PCGameBenchmarks
Seven Kingdoms: Ancient Adversaries

Seven Kingdoms: Ancient Adversaries

70/100
1 ratings1998Easy to run

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Estimated FPS across quality settings and resolutions

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Seven Kingdoms: Ancient Adversaries FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Seven Kingdoms: Ancient Adversaries estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps937 fps
RTX 4070999 fps999 fps988 fps803 fps
RX 7800 XT999 fps999 fps871 fps707 fps
RTX 3080999 fps999 fps847 fps688 fps
RTX 4060 Ti999 fps999 fps800 fps650 fps
RTX 3070999 fps912 fps729 fps593 fps
RTX 4060999 fps824 fps659 fps535 fps
RTX 3060882 fps706 fps565 fps459 fps
GTX 1660 Super640 fps512 fps409 fps333 fps

1440p performance

Seven Kingdoms: Ancient Adversaries estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps946 fps
RTX 4080 Super999 fps999 fps999 fps889 fps
RTX 4070 Ti999 fps999 fps865 fps703 fps
RTX 4070999 fps926 fps741 fps602 fps
RX 7800 XT999 fps816 fps653 fps531 fps
RTX 3080993 fps794 fps635 fps516 fps
RTX 4060 Ti938 fps750 fps600 fps488 fps
RTX 3070855 fps684 fps547 fps444 fps
RTX 4060772 fps618 fps494 fps401 fps
RTX 3060662 fps529 fps424 fps344 fps
GTX 1660 Super480 fps384 fps307 fps249 fps

4K performance

Seven Kingdoms: Ancient Adversaries estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps988 fps791 fps642 fps
RTX 4090999 fps918 fps734 fps596 fps
RX 7900 XTX999 fps824 fps659 fps535 fps
RTX 5080971 fps776 fps621 fps505 fps
RTX 4080 Super912 fps729 fps584 fps474 fps
RTX 4070 Ti721 fps576 fps461 fps375 fps
RTX 4070618 fps494 fps395 fps321 fps
RX 7800 XT544 fps435 fps348 fps283 fps
RTX 3080529 fps424 fps339 fps275 fps
RTX 4060 Ti500 fps400 fps320 fps260 fps
RTX 3070456 fps365 fps292 fps237 fps
RTX 4060412 fps329 fps264 fps214 fps
RTX 3060353 fps282 fps226 fps184 fps
GTX 1660 Super256 fps205 fps164 fps133 fps

Minimum Hardware

Graphics Card
Minimum required

100% DirectX compatible graphics

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Processor
Minimum required

1.0 GHz Processor

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Memory
Minimum required

1 GB

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Genres

Real Time Strategy (RTS)Strategy

About

Seven Kingdoms: Ancient Adversaries, released in 1998, is a real-time strategy game that offers players a unique blend of military tactics and economic management. Designed by Trevor Chan, the game allows you to choose from one of seven civilizations, emphasizing that victory relies not only on brute force but also on trade, diplomacy, and strategic foresight. This blend of mechanics sets it apart from typical RTS titles, making it a notable entry in the genre.

In terms of PC performance, Seven Kingdoms is quite accessible and does not demand high-end hardware, making it ideal for gamers with entry-level systems. With a minimum GPU requirement of around 300 points, players can expect decent FPS even on basic setups. Those with slightly better GPUs, such as older mid-range models, will enjoy improved visual fidelity and smoother gameplay, allowing for optimal graphics settings without sacrificing performance.

If you're a fan of strategy games, Seven Kingdoms: Ancient Adversaries is worth your time, especially with its 70/100 rating. Its focus on strategic depth and multifaceted gameplay appeals to veterans of the genre, while its low system requirements mean it can be enjoyed by a wide range of players.

Performance profile

Released in June 1998, Seven Kingdoms: Ancient Adversaries predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.

As a strategy title, Seven Kingdoms: Ancient Adversaries is typically CPU-bound rather than GPU-bound — single-thread CPU performance dictates framerate during large-scale battles, end-game saves and late-game AI turns. A fast modern 6-core will help more than a GPU upgrade.

Extremely light — Seven Kingdoms: Ancient Adversaries runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Screenshots

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