PCGameBenchmarks
Pushover

Pushover

60/100
16 ratings1992Easy to run

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Estimated FPS across quality settings and resolutions

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Pushover FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Pushover estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps937 fps
RTX 4070999 fps999 fps988 fps803 fps
RX 7800 XT999 fps999 fps871 fps707 fps
RTX 3080999 fps999 fps847 fps688 fps
RTX 4060 Ti999 fps999 fps800 fps650 fps
RTX 3070999 fps912 fps729 fps593 fps
RTX 4060999 fps824 fps659 fps535 fps
RTX 3060882 fps706 fps565 fps459 fps
GTX 1660 Super640 fps512 fps409 fps333 fps

1440p performance

Pushover estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps946 fps
RTX 4080 Super999 fps999 fps999 fps889 fps
RTX 4070 Ti999 fps999 fps865 fps703 fps
RTX 4070999 fps926 fps741 fps602 fps
RX 7800 XT999 fps816 fps653 fps531 fps
RTX 3080993 fps794 fps635 fps516 fps
RTX 4060 Ti938 fps750 fps600 fps488 fps
RTX 3070855 fps684 fps547 fps444 fps
RTX 4060772 fps618 fps494 fps401 fps
RTX 3060662 fps529 fps424 fps344 fps
GTX 1660 Super480 fps384 fps307 fps249 fps

4K performance

Pushover estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps988 fps791 fps642 fps
RTX 4090999 fps918 fps734 fps596 fps
RX 7900 XTX999 fps824 fps659 fps535 fps
RTX 5080971 fps776 fps621 fps505 fps
RTX 4080 Super912 fps729 fps584 fps474 fps
RTX 4070 Ti721 fps576 fps461 fps375 fps
RTX 4070618 fps494 fps395 fps321 fps
RX 7800 XT544 fps435 fps348 fps283 fps
RTX 3080529 fps424 fps339 fps275 fps
RTX 4060 Ti500 fps400 fps320 fps260 fps
RTX 3070456 fps365 fps292 fps237 fps
RTX 4060412 fps329 fps264 fps214 fps
RTX 3060353 fps282 fps226 fps184 fps
GTX 1660 Super256 fps205 fps164 fps133 fps

Minimum Hardware

Graphics Card
Minimum required

Any GPU

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Processor
Minimum required

Pentium 4

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Memory
Minimum required

1 GB

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Genres

About

"Pushover," released in 1992, is a unique adventure puzzle game developed by Red Rat Software. Set in a vibrant world sponsored by Smiths' Quavers, the game's storyline revolves around the character Colin Curly as he navigates challenges after losing packets of Quavers down an ant hill. Players engage in strategic gameplay where they manipulate domino-like objects to solve puzzles and advance through various levels, making it a notable entry in the puzzle genre.

When it comes to PC performance, "Pushover" is quite accessible, requiring only an entry-level GPU with a minimum score around 300 to achieve smooth gameplay. This means that even older systems can run it effectively, allowing players to experience the game without needing high-end hardware. Expect FPS rates that hold steady across lower graphics settings, making it easy to enjoy the game without any significant performance-related concerns.

Given its average rating of 60/100 and its charming puzzle design, "Pushover" can still be an enjoyable experience for fans of strategic gameplay. While it may not be groundbreaking by today's standards, players who appreciate adventure and puzzle elements will find value in this nostalgic title.

Performance profile

Released in December 1992, Pushover predates modern GPU acceleration as we know it today. It runs effortlessly on virtually any current hardware, including integrated graphics and entry-level laptops — framerate is limited by the engine, not the GPU.

As a strategy title, Pushover is typically CPU-bound rather than GPU-bound — single-thread CPU performance dictates framerate during large-scale battles, end-game saves and late-game AI turns. A fast modern 6-core will help more than a GPU upgrade.

Extremely light — Pushover runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

The game consists of 100 levels of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, each with different actions. The player controls G.I. Ant, who can move certain dominoes by carrying them one at a time. Various factors can result in failure to complete a level. As well as toppling all of the dominoes, the player must be able to access the exit door once the dominoes have fallen. For instance, the player will be unable to reach the exit if a ledge leading to the exit has been destroyed, or if a gap leading to the exit has not been bridged, or if a line of dominoes lie across the exit. G.I. Ant may die by falling from a large height, by falling off the bottom of the screen, or by being crushed under a falling domino. The player is then greeted with the message "You Failed, You Died" and has to restart the level. Also, the level will be failed if any dominoes are destroyed by landing one domino on top of another. Each level has a time limit during which it must be completed. However, if the time runs out the player is still able to continue with the puzzle if they wish. By pausing the game once the time has run out, a small hint will be displayed, giving advice on how to complete the level. As a side note, the hint for level 98 informs the player that the game's designer cannot remember how to complete the level without trickery ("Use a drop! There is a way to make it work with a push, but I can't find it!"). The themed worlds, in order, are an industrial complex, an Aztec world, a space station, an electronic world, a Greek temple, a Medieval castle, a Meccano-inspired world, a dungeon and a Japanese temple. Each world has 11 levels, making a total of 99 regular levels. A packet of Colin's Quavers is retrieved after each world, with nine packets in all to be collected. Many of the early levels are tutorials demonstrating how each type of domino will act. Often there is only a single solution to each level, though some levels have multiple solutions. The final level, level 100, must be completed using dominoes with hidden markings. A password system allows the player to continue an earlier game, without having to restart from the first level. Additionally, upon completing a level the player gains a token, which once a level has been failed, allows the player to return to the point before the domino push, rather than having to return to the initial state of the level.

Screenshots

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