

The King of Fighters XIII Steam Edition
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Estimated FPS across quality settings and resolutions
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The King of Fighters XIII Steam Edition FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 979 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 839 fps |
| RX 7800 XT | 999 fps | 999 fps | 910 fps | 739 fps |
| RTX 3080 | 999 fps | 999 fps | 885 fps | 719 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 836 fps | 679 fps |
| RTX 3070 | 999 fps | 953 fps | 762 fps | 619 fps |
| RTX 4060 | 999 fps | 861 fps | 689 fps | 559 fps |
| RTX 3060 | 922 fps | 738 fps | 590 fps | 480 fps |
| GTX 1660 Super | 669 fps | 535 fps | 428 fps | 348 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 989 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 929 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 904 fps | 734 fps |
| RTX 4070 | 999 fps | 968 fps | 775 fps | 629 fps |
| RX 7800 XT | 999 fps | 853 fps | 682 fps | 554 fps |
| RTX 3080 | 999 fps | 830 fps | 664 fps | 539 fps |
| RTX 4060 Ti | 980 fps | 784 fps | 627 fps | 509 fps |
| RTX 3070 | 893 fps | 715 fps | 572 fps | 465 fps |
| RTX 4060 | 807 fps | 645 fps | 516 fps | 420 fps |
| RTX 3060 | 692 fps | 553 fps | 443 fps | 360 fps |
| GTX 1660 Super | 501 fps | 401 fps | 321 fps | 261 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 826 fps | 671 fps |
| RTX 4090 | 999 fps | 959 fps | 767 fps | 623 fps |
| RX 7900 XTX | 999 fps | 861 fps | 689 fps | 559 fps |
| RTX 5080 | 999 fps | 811 fps | 649 fps | 527 fps |
| RTX 4080 Super | 953 fps | 762 fps | 610 fps | 495 fps |
| RTX 4070 Ti | 753 fps | 602 fps | 482 fps | 392 fps |
| RTX 4070 | 645 fps | 516 fps | 413 fps | 336 fps |
| RX 7800 XT | 569 fps | 455 fps | 364 fps | 296 fps |
| RTX 3080 | 553 fps | 443 fps | 354 fps | 288 fps |
| RTX 4060 Ti | 523 fps | 418 fps | 334 fps | 272 fps |
| RTX 3070 | 476 fps | 381 fps | 305 fps | 248 fps |
| RTX 4060 | 430 fps | 344 fps | 275 fps | 224 fps |
| RTX 3060 | 369 fps | 295 fps | 236 fps | 192 fps |
| GTX 1660 Super | 267 fps | 214 fps | 171 fps | 139 fps |

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The King of Fighters XIII Steam Edition
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About
The King of Fighters XIII Steam Edition, released in 2013, is a notable entry in the arcade fighting genre that builds on its beloved predecessors. This version of the game includes three DLC characters and delivers an engaging experience reminiscent of arcade battles, focusing on skillful combos and strategic play. The game is celebrated for its crisp visuals and well-balanced character roster, making it a favorite among fighting game enthusiasts.
In terms of PC performance, The King of Fighters XIII Steam Edition is quite accessible, with a minimum GPU requirement of an entry-level card that has a score of around 191. Players can achieve smooth gameplay and competitive FPS with even modest hardware. For those looking to optimize their experience, a GPU from the mid-tier range, paired with at least 1 GB of RAM, will allow for better graphics settings and a more enjoyable performance during intensive online matches.
Given its 80/100 rating and solid gameplay mechanics, The King of Fighters XIII Steam Edition is a worthwhile addition to any fighting game collection. If you're a fan of arcade-style brawlers, the game's combination of engaging combat and online features makes it a must-try for both newcomers and seasoned players alike.
Performance profile
Released in September 2013, The King of Fighters XIII Steam Edition sits in the DirectX 11 generation. Comfortable on any modern mid-range GPU at 1440p; even an RTX 3050 or RX 6600 typically delivers 4K60 at High settings.
Fighting games live and die by latency. The King of Fighters XIII Steam Edition plays best at a locked 60 FPS with VSync off on a low-input-lag monitor; dropped frames are far more damaging than slightly lower resolution.
Extremely light — The King of Fighters XIII Steam Edition runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
The game takes place five years after the events of The King of Fighters XI and is the last game of the third story arc that started in The King of Fighters 2003. The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed the Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami, while Kyo Kusanagi is to be his last victim. As his former comrade, Elisabeth Blanctorche, prepares to stop him, fighters receive an invitation to another King of Fighters tournament hosted by a person labelled as "R". The tournament is sponsored by a woman Rose who is being controlled by "Those From The Past", the organization behind the two prior tournaments that has been trying to break Orochi's seal with Ash acting as their agent. When the winning team reaches the game's end, Saiki, the leader of "Those From The Past" puts his work into motion. Saiki intends to use the energy expended by the winning team to enable him to cross time, killing his own subordinate just to face the champions. However, as the fight rages, Botan notes that the gate that links them to the past is starting to close despite the battle. Before Saiki can act, he is ambushed by Ash who kills him and who steals his power. It is revealed then that, while Ash was enlisted by Saiki to obtain the Three Sacred Treasures to power the time gate, Ash had no intention of helping Saiki. Ash is suddenly overtaken by Saiki's persona, facing the champions of the tournaments. Saiki is defeated in the gate but persists on crossing over to the past, believing it means nothing since he can return to the past and then cross the gate again to attempt his plan anew. However, Ash halts his attempt and allows the gate to close, leaving Saiki trapped in the present. With Ash being descendant of Saiki, he denies Saiki's existence in the past and forces his own existence to cease. As Ash vanishes from the living world, the flow of time resumes. In the epilogue of the Story Mode, Chizuru and Iori recovers their powers. The remaining members of Saiki's group leave. As it appears everybody forgets Ash's existence, Elizabeth remains emotionally destroyed as she still remembers their childhood.





