PCGameBenchmarks
Shadow of the Colossus

Shadow of the Colossus

89/100
1,295 ratings2005Easy to run

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Estimated FPS across quality settings and resolutions

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Shadow of the Colossus FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

Shadow of the Colossus estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps975 fps
RTX 4070999 fps999 fps999 fps836 fps
RX 7800 XT999 fps999 fps906 fps736 fps
RTX 3080999 fps999 fps882 fps716 fps
RTX 4060 Ti999 fps999 fps833 fps677 fps
RTX 3070999 fps949 fps759 fps617 fps
RTX 4060999 fps857 fps686 fps557 fps
RTX 3060918 fps735 fps588 fps478 fps
GTX 1660 Super666 fps533 fps426 fps346 fps

1440p performance

Shadow of the Colossus estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps985 fps
RTX 4080 Super999 fps999 fps999 fps925 fps
RTX 4070 Ti999 fps999 fps900 fps731 fps
RTX 4070999 fps964 fps771 fps627 fps
RX 7800 XT999 fps849 fps680 fps552 fps
RTX 3080999 fps827 fps661 fps537 fps
RTX 4060 Ti976 fps781 fps624 fps507 fps
RTX 3070890 fps712 fps569 fps463 fps
RTX 4060804 fps643 fps514 fps418 fps
RTX 3060689 fps551 fps441 fps358 fps
GTX 1660 Super499 fps399 fps320 fps260 fps

4K performance

Shadow of the Colossus estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps823 fps669 fps
RTX 4090999 fps955 fps764 fps621 fps
RX 7900 XTX999 fps857 fps686 fps557 fps
RTX 5080999 fps808 fps647 fps525 fps
RTX 4080 Super949 fps759 fps607 fps493 fps
RTX 4070 Ti750 fps600 fps480 fps390 fps
RTX 4070643 fps514 fps411 fps334 fps
RX 7800 XT566 fps453 fps362 fps294 fps
RTX 3080551 fps441 fps353 fps287 fps
RTX 4060 Ti520 fps416 fps333 fps271 fps
RTX 3070474 fps380 fps304 fps247 fps
RTX 4060429 fps343 fps274 fps223 fps
RTX 3060367 fps294 fps235 fps191 fps
GTX 1660 Super266 fps213 fps170 fps138 fps

Minimum Hardware

Graphics Card
Minimum required

DirectX 9.0c compatible video card

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Processor
Minimum required

Intel Pentium 4 1.6 GHz

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Memory
Minimum required

1 GB

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Genres

PlatformPuzzleAdventure

About

Shadow of the Colossus, released in 2005, is a landmark adventure platformer that captivates players with its atmospheric storytelling and unique gameplay mechanics. You take on the role of a young wanderer, venturing through a vast, cursed land with the goal of defeating 16 colossal beings. These epic battles are notable for their scale and require players to solve intricate puzzles while exploring the open world, making it a timeless classic in gaming history.

In terms of PC performance, Shadow of the Colossus is quite accessible. With a minimum requirement of just 1 GB of RAM and an entry-level GPU that scores around 200, players can expect a solid FPS even on modest hardware. For a smoother and more visually appealing experience, a GPU from the mid-range tier is recommended, allowing for higher graphics settings and better overall performance during those dramatic colossi encounters.

Should you play it? Given its high rating of 89/100 and its engaging blend of adventure, platforming, and puzzle-solving, Shadow of the Colossus is a must-play for any gaming enthusiast. Its impactful narrative and innovative gameplay, combined with its relatively low hardware demands, make it a worthwhile addition to your gaming library.

Performance profile

Released in October 2005, Shadow of the Colossus comes from the DirectX 9 era. Even the cheapest modern discrete GPU crushes it at maxed-out settings; the only real bottleneck today is CPU single-thread speed on older titles that were never multi-threaded.

Shadow of the Colossus is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.

Extremely light — Shadow of the Colossus runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge at its entrance on his horse, Agro. According to Lord Emon later in the game, prior to entering the forbidden land Wander had stolen an ancient sword, which is the only weapon capable of slaying the colossi of the forbidden land. Led to the massive Shrine of Worship at the center of the region, Wander carries with him the body of a maiden named Mono. A moment later, several shadow-like creatures with humanoid forms appear and prepare to attack Wander, but he easily dismisses them with a wave of the ancient sword in his possession, which emits strong beams of light. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon. Wander requests that Dormin return Mono's soul to her body, which it states may be possible, but only if the sixteen idols lining the temple's hall are destroyed. It explains that this task can only be accomplished by using the ancient sword to kill sixteen colossi located throughout the land. Each contains a portion of Dormin's own essence, though this is not revealed until late in the game. Despite a warning from Dormin that he may have to pay a great price to revive Mono, Wander sets out to search the land for the colossi and destroy them. In a sequence after the eighth's slaying, a deterioration of Wander's body is shown clearly—his skin becoming paler, his hair darker, and dark streaks growing across his face. After the death of the twelfth colossus, it is revealed to the player that Wander is being pursued by a group of warriors led by Emon. Urged to hurry with his task by Dormin, Wander soon heads off to defeat the sixteenth and final colossus. On the way to this confrontation, he travels on horseback across a long bridge, which begins to collapse as he is halfway across. As Agro jumps over the last gap in the bridge, the portion which is landed on begins to separate from its foundation, causing Agro to nearly lose footing. Sensing the impending fall, Agro jerks forward to throw Wander to safety on the other side, making a sacrifice for him and falling into the river hundreds of feet below as the bridge finally gives way. Wander goes on to defeat the final colossus, and Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles; Wander appears soon afterwards, his eyes and skin now both entirely pale, and two small horns protruding from his head. Declaring that Wander has been "possessed by the dead", Lord Emon orders his warriors to kill him. While he struggles to reach Mono, one warrior shoots Wander in the leg with a crossbow, while another stabs him through his heart with a sword. Black blood sprays from the wound as Wander's body becomes covered in darkness and falls to the floor—a death identical to those suffered by the colossi. Afterward, Dormin's spirit possesses Wander's body, transforming it into a shadowy giant. Dormin, now speaking in its masculine voice, explains that it had been separated to sixteen pieces—the colossi—to seal away its power, and that by entering Wander, who absorbed physical form from defeating each colossus, it is now whole again. While his men flee, Lord Emon casts the ancient sword into a small pool at the back of the temple's hall, creating a whirlwind of light that consumes Dormin and Wander. Emon and his men flee the forbidden land as the bridge connecting to the temple collapses behind them. As they safely arrive at the entrance to the forbidden land, Emon expresses hope that if Wander survived, someday he may be able to atone for his crimes. In the temple, Mono awakens, restored by Dormin in accordance with its agreement with Wander, and Agro limps into the temple with an injured hind leg. Mono follows Agro to the pool into which Wander and Dormin were pulled by Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, and arrives at a secret garden within the shrine as the game ends.

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