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Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

67/100
17 ratings1981Easy to run

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Estimated FPS across quality settings and resolutions

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Wizardry: Proving Grounds of the Mad Overlord FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Wizardry: Proving Grounds of the Mad Overlord estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps867 fps
RTX 4070999 fps999 fps915 fps743 fps
RX 7800 XT999 fps999 fps806 fps655 fps
RTX 3080999 fps980 fps784 fps637 fps
RTX 4060 Ti999 fps926 fps740 fps602 fps
RTX 3070999 fps844 fps675 fps549 fps
RTX 4060953 fps762 fps610 fps495 fps
RTX 3060817 fps653 fps523 fps425 fps
GTX 1660 Super592 fps474 fps379 fps308 fps

1440p performance

Wizardry: Proving Grounds of the Mad Overlord estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps929 fps
RTX 5080999 fps999 fps999 fps876 fps
RTX 4080 Super999 fps999 fps999 fps823 fps
RTX 4070 Ti999 fps999 fps800 fps650 fps
RTX 4070999 fps858 fps686 fps557 fps
RX 7800 XT944 fps755 fps604 fps491 fps
RTX 3080919 fps735 fps588 fps478 fps
RTX 4060 Ti868 fps694 fps555 fps451 fps
RTX 3070791 fps633 fps506 fps411 fps
RTX 4060715 fps572 fps457 fps372 fps
RTX 3060613 fps490 fps392 fps319 fps
GTX 1660 Super444 fps355 fps284 fps231 fps

4K performance

Wizardry: Proving Grounds of the Mad Overlord estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps915 fps732 fps595 fps
RTX 4090999 fps849 fps679 fps552 fps
RX 7900 XTX953 fps762 fps610 fps495 fps
RTX 5080898 fps719 fps575 fps467 fps
RTX 4080 Super844 fps675 fps540 fps439 fps
RTX 4070 Ti667 fps534 fps427 fps347 fps
RTX 4070572 fps457 fps366 fps297 fps
RX 7800 XT504 fps403 fps322 fps262 fps
RTX 3080490 fps392 fps314 fps255 fps
RTX 4060 Ti463 fps370 fps296 fps241 fps
RTX 3070422 fps338 fps270 fps219 fps
RTX 4060381 fps305 fps244 fps198 fps
RTX 3060327 fps261 fps209 fps170 fps
GTX 1660 Super237 fps189 fps152 fps123 fps

Minimum Hardware

Graphics Card
Minimum required

AMD Radeon RX Vega 10 GPU

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Processor
Minimum required

AMD Ryzen 7 3750H

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Memory
Minimum required

8 GB

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Genres

ActionRole-playing (RPG)

About

"Wizardry: Proving Grounds of the Mad Overlord," released in 1981, is a classic action RPG that has earned a cult following over the decades. Players navigate through a ten-level dungeon created by the power-mad archmage Werdna, striving to reclaim the stolen amulet of immense power. Its blend of strategic gameplay and role-playing elements laid foundational stones for the genre, making it a noteworthy title in gaming history.

For those looking to experience this retro gem on PC, the game's performance is quite accessible. A system with an entry-level GPU (minimum score of around 506) and at least 8 GB of RAM will deliver satisfactory FPS, even on modest hardware. A CPU score of roughly 7955 is also essential for optimal performance, ensuring that players can enjoy smooth graphics settings without significant strain on their systems.

Despite its 67/100 rating, "Wizardry: Proving Grounds of the Mad Overlord" remains an engaging choice for RPG enthusiasts and fans of vintage gaming. It offers a nostalgic experience with its unique dungeon-crawling mechanics, appealing to those who appreciate classic gaming and the genre's evolution.

Performance profile

Released in September 1981, Wizardry: Proving Grounds of the Mad Overlord predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.

RPGs like Wizardry: Proving Grounds of the Mad Overlord stress VRAM during long sessions — texture streaming, mods and open-world traversal inflate memory use over time. 8 GB VRAM is a practical floor; 12 GB+ is worth the headroom at 1440p and above.

Extremely light — Wizardry: Proving Grounds of the Mad Overlord runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

The land of Llylgamyn is the basis of many legends. It is the center of commerce throughout the land, and home of the academy where some of the bravest warriors are trained. In it's early days it was a monarchy ruled by the royal family, but as time passed the power shifted to aristocrats and theocrats, and eventually the royal family became more symbolic then anything else. Under a more democratic system, the High Council of Sages appointed an Overlord to govern over the kingdom. With that, the power of the royal family diminished almost completely. The Overlord was a former warrior of the realm, and a local hero. His name was Trebor. At first everything seemed well, but as time went by Trebor's thirst for power began to show. He began searching for ways to expand his rule. He learned of an ancient amulet held in a forgotten temple somewhere outside of the kingdom. Eventually, through unknown means he was able to find it's hidden location. He gathered his best men and sent them on a mission to retrieve this legendary artifact. They returned successful. Trebor, however, was not the only person who wanted this artifact. Only hours behind him in reaching it's original destination was the evil wizard Werdna (arch-enemy of Trebor). When Werdna discovered that someone had found the amulet before him he grew very angry. Using his magic he was able to discover it's new location. That evening the Wizard made his assault on Overlord's Castle. Making himself invisible he was able to sneak past Trebor's guards. He found the overlord sitting in his throne room with a group of sages studying the amulet. Werdna cast a powerful spell that made Trebor and everyone in his immediate vicinity frozen with fear. With Trebor unable to move, Werdna plucked the amulet right from his hands and left the castle. Werdna knew that once the Trebor regained his senses he would be prime suspect. He couldn't return to his tower, he needed a new hiding place. That's when he was struck with a brilliant idea. Werdna decided to use to amulet to make a new home right beneath the city of Llylgamyn! There was enough underground mining activity already, he should go unnoticed. Upon the thought of this very plan, the amulet began to glow. Suddenly there was tremendous earthquake, and in a flash Werdna found himself in a giant ten level labyrinth in the ground below the city. Summoning monsters to be his allies Werdna explored his way to the lowest depths and made a home where he would be able to study the powers of the amulet undisturbed. After losing the amulet and discovering the existence of the mysterious maze beneath his city, Trebor became unhinged. His madness grew daily, all he could think of was getting his amulet back. He called for the greatest warriors in the realm to enter the maze and find Werdna, but the monsters grew greater in numbers and they began to spread to even the highest depths of the maze. A year after the discovery of the maze, Trebor had managed to secure the first four floors. Most of the warriors who tried to journey deeper were never seen again, those that were returned with their minds warped, speaking of demons and dark magic. Trebor ordered the passages to the deeper layers of the maze to be magically sealed, thus preventing these creatures from making their way to the town. He also ordered that traps be set on the first three layers. Upon completion, Trebor declared the maze his own personal proving grounds. New cadets enrolled in the training academy would be offered the opportunity to brave the maze. Those that could find the secret he had hidden for them would be rewarded. Trebor decided he could use the maze as a test, those that would be able to able to make their way to the fourth floor would be deemed worthy and told the truth about Werdna and the amulet. They would be given the chance to go deeper into the maze. If they could return with the amulet, they would be inducted as members of Trebor's Personal Guard. It has been five years since the disappearance of the amulet, and this time it is your characters that have volunteered to challenge the maze. This is where it all begins.

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