

Runes of Magic
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Estimated FPS across quality settings and resolutions
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Runes of Magic FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 871 fps |
| RX 7800 XT | 999 fps | 999 fps | 945 fps | 768 fps |
| RTX 3080 | 999 fps | 999 fps | 919 fps | 747 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 868 fps | 705 fps |
| RTX 3070 | 999 fps | 989 fps | 791 fps | 643 fps |
| RTX 4060 | 999 fps | 894 fps | 715 fps | 581 fps |
| RTX 3060 | 957 fps | 766 fps | 613 fps | 498 fps |
| GTX 1660 Super | 694 fps | 555 fps | 444 fps | 361 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 965 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 938 fps | 762 fps |
| RTX 4070 | 999 fps | 999 fps | 804 fps | 653 fps |
| RX 7800 XT | 999 fps | 886 fps | 709 fps | 576 fps |
| RTX 3080 | 999 fps | 862 fps | 689 fps | 560 fps |
| RTX 4060 Ti | 999 fps | 814 fps | 651 fps | 529 fps |
| RTX 3070 | 928 fps | 742 fps | 594 fps | 482 fps |
| RTX 4060 | 838 fps | 670 fps | 536 fps | 436 fps |
| RTX 3060 | 718 fps | 574 fps | 460 fps | 373 fps |
| GTX 1660 Super | 521 fps | 416 fps | 333 fps | 271 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 858 fps | 697 fps |
| RTX 4090 | 999 fps | 996 fps | 797 fps | 647 fps |
| RX 7900 XTX | 999 fps | 894 fps | 715 fps | 581 fps |
| RTX 5080 | 999 fps | 843 fps | 674 fps | 548 fps |
| RTX 4080 Super | 989 fps | 791 fps | 633 fps | 514 fps |
| RTX 4070 Ti | 782 fps | 626 fps | 500 fps | 407 fps |
| RTX 4070 | 670 fps | 536 fps | 429 fps | 349 fps |
| RX 7800 XT | 590 fps | 472 fps | 378 fps | 307 fps |
| RTX 3080 | 574 fps | 460 fps | 368 fps | 299 fps |
| RTX 4060 Ti | 543 fps | 434 fps | 347 fps | 282 fps |
| RTX 3070 | 495 fps | 396 fps | 317 fps | 257 fps |
| RTX 4060 | 447 fps | 357 fps | 286 fps | 232 fps |
| RTX 3060 | 383 fps | 306 fps | 245 fps | 199 fps |
| GTX 1660 Super | 278 fps | 222 fps | 178 fps | 144 fps |

Where to buy
Runes of Magic
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Minimum Hardware
DirectX 9.0c compatible with 128 MB RAM and Pixel Shader 2.0 support (or higher)
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Genres
About
Runes of Magic, released in 2009, is a free-to-play MMORPG that blends action and adventure elements, offering a rich fantasy world for players to explore. Developed by Runewaker Entertainment, it has garnered attention for its engaging gameplay and diverse character customization options, making it a notable title in the genre. With its unique blending of social interaction and quest-driven campaigns, Runes of Magic offers a captivating experience for both casual and hardcore gamers alike.
In terms of PC performance, Runes of Magic is quite accessible, requiring only an entry-level GPU with a minimum score of approximately 100 to run smoothly. This means players can enjoy decent frame rates (FPS) even on older systems, as the game is not overly demanding on graphics settings. For a better experience, a mid-range GPU would be ideal, ensuring more stable performance and enhanced details in the game’s graphics.
Considering its mixed rating of 60/100, Runes of Magic appeals primarily to fans of MMORPGs who appreciate its free-to-play model and expansive world. If you're a player looking for an engaging RPG experience without investing too heavily in hardware, this game is worth a try, especially given its low system requirements and strong community support.
Performance profile
March 2009 release. Runes of Magic targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.
RPGs like Runes of Magic stress VRAM during long sessions — texture streaming, mods and open-world traversal inflate memory use over time. 8 GB VRAM is a practical floor; 12 GB+ is worth the headroom at 1440p and above.
Extremely light — Runes of Magic runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
A Fanciful and Sinister Imagination Taborea was born when Ayvenas began recording his visions of an extraordinary world in a book. As he wrote, the god created peaceful races and idyllic lands for them to inhabit. But, as we all know, a happy story is a boring story, so one day he had a thought that would prove very dangerous indeed: “What if the story weren’t so peaceful?” This insidious thought so consumed him that he began painting Taborea in a darker palette of colours: Wise men became fools, gentle elves developed brutal tendencies and gracious dwarves were spoilt with greed. Even the provisions intended to protect the creatures of Taborea were twisted and corrupted. Ayvenas recognised the gravity of his interference in a world no longer under his control, so he decided to let the Taboreans write their own ending to the story. He tore the unwritten pages into pieces and scattered them across the land – and thus began a new era. Triumph and the Danger of Power After Ayvenas’ withdrawal, Taborea was besieged by the vicious Naga. Humans and Elves combined forces, and, using the elven sword Arclight, among other weapons, the allies were able fend off the serpentine assailants and confine them within a magical barrier. Inspired by their great triumph, the peoples of Taborea founded the old kingdoms in order to impart their knowledge to others. The Humans were most interested in the runes and in the scattered pieces of Ayvenas’ book because, according to legend, these “oracles” could be used to control the future and determine history. However, as the humans learned more, their thirst for knowledge and power took on dangerous proportions. Intoxicated with greed and aided by arcane magic, some of them transformed into terrible demons and began the greatest massacre in the history of Taborea, the War of Balanzasar. Once again, an alliance was needed in order to restore the peace, which they accomplished by banishing many demons to the Void they had created to contain them. The Rise and Fall of the Guardians The alliance prevailed, but there was a heavy toll: Many were killed, and their knowledge died with them. The Humans in particular had lost most of their power over the runes. But the little that remained was enough to create mighty guardians who would protect them from the last of the demons. Before long, though, Taborea needed protection from these protectors. The guardians threatened not only the demons, but the entire world at large. Only the dragons were strong enough to face them, but their battle ended abruptly when the guardians suddenly fell silent. In the “Age of Punishment”, the peoples of Taborea were in a constant state of fear. They lost their knowledge, their culture…but not their courage. The Humans who dared to start anew left for the continent of Kolydia, while those who stayed behind were hardened into a race of barbarians. The Elves fled to the continent of Candara. A Race Divided by an Ancient Curse On Candara, the Elves were able to escape the guardians – but not the “Curse of the Elven Twins”. According to an ancient legend, a pair of twins would create a great schism amongst the elven folk. This prophecy came to pass once when the Elves fought against the demons… And history seemed doomed to repeat itself when a second pair of twins was born to the royal family. In order to finally break the curse, one of the twins, Kentailon, decided to leave his home for the good of his people. But the rift was unavoidable: The queen couldn’t bear to see Kentailon go off alone, so she followed her son into the unknown. The Adventures of Sig’aylas While the elder brother, Yabis’an, ascended the elven throne, Kentailon roamed the continent, travelling all the way to the magical barrier surrounding the Naga. It was here that the elven twin, now calling himself Sig’aylas, fell in love and found true happiness – until the attack of the Cyclopes, which devastated the land. In desperation, Sig’aylas tore the elven sword “Arclight” from the barrier and with it sent the Cyclopes running. Although the one-eyed beasts had been defeated, an even greater danger was awakened: Sig’aylas had released the Naga. There was only one hope left for the Elves: the Humans. So once again, these two races waged war on the formidable Naga hordes. The Allure of the Past The harrowing struggle with the Naga, and then the prosperity which ensued, caused people to forget about the past. Only organisations such as the “Eye of Wisdom” were interested in delving deeply into Taborea’s history. The investigations of the “Eye of Wisdom” in Kolydia revealed intriguing evidence of secrets which drew the organisation ever closer to the Elves on Candara. And that brings us to the beginning of our time – an age of discovery…





