

Resident Evil
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Estimated FPS across quality settings and resolutions
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Resident Evil FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 937 fps |
| RTX 4070 | 999 fps | 999 fps | 988 fps | 803 fps |
| RX 7800 XT | 999 fps | 999 fps | 871 fps | 707 fps |
| RTX 3080 | 999 fps | 999 fps | 847 fps | 688 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 800 fps | 650 fps |
| RTX 3070 | 999 fps | 912 fps | 729 fps | 593 fps |
| RTX 4060 | 999 fps | 824 fps | 659 fps | 535 fps |
| RTX 3060 | 882 fps | 706 fps | 565 fps | 459 fps |
| GTX 1660 Super | 640 fps | 512 fps | 409 fps | 333 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 946 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 889 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 865 fps | 703 fps |
| RTX 4070 | 999 fps | 926 fps | 741 fps | 602 fps |
| RX 7800 XT | 999 fps | 816 fps | 653 fps | 531 fps |
| RTX 3080 | 993 fps | 794 fps | 635 fps | 516 fps |
| RTX 4060 Ti | 938 fps | 750 fps | 600 fps | 488 fps |
| RTX 3070 | 855 fps | 684 fps | 547 fps | 444 fps |
| RTX 4060 | 772 fps | 618 fps | 494 fps | 401 fps |
| RTX 3060 | 662 fps | 529 fps | 424 fps | 344 fps |
| GTX 1660 Super | 480 fps | 384 fps | 307 fps | 249 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 988 fps | 791 fps | 642 fps |
| RTX 4090 | 999 fps | 918 fps | 734 fps | 596 fps |
| RX 7900 XTX | 999 fps | 824 fps | 659 fps | 535 fps |
| RTX 5080 | 971 fps | 776 fps | 621 fps | 505 fps |
| RTX 4080 Super | 912 fps | 729 fps | 584 fps | 474 fps |
| RTX 4070 Ti | 721 fps | 576 fps | 461 fps | 375 fps |
| RTX 4070 | 618 fps | 494 fps | 395 fps | 321 fps |
| RX 7800 XT | 544 fps | 435 fps | 348 fps | 283 fps |
| RTX 3080 | 529 fps | 424 fps | 339 fps | 275 fps |
| RTX 4060 Ti | 500 fps | 400 fps | 320 fps | 260 fps |
| RTX 3070 | 456 fps | 365 fps | 292 fps | 237 fps |
| RTX 4060 | 412 fps | 329 fps | 264 fps | 214 fps |
| RTX 3060 | 353 fps | 282 fps | 226 fps | 184 fps |
| GTX 1660 Super | 256 fps | 205 fps | 164 fps | 133 fps |

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Resident Evil
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Genres
About
Resident Evil, released in 2014, is a masterful remake of the original 1996 entry in the iconic survival horror series. It seamlessly blends adventure, puzzle-solving, and shooter elements, delivering a genuinely terrifying experience that has garnered an 85/100 rating from critics. Players are drawn into the harrowing atmosphere of Raccoon City's outskirts, where they must unravel the mystery behind the Bravo Team's disappearance while facing off against horrifying creatures and solving intricate puzzles.
When it comes to PC performance, Resident Evil is relatively accessible, making it playable even on entry-level GPUs with a minimum score of around 300. Gamers looking for smooth gameplay can achieve impressive FPS by pairing modest hardware with optimized graphics settings. For optimal performance, a mid-range GPU will allow players to enjoy enhanced visuals while maintaining stable frame rates, creating an immersive experience in this chilling world.
If you're a fan of adventure and horror games, Resident Evil is definitely worth playing given its positive reception and engaging gameplay. With its blend of atmospheric storytelling and challenging mechanics, this game stands out as a benchmark in the genre, making it a must-try for both newcomers and longtime fans alike.
Performance profile
Released in November 2014, Resident Evil sits in the DirectX 11 generation. Comfortable on any modern mid-range GPU at 1440p; even an RTX 3050 or RX 6600 typically delivers 4K60 at High settings.
Resident Evil is latency-sensitive: a high refresh-rate monitor (144 Hz+) and consistent 1% low framerate matter more than raw averages. Aim for a GPU that delivers 20–30% more headroom than the "just 60 FPS" tier to keep frame pacing smooth during intense fights.
Extremely light — Resident Evil runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
On July 24, 1998, a series of bizarre murders occur on the outskirts of the Midwestern town of Raccoon City. The Raccoon City Police Department's Special Tactics And Rescue Service (STARS) are assigned to investigate. After contact with Bravo Team is lost, Alpha Team is sent to investigate their disappearance. Alpha Team locates Bravo Team's crashed helicopter and land at the site, where they are attacked by a pack of monstrous dogs, killing one of the team. After Alpha Team's helicopter pilot, Brad Vickers, panics and takes off alone, the remaining members (Chris Redfield, Jill Valentine, Albert Wesker and Barry Burton) seek refuge in an abandoned mansion, where they split up. The player character (Chris or Jill) finds several members of Bravo Team, including Kenneth J. Sullivan being eaten by a zombie; Richard Aiken, who is either killed by a giant venomous snake or eaten by a shark; Forest Speyer, who is found dead and revived as a zombie; and Bravo Team leader Enrico Marini, who reveals that one of Alpha Team's members is a traitor before being killed by an unseen shooter. Bravo Team survivor Rebecca Chambers joins Chris. The player character learns that a series of illegal experiments were undertaken by a clandestine research team under the authority of a biomedical company Umbrella Corporation. The creatures roaming the mansion and its surrounding areas are the results of these experiments, which have exposed the mansion's personnel and animals to a highly contagious and mutagenic biological agent known as the T-virus. The player character discovers a secret underground laboratory containing Umbrella's experiments. There, they find Jill or Chris in a cell and encounter Wesker programming a Tyrant, a humanoid bioweapon. Wesker reveals that he is a double agent working for Umbrella, and plans to use the Tyrant to kill the STARS members. In the ensuing confrontation, Wesker is apparently killed and the player character defeats the Tyrant. After activating the lab's self-destruct system, the player character reaches the heliport and contacts Brad for extraction. The ending changes depending on the player's actions at key points: in the best ending, the surviving team members escape by helicopter after defeating the Tyrant again; in the worst ending, the mansion remains intact and the player character is the sole survivor.





