

Loom
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Estimated FPS across quality settings and resolutions
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Loom FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 890 fps |
| RX 7800 XT | 999 fps | 999 fps | 965 fps | 784 fps |
| RTX 3080 | 999 fps | 999 fps | 939 fps | 763 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 887 fps | 721 fps |
| RTX 3070 | 999 fps | 999 fps | 809 fps | 657 fps |
| RTX 4060 | 999 fps | 913 fps | 730 fps | 593 fps |
| RTX 3060 | 978 fps | 783 fps | 626 fps | 509 fps |
| GTX 1660 Super | 709 fps | 567 fps | 454 fps | 369 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 986 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 959 fps | 779 fps |
| RTX 4070 | 999 fps | 999 fps | 822 fps | 668 fps |
| RX 7800 XT | 999 fps | 905 fps | 724 fps | 588 fps |
| RTX 3080 | 999 fps | 880 fps | 704 fps | 572 fps |
| RTX 4060 Ti | 999 fps | 832 fps | 665 fps | 540 fps |
| RTX 3070 | 948 fps | 758 fps | 607 fps | 493 fps |
| RTX 4060 | 856 fps | 685 fps | 548 fps | 445 fps |
| RTX 3060 | 734 fps | 587 fps | 470 fps | 382 fps |
| GTX 1660 Super | 532 fps | 426 fps | 340 fps | 277 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 877 fps | 712 fps |
| RTX 4090 | 999 fps | 999 fps | 814 fps | 661 fps |
| RX 7900 XTX | 999 fps | 913 fps | 730 fps | 593 fps |
| RTX 5080 | 999 fps | 861 fps | 689 fps | 560 fps |
| RTX 4080 Super | 999 fps | 809 fps | 647 fps | 526 fps |
| RTX 4070 Ti | 799 fps | 639 fps | 511 fps | 415 fps |
| RTX 4070 | 685 fps | 548 fps | 438 fps | 356 fps |
| RX 7800 XT | 603 fps | 483 fps | 386 fps | 314 fps |
| RTX 3080 | 587 fps | 470 fps | 376 fps | 305 fps |
| RTX 4060 Ti | 554 fps | 443 fps | 355 fps | 288 fps |
| RTX 3070 | 505 fps | 404 fps | 323 fps | 263 fps |
| RTX 4060 | 457 fps | 365 fps | 292 fps | 237 fps |
| RTX 3060 | 391 fps | 313 fps | 250 fps | 203 fps |
| GTX 1660 Super | 284 fps | 227 fps | 182 fps | 148 fps |

Where to buy
Loom
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$5.99
Minimum Hardware
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Genres
About
Loom is a classic adventure game from 1990 that stands out for its unique approach to puzzle-solving through musical patterns rather than traditional inventory mechanics. The game places you in a richly detailed fantasy world where the Weavers guild controls reality itself through their craft, creating an atmospheric narrative experience that prioritizes storytelling and mystery over action-heavy gameplay.
Running Loom is straightforward for modern systems, as this retro adventure demands minimal resources compared to contemporary titles. With 32 GB RAM and even a modest mid-range GPU, you'll achieve smooth performance well above 60 FPS across all graphics settings. The game's pixel art aesthetic means performance varies little between different hardware configurations, making it accessible whether you're benchmarking on enthusiast or budget-tier systems.
With a solid 79/100 rating, Loom is worth experiencing if you appreciate story-driven adventures and classic puzzle design. Its innovative weaving-based mechanics and compelling world-building make it a worthwhile addition to any PC gamer's library, especially those interested in gaming history.
Performance profile
Released in January 1990, Loom predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.
Loom is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.
Extremely light — Loom runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
Prologue The events of the game are preceded by a 30-minute audio drama. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world of "Loom" is not defined in relation to ours, but many hold that it happens on Earth in a greatly distant future, since the game takes place in the year 8021. People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear." The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality." They were persecuted for these acts of "witchcraft," and purchased an island far off the mainland coast, which they called Loom, after the great loom that was the symbol of their guild. Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders Atropos, Clothos, and Lachesis, who are named after Greek mythology's three Fates, reprimand Cygna, telling her that it is not their place to play gods. Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the "Transcendence" draft on her, transforming her into a swan and banishing her from the pattern (the name Cygna is the feminine form of swan in Latin). Hetchel names the child Bobbin, and cares for him as her own. Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be made on Bobbin's seventeenth birthday ("until his coming of age seventeen years hence," as it is described in the game's audio drama). Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins. Plot On his birthday, Bobbin is summoned by the Elders in order to determine his fate. He arrives at the Sanctuary in time to witness the Elders punish Hetchel with the "Transcendence" draft for educating Bobbin, but Hetchel reverts to a swan's egg, which puzzles and frightens the Elders. As they contemplate this turn of events a swan comes down from the sky and crashes through a window in the Sanctuary. She casts the "Transcendence" draft on the Elders, as well as the rest of the villagers, transforming all the Weavers except Bobbin into swans who leave through a rift in the sky. Bobbin, who is left all alone, finds Elder Atropos' distaff, and uses it to free Hetchel from her egg. Hetchel, who is now a cygnet, tells Bobbin that the swan who visits him every year on his birthday came to save the Weavers from the Third Shadow that is about to cover the world. Bobbin then moves on to find the flock. On his way, he meets other guilds and has several adventures. Eventually, he encounters a Cleric, Bishop Mandible, who is after the Scrying Sphere of the Glassmakers, the swords of the Blacksmiths, and the products of the Shepherds. Mandible claims the Weaver's distaff to rule the world with an army of the undead, thus fulfilling the prophecies. By playing the draft of "Opening" on a nearby graveyard, he tears the fabric of the universe apart and allows an entity called "Chaos" to enter. Chaos kills Mandible and summons an army of undead to destroy the earth. Bobbin reclaims the distaff from the dead Bishop and heals many of the tears in the pattern, along the way helping many of his previous acquaintances, who were hurt or killed by Chaos's army. Finally, he battles Chaos, who is striving to take control of the great Loom on his native island. The battle ends as Chaos kills his stepmother using the draft of "Unmaking." It is hinted, however, that it is still possible to save Hetchel, as "one feather still remained intact." Bobbin then destroys the great Loom using the same draft. He is joined by his mother and the other Weavers and is told that one half of the world will be ruled by Chaos while the Weavers will stay in the other half, and that with time, they may gain enough power to challenge Chaos again. Bobbin casts "Transcendence" upon himself, and with the aid of his mother and the other villagers in their swan forms, he flies away, carrying the ripple across the world. His friends watch the flock of the swans fly away; it remains unclear whether Bobbin has left them in Chaos' realm or has saved them.





