PCGameBenchmarks
Loom

Loom

79/100
94 ratings1990Easy to run

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Estimated FPS across quality settings and resolutions

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Loom FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Loom estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps890 fps
RX 7800 XT999 fps999 fps965 fps784 fps
RTX 3080999 fps999 fps939 fps763 fps
RTX 4060 Ti999 fps999 fps887 fps721 fps
RTX 3070999 fps999 fps809 fps657 fps
RTX 4060999 fps913 fps730 fps593 fps
RTX 3060978 fps783 fps626 fps509 fps
GTX 1660 Super709 fps567 fps454 fps369 fps

1440p performance

Loom estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps986 fps
RTX 4070 Ti999 fps999 fps959 fps779 fps
RTX 4070999 fps999 fps822 fps668 fps
RX 7800 XT999 fps905 fps724 fps588 fps
RTX 3080999 fps880 fps704 fps572 fps
RTX 4060 Ti999 fps832 fps665 fps540 fps
RTX 3070948 fps758 fps607 fps493 fps
RTX 4060856 fps685 fps548 fps445 fps
RTX 3060734 fps587 fps470 fps382 fps
GTX 1660 Super532 fps426 fps340 fps277 fps

4K performance

Loom estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps877 fps712 fps
RTX 4090999 fps999 fps814 fps661 fps
RX 7900 XTX999 fps913 fps730 fps593 fps
RTX 5080999 fps861 fps689 fps560 fps
RTX 4080 Super999 fps809 fps647 fps526 fps
RTX 4070 Ti799 fps639 fps511 fps415 fps
RTX 4070685 fps548 fps438 fps356 fps
RX 7800 XT603 fps483 fps386 fps314 fps
RTX 3080587 fps470 fps376 fps305 fps
RTX 4060 Ti554 fps443 fps355 fps288 fps
RTX 3070505 fps404 fps323 fps263 fps
RTX 4060457 fps365 fps292 fps237 fps
RTX 3060391 fps313 fps250 fps203 fps
GTX 1660 Super284 fps227 fps182 fps148 fps

Minimum Hardware

Graphics Card
Minimum required

CGA, EGA

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Processor
Minimum required

Intel 8088

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Genres

About

Loom is a classic adventure game from 1990 that stands out for its unique approach to puzzle-solving through musical patterns rather than traditional inventory mechanics. The game places you in a richly detailed fantasy world where the Weavers guild controls reality itself through their craft, creating an atmospheric narrative experience that prioritizes storytelling and mystery over action-heavy gameplay.

Running Loom is straightforward for modern systems, as this retro adventure demands minimal resources compared to contemporary titles. With 32 GB RAM and even a modest mid-range GPU, you'll achieve smooth performance well above 60 FPS across all graphics settings. The game's pixel art aesthetic means performance varies little between different hardware configurations, making it accessible whether you're benchmarking on enthusiast or budget-tier systems.

With a solid 79/100 rating, Loom is worth experiencing if you appreciate story-driven adventures and classic puzzle design. Its innovative weaving-based mechanics and compelling world-building make it a worthwhile addition to any PC gamer's library, especially those interested in gaming history.

Performance profile

Released in January 1990, Loom predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.

Loom is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.

Extremely light — Loom runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

Prologue The events of the game are preceded by a 30-minute audio drama. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world of "Loom" is not defined in relation to ours, but many hold that it happens on Earth in a greatly distant future, since the game takes place in the year 8021. People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear." The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality." They were persecuted for these acts of "witchcraft," and purchased an island far off the mainland coast, which they called Loom, after the great loom that was the symbol of their guild. Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders Atropos, Clothos, and Lachesis, who are named after Greek mythology's three Fates, reprimand Cygna, telling her that it is not their place to play gods. Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the "Transcendence" draft on her, transforming her into a swan and banishing her from the pattern (the name Cygna is the feminine form of swan in Latin). Hetchel names the child Bobbin, and cares for him as her own. Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be made on Bobbin's seventeenth birthday ("until his coming of age seventeen years hence," as it is described in the game's audio drama). Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins. Plot On his birthday, Bobbin is summoned by the Elders in order to determine his fate. He arrives at the Sanctuary in time to witness the Elders punish Hetchel with the "Transcendence" draft for educating Bobbin, but Hetchel reverts to a swan's egg, which puzzles and frightens the Elders. As they contemplate this turn of events a swan comes down from the sky and crashes through a window in the Sanctuary. She casts the "Transcendence" draft on the Elders, as well as the rest of the villagers, transforming all the Weavers except Bobbin into swans who leave through a rift in the sky. Bobbin, who is left all alone, finds Elder Atropos' distaff, and uses it to free Hetchel from her egg. Hetchel, who is now a cygnet, tells Bobbin that the swan who visits him every year on his birthday came to save the Weavers from the Third Shadow that is about to cover the world. Bobbin then moves on to find the flock. On his way, he meets other guilds and has several adventures. Eventually, he encounters a Cleric, Bishop Mandible, who is after the Scrying Sphere of the Glassmakers, the swords of the Blacksmiths, and the products of the Shepherds. Mandible claims the Weaver's distaff to rule the world with an army of the undead, thus fulfilling the prophecies. By playing the draft of "Opening" on a nearby graveyard, he tears the fabric of the universe apart and allows an entity called "Chaos" to enter. Chaos kills Mandible and summons an army of undead to destroy the earth. Bobbin reclaims the distaff from the dead Bishop and heals many of the tears in the pattern, along the way helping many of his previous acquaintances, who were hurt or killed by Chaos's army. Finally, he battles Chaos, who is striving to take control of the great Loom on his native island. The battle ends as Chaos kills his stepmother using the draft of "Unmaking." It is hinted, however, that it is still possible to save Hetchel, as "one feather still remained intact." Bobbin then destroys the great Loom using the same draft. He is joined by his mother and the other Weavers and is told that one half of the world will be ruled by Chaos while the Weavers will stay in the other half, and that with time, they may gain enough power to challenge Chaos again. Bobbin casts "Transcendence" upon himself, and with the aid of his mother and the other villagers in their swan forms, he flies away, carrying the ripple across the world. His friends watch the flock of the swans fly away; it remains unclear whether Bobbin has left them in Chaos' realm or has saved them.

Screenshots

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