PCGameBenchmarks

Can GeForce RTX 3070 run What Happened?

Great

The GeForce RTX 3070 handles What Happened well at 1080p, delivering approximately 454 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 341 FPS.

What HappenedGeForce RTX 3070 FPS Data

Quality1080p1440p4K
Low709 fps532 fps284 fps
Medium568 fps426 fps227 fps
High454 fps341 fps182 fps
Ultra369 fps277 fps148 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel core i3 4160 / AMD Ryzen 3300x
GPU
GeForce GTX 750 Ti / AMD Radeon R9 270x
RAM
8 GB

Genres

About

What Happened, released in 2020, is an indie adventure game that delves into the profound themes of anxiety and depression through the eyes of a high school student named Stiles. This first-person exploration game is notable for its haunting visual style and immersive storytelling, providing players with an emotional experience that speaks to the struggles of mental health. The gameplay invites players to navigate a surreal landscape where every choice can lead to deeper understanding, making it a unique title in the genre.

In terms of PC performance, What Happened is relatively accessible, requiring only an entry-level GPU with a minimum score of around 3900. Players should have at least 8 GB of RAM to ensure smooth gameplay. For optimal FPS and graphics settings, GPUs from the mid-range tier, such as the NVIDIA GeForce GTX 1050 or AMD Radeon RX 560, will provide a more enjoyable experience, allowing players to enjoy the game’s striking visuals without significant performance hitches.

If you enjoy narrative-driven games that tackle sensitive themes, What Happened is definitely worth a play. With positive ratings reflecting its engaging storyline and emotional impact, it offers both a thought-provoking experience and unique gameplay that resonates with many players.

More What Happened GPU benchmarks

Can GeForce RTX 3070 Run What Happened? — 454 FPS at 1080p | PCGameBenchmarks