PCGameBenchmarks
Half-Life: Opposing Force

Half-Life: Opposing Force

80/100
394 ratings1999Easy to run

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Estimated FPS across quality settings and resolutions

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Half-Life: Opposing Force FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Half-Life: Opposing Force estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps838 fps
RTX 4070999 fps999 fps884 fps718 fps
RX 7800 XT999 fps974 fps779 fps633 fps
RTX 3080999 fps947 fps758 fps616 fps
RTX 4060 Ti999 fps895 fps716 fps582 fps
RTX 3070999 fps816 fps653 fps530 fps
RTX 4060921 fps737 fps589 fps479 fps
RTX 3060789 fps632 fps505 fps411 fps
GTX 1660 Super572 fps458 fps366 fps298 fps

1440p performance

Half-Life: Opposing Force estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps898 fps
RTX 5080999 fps999 fps999 fps847 fps
RTX 4080 Super999 fps999 fps979 fps795 fps
RTX 4070 Ti999 fps967 fps774 fps629 fps
RTX 4070999 fps829 fps663 fps539 fps
RX 7800 XT913 fps730 fps584 fps475 fps
RTX 3080888 fps711 fps568 fps462 fps
RTX 4060 Ti839 fps671 fps537 fps436 fps
RTX 3070765 fps612 fps489 fps398 fps
RTX 4060691 fps553 fps442 fps359 fps
RTX 3060592 fps474 fps379 fps308 fps
GTX 1660 Super429 fps343 fps275 fps223 fps

4K performance

Half-Life: Opposing Force estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps884 fps707 fps575 fps
RTX 4090999 fps821 fps657 fps534 fps
RX 7900 XTX921 fps737 fps589 fps479 fps
RTX 5080868 fps695 fps556 fps452 fps
RTX 4080 Super816 fps653 fps522 fps424 fps
RTX 4070 Ti645 fps516 fps413 fps335 fps
RTX 4070553 fps442 fps354 fps287 fps
RX 7800 XT487 fps389 fps312 fps253 fps
RTX 3080474 fps379 fps303 fps246 fps
RTX 4060 Ti447 fps358 fps286 fps233 fps
RTX 3070408 fps326 fps261 fps212 fps
RTX 4060368 fps295 fps236 fps192 fps
RTX 3060316 fps253 fps202 fps164 fps
GTX 1660 Super229 fps183 fps147 fps119 fps

Minimum Hardware

Graphics Card
Minimum required

Nvidia GeForce 8 series

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Processor
Minimum required

500 MHz

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Genres

About

Half-Life: Opposing Force, released in 1999, is a notable action game that expands upon the iconic narrative of its predecessor, Half-Life. Players assume the role of U.S. Marine Adrian Shephard, tasked with quelling the chaos unleashed at the Black Mesa Research Facility following an alien invasion. This unique perspective allows for fresh gameplay mechanics and a riveting storyline that enhances the original experience.

When it comes to PC performance, Half-Life: Opposing Force is quite accessible. Minimum GPU requirements are modest, with entry-level graphics cards scoring around 600 still capable of delivering satisfactory frames per second (FPS). Players can expect smooth gameplay even on older hardware, making it an excellent choice for those looking to enjoy the game without heavy demands on their systems. Adjusting graphics settings can further optimize performance, ensuring a good benchmark for various setups.

If you enjoy action-packed gameplay and captivating narratives, Half-Life: Opposing Force is definitely worth your time. With a solid rating of 80/100, its engaging mechanics and nostalgic charm make it a classic that continues to resonate with gamers today. Simply put, if you're a fan of the genre or the original game, this expansion is a must-play.

Performance profile

Released in November 1999, Half-Life: Opposing Force predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.

Action titles like Half-Life: Opposing Force reward high framerates for visual clarity during combat. A mid-range modern GPU at 1440p 60–120 FPS is the practical sweet spot; VRR (G-Sync/FreeSync) smooths out drops during heavy effects.

Extremely light — Half-Life: Opposing Force runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

Opposing Force opens with Shephard riding on a V-22 Osprey with his squad. His squad discuss their deployment, somewhat irritated that they have not been told what they are being deployed for. However, as they are nearing their Landing Zone at Black Mesa, airborne alien creatures attack the Osprey formation, causing Shephard's Osprey to crash land. Shephard regains consciousness in a Black Mesa medical bay, tended to by the science team, learning that the Marines are being steadily beaten by the alien forces from Xen and orders have come through to pull out. Consequently, Shephard departs to reach an extraction point and escape the facility. However, Shephard is prevented from reaching the extraction point by the enigmatic G-Man, forcing the evacuation craft to leave without him. Other Marines who have also been left behind team up with Shephard and attempt to reach another extraction point near Black Mesa's Lambda Complex, but en route they come under attack from black operations units seeking to thoroughly contain the situation and eliminate all survivors. Shephard makes it to the Lambda Complex alive, and briefly sees Gordon Freeman as the latter teleports to Xen in the final stages of Half-Life. To escape the teleportation chamber, Shephard is forced to enter a separate portal, briefly taking him to Xen before depositing him in an entirely different area of the facility. The facility is now heavily damaged, and it soon becomes clear that a new alien race, Race X, has exploited the situation to mount a localized invasion, attacking both human and Xen forces in Black Mesa indiscriminately. Fighting between the black operations units and Race X quickly intensifies. Shephard soon encounters more stranded Marine units in the wreckage of the base, and tries to break through the black operations units to reach an escape point past the facility's storage unit, but meets heavy resistance from both Race X and the black operations units. A surviving Black Mesa security guard reveals to Shephard that the black operators intend to detonate a tactical nuclear weapon in the base, thereby totally sealing it off and killing everything in it. After successfully neutralizing the guarding black operations unit, Shephard disarms the device and proceeds to the nearby storage areas, intent on escape. However, the G-Man rearms the device as Shephard departs. The storage unit has become a thick battleground between Race X and the black operation units, and although Shephard manages to evade them, he is informed by another security guard that something very large is coming through an alien portal blocking the exit path. At the portal, Shephard discovers a gene worm, a massive creature facilitating the Race X invasion. Shephard is able to kill the creature, but just afterwards he is teleported onto an Osprey by the G-Man. As the G-Man congratulates Shephard on his accomplishments, the nuclear device detonates in the background, destroying Black Mesa. The game closes with the G-Man detaining Shephard someplace where he can tell no one of what he has seen and cannot be harmed, pending further evaluation.

Screenshots

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