090 | 770 fps | 616 fps | 493 fps | 400 fps |
| RX 7900 XTX | 691 fps | 553 fps | 442 fps | 359 fps |
| RTX 5080 | 651 fps | 521 fps | 417 fps | 339 fps |
| RTX 4080 Super | 612 fps | 489 fps | 392 fps | 318 fps |
| RTX 4070 Ti | 484 fps | 387 fps | 309 fps | 251 fps |
| RTX 4070 | 414 fps | 332 fps | 265 fps | 216 fps |
| RX 7800 XT | 365 fps | 292 fps | 234 fps | 190 fps |
| RTX 3080 | 355 fps | 284 fps | 227 fps | 185 fps |
| RTX 4060 Ti | 336 fps | 268 fps | 215 fps | 174 fps |
| RTX 3070 | 306 fps | 245 fps | 196 fps | 159 fps |
| RTX 4060 | 276 fps | 221 fps | 177 fps | 144 fps |
| RTX 3060 | 237 fps | 189 fps | 152 fps | 123 fps |
| GTX 1660 Super | 172 fps | 137 fps | 110 fps | 89 fps |

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Path of Exile
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Genres
About
Path of Exile is a free-to-play action RPG released in 2013 that has earned a solid 82/100 rating for its engaging gameplay. Created by hardcore gamers at Grinding Gear Games, the game drops you into the dark fantasy world of Wraeclast where you battle enemies, collect loot, and build increasingly powerful characters through deep skill systems. Its blend of fast-paced combat, intricate character progression, and challenging boss encounters has made it a standout title in the ARPG genre.
Path of Exile is relatively accessible from a performance standpoint, making it a great benchmark title for older or budget systems. You'll need at least 8 GB of RAM and an entry-level GPU with a score around 2533 to meet minimum requirements, but most modern graphics cards will run it smoothly at high FPS. Even mid-range GPUs can deliver excellent performance and frame rates, especially when adjusting graphics settings in intensive areas where spell effects can temporarily impact FPS.
If you enjoy action RPGs with rewarding loot systems and challenging gameplay, Path of Exile is absolutely worth playing—especially since it's free. The 82/100 rating reflects a polished, content-rich experience that's stood the test of time since its 2013 launch.
Performance profile
Released in October 2013, Path of Exile sits in the DirectX 11 generation. Comfortable on any modern mid-range GPU at 1440p; even an RTX 3050 or RX 6600 typically delivers 4K60 at High settings.
RPGs like Path of Exile stress VRAM during long sessions — texture streaming, mods and open-world traversal inflate memory use over time. 8 GB VRAM is a practical floor; 12 GB+ is worth the headroom at 1440p and above.
Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Path of Exile; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.
Storyline
All exiles are given the same choice: to sink or swim. Those that don't drown will reach the forsaken shores of Wraeclast, where the only welcome is the clinging embrace of undeath. However, a small band of survivors has managed to hold fast in a ruined lighthouse, desperately repelling both the grasping undead and the manic scavengers that stubbornly cling to their last shreds of humanity. Under the commanding gaze of Axiom Prison, snarling goatmen roam the craggy bluffs, always keeping their cloven feet well clear of the rhoa-infested swamps in the lowlands. All along the coast, rotting shipwrecks litter the shoreline, the spirits of the stranded sailors still haunting the wreckages of their ill-fated ships, waiting to take out their sorrow and rage on those who yet live. All the while, the Siren herself continues her sweet, sad song, luring ever more ships to their watery graves. Farther inland, through the twisting caves and darkened forests, the ruins of civilisation become more apparent. The ravages of time have worn many buildings to rubble, and stripped away decaying flesh, leaving only grotesquely grinning bones. The dark, fetid caves and underground passages are a clattering refuge for these skeletal ranks, while the open forests and riverways brim with monstrous beasts with a taste for blood. Recently, ragtag groups of bloodthirsty bandits have built fortified camps in the forest, openly challenging one another while extorting food and supplies from the small, struggling village that sits between them atop a stone dam. Ignored by the squabbling bandits, strange newcomers clad in black armor have been seen skulking around various large ruins, their purpose both mysterious yet unsettling. Atop a sheer cliff of ruptured mantle, straddling the river feeding a mighty waterfall, lies the fallen capital of the Eternal Empire. Its former glory rots amid the ruins of a blasted cityscape, the buildings decrepit and mouldering. But Sarn is far from uninhabited. Many of the original citizens still lurk the dark recesses, their humanity washed clean by the cataclysm of centuries past. These Undying monsters roam the city at night and skulk the shadows during the day, for the naked sunlight is anathema to their shrivelled, leathery skin. The sun-scarred days are far from peaceful, however. A legion of soldiers from Oriath has occupied the area to the west of the river, and is fighting an all-out war against the multifarious denizens of the city. Every day their black-clad soldiers battle twisted insects that scuttle and breed, feasting on anything that moves. Every day they throw battalions against the army of floating, red Ribbons that eviscerate all who trespass on their domain. Every day they skirmish against a small group of exiles who have barricaded themselves on a small island in the middle of the river, caught between certain death on both sides.





