PCGameBenchmarks

Can GeForce RTX 3080 run What Happened?

Great

The GeForce RTX 3080 handles What Happened well at 1080p, delivering approximately 514 FPS at High settings — above the 60 FPS target for smooth gameplay. It can also achieve smooth 1440p at around 385 FPS.

What HappenedGeForce RTX 3080 FPS Data

Quality1080p1440p4K
Low803 fps602 fps321 fps
Medium642 fps482 fps257 fps
High514 fps385 fps205 fps
Ultra417 fps313 fps167 fps

Estimated FPS · actual performance may vary based on drivers and settings

Minimum System Requirements

CPU
Intel core i3 4160 / AMD Ryzen 3300x
GPU
GeForce GTX 750 Ti / AMD Radeon R9 270x
RAM
8 GB

Genres

About

What Happened, released in 2020, is an indie adventure game that delves into the profound themes of anxiety and depression through the eyes of a high school student named Stiles. This first-person exploration game is notable for its haunting visual style and immersive storytelling, providing players with an emotional experience that speaks to the struggles of mental health. The gameplay invites players to navigate a surreal landscape where every choice can lead to deeper understanding, making it a unique title in the genre.

In terms of PC performance, What Happened is relatively accessible, requiring only an entry-level GPU with a minimum score of around 3900. Players should have at least 8 GB of RAM to ensure smooth gameplay. For optimal FPS and graphics settings, GPUs from the mid-range tier, such as the NVIDIA GeForce GTX 1050 or AMD Radeon RX 560, will provide a more enjoyable experience, allowing players to enjoy the game’s striking visuals without significant performance hitches.

If you enjoy narrative-driven games that tackle sensitive themes, What Happened is definitely worth a play. With positive ratings reflecting its engaging storyline and emotional impact, it offers both a thought-provoking experience and unique gameplay that resonates with many players.

More What Happened GPU benchmarks

Can GeForce RTX 3080 Run What Happened? — 514 FPS at 1080p | PCGameBenchmarks