

Shadow of the Colossus
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Estimated FPS across quality settings and resolutions
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Shadow of the Colossus FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 975 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 836 fps |
| RX 7800 XT | 999 fps | 999 fps | 906 fps | 736 fps |
| RTX 3080 | 999 fps | 999 fps | 882 fps | 716 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 833 fps | 677 fps |
| RTX 3070 | 999 fps | 949 fps | 759 fps | 617 fps |
| RTX 4060 | 999 fps | 857 fps | 686 fps | 557 fps |
| RTX 3060 | 918 fps | 735 fps | 588 fps | 478 fps |
| GTX 1660 Super | 666 fps | 533 fps | 426 fps | 346 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 985 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 925 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 900 fps | 731 fps |
| RTX 4070 | 999 fps | 964 fps | 771 fps | 627 fps |
| RX 7800 XT | 999 fps | 849 fps | 680 fps | 552 fps |
| RTX 3080 | 999 fps | 827 fps | 661 fps | 537 fps |
| RTX 4060 Ti | 976 fps | 781 fps | 624 fps | 507 fps |
| RTX 3070 | 890 fps | 712 fps | 569 fps | 463 fps |
| RTX 4060 | 804 fps | 643 fps | 514 fps | 418 fps |
| RTX 3060 | 689 fps | 551 fps | 441 fps | 358 fps |
| GTX 1660 Super | 499 fps | 399 fps | 320 fps | 260 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 823 fps | 669 fps |
| RTX 4090 | 999 fps | 955 fps | 764 fps | 621 fps |
| RX 7900 XTX | 999 fps | 857 fps | 686 fps | 557 fps |
| RTX 5080 | 999 fps | 808 fps | 647 fps | 525 fps |
| RTX 4080 Super | 949 fps | 759 fps | 607 fps | 493 fps |
| RTX 4070 Ti | 750 fps | 600 fps | 480 fps | 390 fps |
| RTX 4070 | 643 fps | 514 fps | 411 fps | 334 fps |
| RX 7800 XT | 566 fps | 453 fps | 362 fps | 294 fps |
| RTX 3080 | 551 fps | 441 fps | 353 fps | 287 fps |
| RTX 4060 Ti | 520 fps | 416 fps | 333 fps | 271 fps |
| RTX 3070 | 474 fps | 380 fps | 304 fps | 247 fps |
| RTX 4060 | 429 fps | 343 fps | 274 fps | 223 fps |
| RTX 3060 | 367 fps | 294 fps | 235 fps | 191 fps |
| GTX 1660 Super | 266 fps | 213 fps | 170 fps | 138 fps |

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Shadow of the Colossus
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Genres
About
Shadow of the Colossus, released in 2005, is a landmark adventure platformer that captivates players with its atmospheric storytelling and unique gameplay mechanics. You take on the role of a young wanderer, venturing through a vast, cursed land with the goal of defeating 16 colossal beings. These epic battles are notable for their scale and require players to solve intricate puzzles while exploring the open world, making it a timeless classic in gaming history.
In terms of PC performance, Shadow of the Colossus is quite accessible. With a minimum requirement of just 1 GB of RAM and an entry-level GPU that scores around 200, players can expect a solid FPS even on modest hardware. For a smoother and more visually appealing experience, a GPU from the mid-range tier is recommended, allowing for higher graphics settings and better overall performance during those dramatic colossi encounters.
Should you play it? Given its high rating of 89/100 and its engaging blend of adventure, platforming, and puzzle-solving, Shadow of the Colossus is a must-play for any gaming enthusiast. Its impactful narrative and innovative gameplay, combined with its relatively low hardware demands, make it a worthwhile addition to your gaming library.
Performance profile
Released in October 2005, Shadow of the Colossus comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.
Shadow of the Colossus is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.
Extremely light — Shadow of the Colossus runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge at its entrance on his horse, Agro. According to Lord Emon later in the game, prior to entering the forbidden land Wander had stolen an ancient sword, which is the only weapon capable of slaying the colossi of the forbidden land. Led to the massive Shrine of Worship at the center of the region, Wander carries with him the body of a maiden named Mono. A moment later, several shadow-like creatures with humanoid forms appear and prepare to attack Wander, but he easily dismisses them with a wave of the ancient sword in his possession, which emits strong beams of light. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon. Wander requests that Dormin return Mono's soul to her body, which it states may be possible, but only if the sixteen idols lining the temple's hall are destroyed. It explains that this task can only be accomplished by using the ancient sword to kill sixteen colossi located throughout the land. Each contains a portion of Dormin's own essence, though this is not revealed until late in the game. Despite a warning from Dormin that he may have to pay a great price to revive Mono, Wander sets out to search the land for the colossi and destroy them. In a sequence after the eighth's slaying, a deterioration of Wander's body is shown clearly—his skin becoming paler, his hair darker, and dark streaks growing across his face. After the death of the twelfth colossus, it is revealed to the player that Wander is being pursued by a group of warriors led by Emon. Urged to hurry with his task by Dormin, Wander soon heads off to defeat the sixteenth and final colossus. On the way to this confrontation, he travels on horseback across a long bridge, which begins to collapse as he is halfway across. As Agro jumps over the last gap in the bridge, the portion which is landed on begins to separate from its foundation, causing Agro to nearly lose footing. Sensing the impending fall, Agro jerks forward to throw Wander to safety on the other side, making a sacrifice for him and falling into the river hundreds of feet below as the bridge finally gives way. Wander goes on to defeat the final colossus, and Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles; Wander appears soon afterwards, his eyes and skin now both entirely pale, and two small horns protruding from his head. Declaring that Wander has been "possessed by the dead", Lord Emon orders his warriors to kill him. While he struggles to reach Mono, one warrior shoots Wander in the leg with a crossbow, while another stabs him through his heart with a sword. Black blood sprays from the wound as Wander's body becomes covered in darkness and falls to the floor—a death identical to those suffered by the colossi. Afterward, Dormin's spirit possesses Wander's body, transforming it into a shadowy giant. Dormin, now speaking in its masculine voice, explains that it had been separated to sixteen pieces—the colossi—to seal away its power, and that by entering Wander, who absorbed physical form from defeating each colossus, it is now whole again. While his men flee, Lord Emon casts the ancient sword into a small pool at the back of the temple's hall, creating a whirlwind of light that consumes Dormin and Wander. Emon and his men flee the forbidden land as the bridge connecting to the temple collapses behind them. As they safely arrive at the entrance to the forbidden land, Emon expresses hope that if Wander survived, someday he may be able to atone for his crimes. In the temple, Mono awakens, restored by Dormin in accordance with its agreement with Wander, and Agro limps into the temple with an injured hind leg. Mono follows Agro to the pool into which Wander and Dormin were pulled by Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, and arrives at a secret garden within the shrine as the game ends.





