

Journey
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Estimated FPS across quality settings and resolutions
Search for your GPU above to see a full FPS breakdown at every quality and resolution.
Journey FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 949 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 836 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 813 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 946 fps | 768 fps |
| RTX 3070 | 999 fps | 999 fps | 862 fps | 700 fps |
| RTX 4060 | 999 fps | 973 fps | 779 fps | 633 fps |
| RTX 3060 | 999 fps | 834 fps | 667 fps | 542 fps |
| GTX 1660 Super | 756 fps | 605 fps | 484 fps | 393 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 830 fps |
| RTX 4070 | 999 fps | 999 fps | 876 fps | 712 fps |
| RX 7800 XT | 999 fps | 965 fps | 772 fps | 627 fps |
| RTX 3080 | 999 fps | 939 fps | 751 fps | 610 fps |
| RTX 4060 Ti | 999 fps | 886 fps | 709 fps | 576 fps |
| RTX 3070 | 999 fps | 808 fps | 647 fps | 525 fps |
| RTX 4060 | 913 fps | 730 fps | 584 fps | 475 fps |
| RTX 3060 | 782 fps | 626 fps | 501 fps | 407 fps |
| GTX 1660 Super | 567 fps | 454 fps | 363 fps | 295 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 934 fps | 759 fps |
| RTX 4090 | 999 fps | 999 fps | 868 fps | 705 fps |
| RX 7900 XTX | 999 fps | 973 fps | 779 fps | 633 fps |
| RTX 5080 | 999 fps | 918 fps | 734 fps | 597 fps |
| RTX 4080 Super | 999 fps | 862 fps | 690 fps | 560 fps |
| RTX 4070 Ti | 852 fps | 681 fps | 545 fps | 443 fps |
| RTX 4070 | 730 fps | 584 fps | 467 fps | 380 fps |
| RX 7800 XT | 643 fps | 514 fps | 412 fps | 334 fps |
| RTX 3080 | 626 fps | 501 fps | 400 fps | 325 fps |
| RTX 4060 Ti | 591 fps | 473 fps | 378 fps | 307 fps |
| RTX 3070 | 539 fps | 431 fps | 345 fps | 280 fps |
| RTX 4060 | 487 fps | 389 fps | 311 fps | 253 fps |
| RTX 3060 | 417 fps | 334 fps | 267 fps | 217 fps |
| GTX 1660 Super | 302 fps | 242 fps | 194 fps | 157 fps |

Where to buy
Journey
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$14.99
Minimum Hardware
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Genres
About
Journey is a 2012 indie adventure game that stands out as a meditative exploration experience rather than action-focused gameplay. You control a robed figure traveling through a vast desert landscape toward a distant mountain, uncovering the history of your people while interacting with friendly creatures and occasionally encountering other players. The game's artistic approach and emotional storytelling have made it a modern classic, earning an 86/100 rating.
This is an exceptionally accessible title that runs smoothly on modest hardware, making it ideal for benchmark testing on entry-level systems. Journey requires only an entry-level GPU with a score around 1174 to maintain stable FPS at standard settings, alongside a CPU score of approximately 157 and 4 GB of RAM. Even older graphics cards can deliver excellent performance, so this is a great game for checking baseline GPU and CPU performance without stress.
If you appreciate atmospheric, story-driven experiences over competitive gameplay, Journey is absolutely worth playing. The beautiful art direction and unique multiplayer moments create a memorable adventure that justifies its high critical rating.
Performance profile
March 2012 release. Journey targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.
Journey is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.
Extremely light — Journey runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
Journey 's story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.





