

The Kids We Were
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Estimated FPS across quality settings and resolutions
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The Kids We Were FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 3070 | 999 fps | 999 fps | 999 fps | 988 fps |
| RTX 4060 | 999 fps | 999 fps | 999 fps | 892 fps |
| RTX 3060 | 999 fps | 999 fps | 941 fps | 765 fps |
| GTX 1660 Super | 999 fps | 853 fps | 682 fps | 554 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 884 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 860 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 999 fps | 813 fps |
| RTX 3070 | 999 fps | 999 fps | 912 fps | 741 fps |
| RTX 4060 | 999 fps | 999 fps | 824 fps | 669 fps |
| RTX 3060 | 999 fps | 882 fps | 706 fps | 574 fps |
| GTX 1660 Super | 800 fps | 640 fps | 512 fps | 416 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 994 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 892 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 841 fps |
| RTX 4080 Super | 999 fps | 999 fps | 973 fps | 790 fps |
| RTX 4070 Ti | 999 fps | 961 fps | 769 fps | 625 fps |
| RTX 4070 | 999 fps | 824 fps | 659 fps | 535 fps |
| RX 7800 XT | 907 fps | 725 fps | 580 fps | 472 fps |
| RTX 3080 | 882 fps | 706 fps | 565 fps | 459 fps |
| RTX 4060 Ti | 833 fps | 667 fps | 533 fps | 433 fps |
| RTX 3070 | 760 fps | 608 fps | 486 fps | 395 fps |
| RTX 4060 | 686 fps | 549 fps | 439 fps | 357 fps |
| RTX 3060 | 588 fps | 471 fps | 376 fps | 306 fps |
| GTX 1660 Super | 426 fps | 341 fps | 273 fps | 222 fps |

Where to buy
The Kids We Were
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$15.99
Minimum Hardware
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Genres
About
"The Kids We Were," released in 2020, is an award-winning adventure game that blends the elements of indie storytelling with role-playing and visual novel mechanics. Set against a nostalgic backdrop, it invites players to navigate an emotional journey through the eyes of young protagonists. This title earned recognition as one of the top three games at the Google Play Indie Games Festival 2020 and has garnered accolades such as the avex Award, solidifying its place in the indie gaming landscape.
When it comes to PC performance, "The Kids We Were" is quite accessible due to its minimal system requirements. To enjoy smooth gameplay with decent graphics settings, players will need at least an entry-level GPU, performing at around 300 points. With just 4 GB of RAM and a capable GPU, players can expect a solid FPS experience that doesn't tax modern hardware, making it an ideal choice for those seeking casual yet engaging gameplay.
Overall, "The Kids We Were" is highly recommended for fans of adventure and visual novel genres. With its impressive accolades and unique storytelling mechanics, it offers a captivating experience for players, especially those looking for captivating indie titles in their gaming library.
Performance profile
Released in May 2020, The Kids We Were targets RTX 20/30-series and RX 6000-era hardware. A current mid-range GPU (RTX 4060 Ti / RX 7700 XT) is the sweet spot for 1440p Ultra; 4K needs a high-end card.
RPGs like The Kids We Were stress VRAM during long sessions — texture streaming, mods and open-world traversal inflate memory use over time. 8 GB VRAM is a practical floor; 12 GB+ is worth the headroom at 1440p and above.
Extremely light — The Kids We Were runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
The Kids We Were is a cinematic adventure game with a heavy focus on narrative. Set in the late Japanese Showa era (the 1980s), it's a nostalgic journey through a unique time in Japan's recent history. Take on the role of Minato, a young boy who sets out on an unexpected and incredible summer adventure. Our story begins with Minato arriving in the small town of Kagami, an exceptionally ordinary sort of place in a sleepy suburb of Tokyo. But there's more to this simple trip than meets the eye. Minato has a secret objective: he intends to find his missing father, who is supposedly living somewhere in the area. Our young sleuth Minato wastes no time getting started, and soon finds a puzzling clue to his father's whereabouts. A mysterious notebook left for him with the portentous title "The Seven Mysteries." With this notebook as his guide, Minato sets out on a long and difficult journey, not through space, but through time. For his destination is none other than 33 years in the past—the day his father and mother first met!





