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Sid Meier's Civilization IV: Colonization

Sid Meier's Civilization IV: Colonization

70/100
32 ratings2008Easy to run

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Estimated FPS across quality settings and resolutions

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Sid Meier's Civilization IV: Colonization FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Sid Meier's Civilization IV: Colonization estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps975 fps
RTX 4070999 fps999 fps999 fps836 fps
RX 7800 XT999 fps999 fps906 fps736 fps
RTX 3080999 fps999 fps882 fps716 fps
RTX 4060 Ti999 fps999 fps833 fps677 fps
RTX 3070999 fps949 fps759 fps617 fps
RTX 4060999 fps857 fps686 fps557 fps
RTX 3060918 fps735 fps588 fps478 fps
GTX 1660 Super666 fps533 fps426 fps346 fps

1440p performance

Sid Meier's Civilization IV: Colonization estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps985 fps
RTX 4080 Super999 fps999 fps999 fps925 fps
RTX 4070 Ti999 fps999 fps900 fps731 fps
RTX 4070999 fps964 fps771 fps627 fps
RX 7800 XT999 fps849 fps680 fps552 fps
RTX 3080999 fps827 fps661 fps537 fps
RTX 4060 Ti976 fps781 fps624 fps507 fps
RTX 3070890 fps712 fps569 fps463 fps
RTX 4060804 fps643 fps514 fps418 fps
RTX 3060689 fps551 fps441 fps358 fps
GTX 1660 Super499 fps399 fps320 fps260 fps

4K performance

Sid Meier's Civilization IV: Colonization estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps823 fps669 fps
RTX 4090999 fps955 fps764 fps621 fps
RX 7900 XTX999 fps857 fps686 fps557 fps
RTX 5080999 fps808 fps647 fps525 fps
RTX 4080 Super949 fps759 fps607 fps493 fps
RTX 4070 Ti750 fps600 fps480 fps390 fps
RTX 4070643 fps514 fps411 fps334 fps
RX 7800 XT566 fps453 fps362 fps294 fps
RTX 3080551 fps441 fps353 fps287 fps
RTX 4060 Ti520 fps416 fps333 fps271 fps
RTX 3070474 fps380 fps304 fps247 fps
RTX 4060429 fps343 fps274 fps223 fps
RTX 3060367 fps294 fps235 fps191 fps
GTX 1660 Super266 fps213 fps170 fps138 fps

Minimum Hardware

Graphics Card
Minimum required

DirectX 9.0c compatible video card

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Processor
Minimum required

Intel Pentium 4 1.2 GHz or AMD Athlon or equivalent

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Memory
Minimum required

1 GB

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Genres

About

Sid Meier's Civilization IV: Colonization is a 2008 strategy game that serves as a total conversion and reimagining of the classic 1994 Colonization title. Built on the Civilization IV engine, it combines the franchise's addictive turn-based gameplay with new graphics, mechanics, and colonial-era themes that add considerable depth to the strategy experience.

The game is remarkably accessible by modern standards and doesn't demand cutting-edge hardware to run smoothly. With a minimum requirement of just 1 GB RAM, even integrated GPUs from the mid-2000s can handle it at solid FPS on medium graphics settings. You can expect 60+ FPS on most modest discrete GPUs, making it an excellent choice for benchmarking older or budget systems, and performance scaling allows you to push higher settings on newer hardware.

With a 70/100 rating, Colonization delivers a compelling strategy experience for fans of the genre, though it's best suited for players who appreciate deep, methodical gameplay over flashy visuals. If you're looking for a classic 4X strategy game that won't strain your hardware, it's absolutely worth exploring.

Performance profile

September 2008 release. Sid Meier's Civilization IV: Colonization targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.

As a strategy title, Sid Meier's Civilization IV: Colonization is typically CPU-bound rather than GPU-bound — single-thread CPU performance dictates framerate during large-scale battles, end-game saves and late-game AI turns. A fast modern 6-core will help more than a GPU upgrade.

Extremely light — Sid Meier's Civilization IV: Colonization runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Screenshots

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