

Dark Souls III
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Estimated FPS across quality settings and resolutions
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Dark Souls III FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 661 fps | 529 fps | 423 fps | 344 fps |
| RTX 4090 | 614 fps | 491 fps | 393 fps | 319 fps |
| RX 7900 XTX | 551 fps | 441 fps | 353 fps | 286 fps |
| RTX 5080 | 519 fps | 416 fps | 332 fps | 270 fps |
| RTX 4080 Super | 488 fps | 390 fps | 312 fps | 254 fps |
| RTX 4070 Ti | 386 fps | 308 fps | 247 fps | 201 fps |
| RTX 4070 | 331 fps | 264 fps | 212 fps | 172 fps |
| RX 7800 XT | 291 fps | 233 fps | 186 fps | 151 fps |
| RTX 3080 | 283 fps | 227 fps | 181 fps | 147 fps |
| RTX 4060 Ti | 268 fps | 214 fps | 171 fps | 139 fps |
| RTX 3070 | 244 fps | 195 fps | 156 fps | 127 fps |
| RTX 4060 | 220 fps | 176 fps | 141 fps | 115 fps |
| RTX 3060 | 189 fps | 151 fps | 121 fps | 98 fps |
| GTX 1660 Super | 137 fps | 110 fps | 88 fps | 71 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 496 fps | 397 fps | 317 fps | 258 fps |
| RTX 4090 | 460 fps | 368 fps | 295 fps | 239 fps |
| RX 7900 XTX | 413 fps | 331 fps | 264 fps | 215 fps |
| RTX 5080 | 390 fps | 312 fps | 249 fps | 203 fps |
| RTX 4080 Super | 366 fps | 293 fps | 234 fps | 190 fps |
| RTX 4070 Ti | 289 fps | 231 fps | 185 fps | 150 fps |
| RTX 4070 | 248 fps | 198 fps | 159 fps | 129 fps |
| RX 7800 XT | 218 fps | 175 fps | 140 fps | 114 fps |
| RTX 3080 | 212 fps | 170 fps | 136 fps | 110 fps |
| RTX 4060 Ti | 201 fps | 161 fps | 128 fps | 104 fps |
| RTX 3070 | 183 fps | 146 fps | 117 fps | 95 fps |
| RTX 4060 | 165 fps | 132 fps | 106 fps | 86 fps |
| RTX 3060 | 142 fps | 113 fps | 91 fps | 74 fps |
| GTX 1660 Super | 103 fps | 82 fps | 66 fps | 53 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 264 fps | 212 fps | 169 fps | 138 fps |
| RTX 4090 | 246 fps | 196 fps | 157 fps | 128 fps |
| RX 7900 XTX | 220 fps | 176 fps | 141 fps | 115 fps |
| RTX 5080 | 208 fps | 166 fps | 133 fps | 108 fps |
| RTX 4080 Super | 195 fps | 156 fps | 125 fps | 101 fps |
| RTX 4070 Ti | 154 fps | 123 fps | 99 fps | 80 fps |
| RTX 4070 | 132 fps | 106 fps | 85 fps | 69 fps |
| RX 7800 XT | 116 fps | 93 fps | 75 fps | 61 fps |
| RTX 3080 | 113 fps | 91 fps | 73 fps | 59 fps |
| RTX 4060 Ti | 107 fps | 86 fps | 68 fps | 56 fps |
| RTX 3070 | 98 fps | 78 fps | 62 fps | 51 fps |
| RTX 4060 | 88 fps | 71 fps | 56 fps | 46 fps |
| RTX 3060 | 76 fps | 60 fps | 48 fps | 39 fps |
| GTX 1660 Super | 55 fps | 44 fps | 35 fps | 28 fps |

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Dark Souls III
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About
Dark Souls III is a challenging action role-playing game released in 2016 by FromSoftware that serves as the final chapter in the Dark Souls trilogy. Set in the crumbling kingdom of Lothric, you play as the Ashen One, an undead warrior on a quest to rekindle the First Flame. The game is renowned for its demanding combat, intricate level design, and atmospheric storytelling that defined a generation of action RPGs.
Dark Souls III is relatively accessible from a hardware perspective, making it an excellent benchmark title for older or entry-level systems. The game runs smoothly on entry-level GPUs with benchmark scores around 3900 and CPUs scoring approximately 1542, paired with just 4 GB of RAM. You can expect solid FPS performance across various graphics settings, whether you're targeting 60 FPS at high settings or pushing for higher frame rates on modest hardware.
With an 87/100 rating, Dark Souls III is absolutely worth playing if you enjoy challenging action games with rich, dark fantasy worlds. Even over eight years after release, it remains a masterclass in game design and remains a must-play for action RPG fans.
Performance profile
Released in March 2016, Dark Souls III sits in the DirectX 11 generation. Comfortable on any modern mid-range GPU at 1440p; even an RTX 3050 or RX 6600 typically delivers 4K60 at High settings.
Action titles like Dark Souls III reward high framerates for visual clarity during combat. A mid-range modern GPU at 1440p 60–120 FPS is the practical sweet spot; VRR (G-Sync/FreeSync) smooths out drops during heavy effects.
Entry-level hardware target. A GTX 1650 or RX 6500 XT reaches 60 FPS at 1080p Medium in Dark Souls III; an RTX 4060 comfortably sustains 1440p Ultra. 4K Ultra 60 FPS needs an RTX 4070 or better.
Storyline
Set in the Kingdom of Lothric, a bell has rung to signal that the First Flame, responsible for maintaining the Age of Fire, is dying out. As has happened many times before, the coming of the Age of Dark produces the undead: cursed beings that rise after death. The Age of Fire can be prolonged by linking the fire, a ritual in which great lords and heroes sacrifice their souls to rekindle the First Flame. However, Prince Lothric, the chosen linker for this age, abandoned his duty and decided to watch the flame die from afar. The bell is the last hope for the Age of Fire, resurrecting previous Lords of Cinder (heroes who linked the flame in past ages) to attempt to link the fire again; however, all but one Lord shirk their duty. Meanwhile, Sulyvahn, a sorcerer from the Painted World of Ariandel, wrongfully proclaims himself Pontiff and seizes power over Irithyll of the Boreal Valley and the returning Anor Londo cathedral from Dark Souls as a tyrant. The Ashen One, an Undead who failed to become a Lord of Cinder and thus called an Unkindled, rises and must link the fire by returning Prince Lothric and the defiant Lords of Cinder to their thrones in Firelink Shrine. The Lords include the Abyss Watchers, a legion of warriors sworn by the Old Wolf's Blood which linked their souls into one to protect the land from the Abyss and ultimately locked in an endless battle between each other; Yhorm the Giant, who sacrificed his life for a nation conquered by his ancestor; and Aldrich, who became a Lord of Cinder despite his ravenous appetite for both men and gods. Lothric was raised to link the First Flame but neglected his duties and chose to watch the fire fade instead. Once the Ashen One succeeds in returning Lothric and the Lords of Cinder to their thrones, they travel to the ruins of the Kiln of the First Flame. There, they encounter the Soul of Cinder, an amalgamation of all the former Lords of Cinder. Upon defeat, the player can attempt to link the fire or access three other optional endings unlocked by the player's in-game decisions. These include summoning the Fire Keeper to extinguish the flame and begin an age of Dark or killing her in a sudden change of heart. A fourth ending consists of the Ashen One taking the flame for their own, becoming the Lord of Hollows.





