

Wizardry: Proving Grounds of the Mad Overlord
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Estimated FPS across quality settings and resolutions
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Wizardry: Proving Grounds of the Mad Overlord FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 867 fps |
| RTX 4070 | 999 fps | 999 fps | 915 fps | 743 fps |
| RX 7800 XT | 999 fps | 999 fps | 806 fps | 655 fps |
| RTX 3080 | 999 fps | 980 fps | 784 fps | 637 fps |
| RTX 4060 Ti | 999 fps | 926 fps | 740 fps | 602 fps |
| RTX 3070 | 999 fps | 844 fps | 675 fps | 549 fps |
| RTX 4060 | 953 fps | 762 fps | 610 fps | 495 fps |
| RTX 3060 | 817 fps | 653 fps | 523 fps | 425 fps |
| GTX 1660 Super | 592 fps | 474 fps | 379 fps | 308 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 929 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 876 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 823 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 800 fps | 650 fps |
| RTX 4070 | 999 fps | 858 fps | 686 fps | 557 fps |
| RX 7800 XT | 944 fps | 755 fps | 604 fps | 491 fps |
| RTX 3080 | 919 fps | 735 fps | 588 fps | 478 fps |
| RTX 4060 Ti | 868 fps | 694 fps | 555 fps | 451 fps |
| RTX 3070 | 791 fps | 633 fps | 506 fps | 411 fps |
| RTX 4060 | 715 fps | 572 fps | 457 fps | 372 fps |
| RTX 3060 | 613 fps | 490 fps | 392 fps | 319 fps |
| GTX 1660 Super | 444 fps | 355 fps | 284 fps | 231 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 915 fps | 732 fps | 595 fps |
| RTX 4090 | 999 fps | 849 fps | 679 fps | 552 fps |
| RX 7900 XTX | 953 fps | 762 fps | 610 fps | 495 fps |
| RTX 5080 | 898 fps | 719 fps | 575 fps | 467 fps |
| RTX 4080 Super | 844 fps | 675 fps | 540 fps | 439 fps |
| RTX 4070 Ti | 667 fps | 534 fps | 427 fps | 347 fps |
| RTX 4070 | 572 fps | 457 fps | 366 fps | 297 fps |
| RX 7800 XT | 504 fps | 403 fps | 322 fps | 262 fps |
| RTX 3080 | 490 fps | 392 fps | 314 fps | 255 fps |
| RTX 4060 Ti | 463 fps | 370 fps | 296 fps | 241 fps |
| RTX 3070 | 422 fps | 338 fps | 270 fps | 219 fps |
| RTX 4060 | 381 fps | 305 fps | 244 fps | 198 fps |
| RTX 3060 | 327 fps | 261 fps | 209 fps | 170 fps |
| GTX 1660 Super | 237 fps | 189 fps | 152 fps | 123 fps |

Where to buy
Wizardry: Proving Grounds of the Mad Overlord
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$34.99
$12.24
-65% off
Minimum Hardware
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Genres
About
"Wizardry: Proving Grounds of the Mad Overlord," released in 1981, is a classic action RPG that has earned a cult following over the decades. Players navigate through a ten-level dungeon created by the power-mad archmage Werdna, striving to reclaim the stolen amulet of immense power. Its blend of strategic gameplay and role-playing elements laid foundational stones for the genre, making it a noteworthy title in gaming history.
For those looking to experience this retro gem on PC, the game's performance is quite accessible. A system with an entry-level GPU (minimum score of around 506) and at least 8 GB of RAM will deliver satisfactory FPS, even on modest hardware. A CPU score of roughly 7955 is also essential for optimal performance, ensuring that players can enjoy smooth graphics settings without significant strain on their systems.
Despite its 67/100 rating, "Wizardry: Proving Grounds of the Mad Overlord" remains an engaging choice for RPG enthusiasts and fans of vintage gaming. It offers a nostalgic experience with its unique dungeon-crawling mechanics, appealing to those who appreciate classic gaming and the genre's evolution.
Performance profile
Released in September 1981, Wizardry: Proving Grounds of the Mad Overlord predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.
RPGs like Wizardry: Proving Grounds of the Mad Overlord stress VRAM during long sessions — texture streaming, mods and open-world traversal inflate memory use over time. 8 GB VRAM is a practical floor; 12 GB+ is worth the headroom at 1440p and above.
Extremely light — Wizardry: Proving Grounds of the Mad Overlord runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
The land of Llylgamyn is the basis of many legends. It is the center of commerce throughout the land, and home of the academy where some of the bravest warriors are trained. In it's early days it was a monarchy ruled by the royal family, but as time passed the power shifted to aristocrats and theocrats, and eventually the royal family became more symbolic then anything else. Under a more democratic system, the High Council of Sages appointed an Overlord to govern over the kingdom. With that, the power of the royal family diminished almost completely. The Overlord was a former warrior of the realm, and a local hero. His name was Trebor. At first everything seemed well, but as time went by Trebor's thirst for power began to show. He began searching for ways to expand his rule. He learned of an ancient amulet held in a forgotten temple somewhere outside of the kingdom. Eventually, through unknown means he was able to find it's hidden location. He gathered his best men and sent them on a mission to retrieve this legendary artifact. They returned successful. Trebor, however, was not the only person who wanted this artifact. Only hours behind him in reaching it's original destination was the evil wizard Werdna (arch-enemy of Trebor). When Werdna discovered that someone had found the amulet before him he grew very angry. Using his magic he was able to discover it's new location. That evening the Wizard made his assault on Overlord's Castle. Making himself invisible he was able to sneak past Trebor's guards. He found the overlord sitting in his throne room with a group of sages studying the amulet. Werdna cast a powerful spell that made Trebor and everyone in his immediate vicinity frozen with fear. With Trebor unable to move, Werdna plucked the amulet right from his hands and left the castle. Werdna knew that once the Trebor regained his senses he would be prime suspect. He couldn't return to his tower, he needed a new hiding place. That's when he was struck with a brilliant idea. Werdna decided to use to amulet to make a new home right beneath the city of Llylgamyn! There was enough underground mining activity already, he should go unnoticed. Upon the thought of this very plan, the amulet began to glow. Suddenly there was tremendous earthquake, and in a flash Werdna found himself in a giant ten level labyrinth in the ground below the city. Summoning monsters to be his allies Werdna explored his way to the lowest depths and made a home where he would be able to study the powers of the amulet undisturbed. After losing the amulet and discovering the existence of the mysterious maze beneath his city, Trebor became unhinged. His madness grew daily, all he could think of was getting his amulet back. He called for the greatest warriors in the realm to enter the maze and find Werdna, but the monsters grew greater in numbers and they began to spread to even the highest depths of the maze. A year after the discovery of the maze, Trebor had managed to secure the first four floors. Most of the warriors who tried to journey deeper were never seen again, those that were returned with their minds warped, speaking of demons and dark magic. Trebor ordered the passages to the deeper layers of the maze to be magically sealed, thus preventing these creatures from making their way to the town. He also ordered that traps be set on the first three layers. Upon completion, Trebor declared the maze his own personal proving grounds. New cadets enrolled in the training academy would be offered the opportunity to brave the maze. Those that could find the secret he had hidden for them would be rewarded. Trebor decided he could use the maze as a test, those that would be able to able to make their way to the fourth floor would be deemed worthy and told the truth about Werdna and the amulet. They would be given the chance to go deeper into the maze. If they could return with the amulet, they would be inducted as members of Trebor's Personal Guard. It has been five years since the disappearance of the amulet, and this time it is your characters that have volunteered to challenge the maze. This is where it all begins.





