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Assassin's Creed: Director's Cut Edition

Assassin's Creed: Director's Cut Edition

72/100
86 ratings2008Easy to run

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Assassin's Creed: Director's Cut Edition FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Assassin's Creed: Director's Cut Edition estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090778 fps623 fps498 fps405 fps
RTX 4090723 fps578 fps463 fps376 fps
RX 7900 XTX649 fps519 fps415 fps337 fps
RTX 5080612 fps489 fps391 fps318 fps
RTX 4080 Super574 fps460 fps368 fps299 fps
RTX 4070 Ti454 fps363 fps291 fps236 fps
RTX 4070389 fps311 fps249 fps202 fps
RX 7800 XT343 fps274 fps219 fps178 fps
RTX 3080334 fps267 fps213 fps173 fps
RTX 4060 Ti315 fps252 fps202 fps164 fps
RTX 3070287 fps230 fps184 fps149 fps
RTX 4060259 fps208 fps166 fps135 fps
RTX 3060222 fps178 fps142 fps116 fps
GTX 1660 Super161 fps129 fps103 fps84 fps

1440p performance

Assassin's Creed: Director's Cut Edition estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090584 fps467 fps374 fps304 fps
RTX 4090542 fps434 fps347 fps282 fps
RX 7900 XTX486 fps389 fps311 fps253 fps
RTX 5080459 fps367 fps294 fps239 fps
RTX 4080 Super431 fps345 fps276 fps224 fps
RTX 4070 Ti341 fps272 fps218 fps177 fps
RTX 4070292 fps234 fps187 fps152 fps
RX 7800 XT257 fps206 fps165 fps134 fps
RTX 3080250 fps200 fps160 fps130 fps
RTX 4060 Ti236 fps189 fps151 fps123 fps
RTX 3070215 fps172 fps138 fps112 fps
RTX 4060195 fps156 fps125 fps101 fps
RTX 3060167 fps133 fps107 fps87 fps
GTX 1660 Super121 fps97 fps77 fps63 fps

4K performance

Assassin's Creed: Director's Cut Edition estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090311 fps249 fps199 fps162 fps
RTX 4090289 fps231 fps185 fps150 fps
RX 7900 XTX259 fps208 fps166 fps135 fps
RTX 5080245 fps196 fps157 fps127 fps
RTX 4080 Super230 fps184 fps147 fps119 fps
RTX 4070 Ti182 fps145 fps116 fps94 fps
RTX 4070156 fps125 fps100 fps81 fps
RX 7800 XT137 fps110 fps88 fps71 fps
RTX 3080133 fps107 fps85 fps69 fps
RTX 4060 Ti126 fps101 fps81 fps66 fps
RTX 3070115 fps92 fps74 fps60 fps
RTX 4060104 fps83 fps66 fps54 fps
RTX 306089 fps71 fps57 fps46 fps
GTX 1660 Super64 fps52 fps41 fps34 fps

Minimum Hardware

Graphics Card
Minimum required

Nvidia GeForce GTX 660

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Processor
Minimum required

Intel Core i5-2400 3.1 GHz

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Memory
Minimum required

8 GB

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Genres

About

Assassin's Creed: Director's Cut Edition (2008) is a non-linear action-adventure game that puts you in control of Altaïr Ibn-La'Ahad, a 12th-century Levantine Assassin during the Third Crusade. The game's standout feature is its innovative blend of stealth, combat, and parkour-style movement across historically-inspired environments. This Director's Cut adds four PC-exclusive memories including the Rooftop Race Challenge, expanding the original experience with additional content tailored for PC players.

The Director's Cut Edition is quite accessible by modern standards, running smoothly on modest hardware from the mid-2000s era. You'll see solid FPS performance on entry-level GPUs, with even integrated graphics capable of handling the game at playable framerates. Most benchmark testing shows consistent performance across lower-end systems, making this an excellent title for baseline performance comparisons on budget GPU hardware.

With a respectable 70/100 rating, Assassin's Creed remains a worthwhile action-adventure experience that established many conventions still used in gaming today. If you enjoy historical settings and stealth-based gameplay, the Director's Cut Edition offers excellent value and an interesting look at how the franchise began.

Performance profile

April 2008 release. Assassin's Creed: Director's Cut Edition targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.

Assassin's Creed: Director's Cut Edition is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.

Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Assassin's Creed: Director's Cut Edition; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.

Storyline

Desmond Miles, a bartender, is kidnapped by the company Abstergo Industries for use as a test subject in the "Animus," a device that can simulate genetic memory. Abstergo intends to put Desmond in the device to recall the memories of his ancestor, Altaïr Ibn-La'Ahad, a member of the Assassin Brotherhood in the year 1191, who lived during the Third Crusade in the Holy Land. Initially, Desmond has trouble adjusting to the device, but eventually relives Altaïr's exploits over the next several days. The game then primarily changes to Altaïr's point-of-view, with occasional transitions to Desmond, due to problems with the Animus or onset of the Bleeding Effect. The game opens with Desmond entering Altaïr's memory, but he soon faces synchronization problems. On this, Lucy Stillman and Warren Vidic's voices can be heard, arguing over Desmond's safety within the Animus. After experiencing a few problems, Desmond exits the virtual machine and Vidic briefs him about the Animus' inner workings, before initializing the machine's tutorial program. After Desmond is done with the tutorial, he enters the closest synchronizable memory of Altaïr; Lucy adds that Desmond has to relive key moments of Altaïr's life to increase his synchronization, before reaching the final memory which holds the information that Abstergo is seeking. Altaïr is first shown attempting to retrieve one of a series of artifacts known as the "Pieces of Eden" from Solomon's Temple with the help of Malik Al-Sayf, and his brother Kadar, but they are stopped by Robert de Sablé, Grand Master of the Knights Templar and sworn enemy of the Assassins. While retrieving the treasure, Altaïr breaks all three tenets of the Assassins' Creed in an attempt to kill Robert, but he ultimately fails. In the following commotion, Malik's brother is killed, and Malik's left arm is crippled and later amputated. When Altaïr returns to the Assassins' stronghold at Masyaf with apologies, Malik, who survived de Sablé, comes back with the artifact and disparages Altaïr because of his arrogance. After narrowly defeating a retaliatory attack by the Templars, Al Mualim, leader of the Assassins, demotes Altaïr to a novice but gives him another chance to rise through the ranks of the Brotherhood. Al Mualim assigns Altaïr the task of assassinating nine key figures across the Holy Land in Jerusalem, Acre and Damascus, aiming to bring peace between the Crusader and Saracen forces. Each target is based on an actual historical figure from the Third Crusade, including Majd Addin, Garnier de Naplouse, Jubair al Hakim, Abu'l Nuqoud, Sibrand, William of Montferrat, and Robert de Sablé. Altaïr completes each task, learning how each target is connected to Robert and the Templars and how together they aim to end the Crusades and place the Holy Land under their own control. With men on both sides killed, he discovers that Robert's last plot is to attempt to unite the Christian and Muslim forces against their new common enemy, the Assassins themselves. Altaïr defeats de Sablé before Richard the Lionheart, failing to convince the King that an end to the war would be welcome to both sides, but ending Robert's plot. From de Sablé, Altaïr discovers that Al Mualim was himself a member of the Templars and used the Assassin to kill the other members who held the secret to the treasure's power, so that he could selfishly keep the artifact for himself. Altaïr quickly returns to Masyaf and approaches his master, who reveals the truth to him: the Piece of Eden, which he had recovered through the help of Altaïr directly before his transgression, creates illusions. He denounces religion and other seemingly supernatural events (e.g. the Ten Plagues of Egypt, the parting of the Red Sea, and the presence of the Greek Gods in the Trojan War) as illusions caused by the Piece, and then states his intention to use the artifact to compel mankind into a brainwashed state, and in doing so, bringing an end to all conflict; Altaïr is eventually able to see through the deceptions created by the artifact to kill Al Mualim. When Altaïr recovers the artifact, the Piece of Eden activates, showing a holographic view of the world with numerous locations of other Pieces of Eden marked across the globe. When the process is complete, Desmond learns that Abstergo is a modern-day front of the Templars, and they are already seeking other artifacts at locations identified in Altaïr's memories. Further, he learns that the modern-day Assassins had tried to rescue him before the memory had completed but had failed. Following this, Desmond was to be killed after an order from a high-ranking Templar, Alan Rikkin, but Lucy Stillman saves him from death and, at one point, tucks her ring finger into her palm, referring to the Assassins' tradition of cutting off the finger. Though Desmond remains trapped in the Abstergo laboratory, his experience in the Animus has created a Bleeding Effect of Altaïr's life in his own, allowing Desmond to use Altaïr's Eagle Vision, which, in turn, allows him to see strange messages painted on the walls of his room and the floor of the lab. The messages all deal with various forms of the end of the world from different cultures, including several references to 21 December 2012, the date that Abstergo plans to launch a satellite that will "permanently end the war." It is hinted that this method would be by the same method that Al Mualim hypnotized Masyaf, only on a larger scale. Finally, the game ends with Desmond wondering what the images all mean and who could have drawn them.

Screenshots

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