

The Path
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Estimated FPS across quality settings and resolutions
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The Path FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 999 fps | 969 fps |
| RTX 3070 | 999 fps | 999 fps | 999 fps | 884 fps |
| RTX 4060 | 999 fps | 999 fps | 982 fps | 798 fps |
| RTX 3060 | 999 fps | 999 fps | 842 fps | 684 fps |
| GTX 1660 Super | 954 fps | 763 fps | 611 fps | 496 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 898 fps |
| RX 7800 XT | 999 fps | 999 fps | 974 fps | 791 fps |
| RTX 3080 | 999 fps | 999 fps | 947 fps | 770 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 895 fps | 727 fps |
| RTX 3070 | 999 fps | 999 fps | 816 fps | 663 fps |
| RTX 4060 | 999 fps | 921 fps | 737 fps | 599 fps |
| RTX 3060 | 987 fps | 789 fps | 632 fps | 513 fps |
| GTX 1660 Super | 715 fps | 572 fps | 458 fps | 372 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 958 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 889 fps |
| RX 7900 XTX | 999 fps | 999 fps | 982 fps | 798 fps |
| RTX 5080 | 999 fps | 999 fps | 926 fps | 753 fps |
| RTX 4080 Super | 999 fps | 999 fps | 870 fps | 707 fps |
| RTX 4070 Ti | 999 fps | 860 fps | 688 fps | 559 fps |
| RTX 4070 | 921 fps | 737 fps | 589 fps | 479 fps |
| RX 7800 XT | 811 fps | 649 fps | 519 fps | 422 fps |
| RTX 3080 | 789 fps | 632 fps | 505 fps | 411 fps |
| RTX 4060 Ti | 746 fps | 596 fps | 477 fps | 388 fps |
| RTX 3070 | 680 fps | 544 fps | 435 fps | 354 fps |
| RTX 4060 | 614 fps | 491 fps | 393 fps | 319 fps |
| RTX 3060 | 526 fps | 421 fps | 337 fps | 274 fps |
| GTX 1660 Super | 382 fps | 305 fps | 244 fps | 198 fps |

Where to buy
The Path
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$9.99
Minimum Hardware
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Genres
About
The Path (2009) is a psychological horror art game that puts a unique spin on the classic Little Red Riding Hood fairy tale, reimagined in a contemporary setting. Developed by Tale of Tales, this indie adventure game focuses on atmospheric exploration and narrative rather than traditional action gameplay, making it a standout title for players interested in experimental indie games with literary themes.
Running The Path is refreshingly accessible for modern PC gaming, as it was designed over 15 years ago with modest hardware requirements. The game needs only 1 GB of RAM and will run comfortably on integrated graphics from the last decade, meaning even older mid-range GPUs will deliver smooth FPS performance at maximum settings. This makes it an excellent choice for benchmarking on lower-end systems or for establishing baseline performance metrics.
With a 69/100 rating on IGDB, The Path appeals primarily to players seeking artistic, experimental indie games rather than conventional entertainment. If you appreciate psychological horror and narrative-driven experiences over flashy graphics and action, this psychological adventure is worth exploring despite its niche appeal.
Performance profile
March 2009 release. The Path targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.
The Path is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.
Extremely light — The Path runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
The game begins in an apartment. The player is shown six sisters to choose from and is given no information about them other than a name. When the player selects a girl, the journey begins. The player is given control of the girl, and is instructed: "Go to Grandmother's house and stay on the path." As the player explores, they find various items scattered around. For a girl to pick up or examine an object, the player needs to either click on the interaction button or move her close enough for a superimposed image of the object to appear on the screen, then let go of the controls. The character will interact and an image will appear on the screen, indicating what has been unlocked; every item a girl encounters in the forest shows in some shape or form in Grandmother's house, and some objects open up whole new rooms. Small text will also appear, a thought from the current character. Some items can only be picked up once and do not appear in subsequent runs. However, each character will say something different about an object, so the player has the option to access a "basket" to see what they have collected. It is not required to find the Wolf. In this game, there are no requirements but the ending at Grandmother's house does change dramatically after the wolf encounter. The girl encounters the Wolf, there is a brief cut scene, and the screen goes black. Afterward, the girl is lying on the path in front of Grandmother's house. When the player enters Grandmother's house, the style of gameplay changes. It is now in first person, and the character moves forward along a pre-determined path. If the player got there without interacting with the Wolf, they arrive safely, cozy up next to Grandmother and are sent back to the apartment. The girl the player guided will still be there, and can be played again. If the player did go to the Wolf, then everything in the house is darker, and if the player remains still for too long, darkness clouds the screen, and something growls. Depending on the girl, doors are scratched, or furniture tipped over and broken, or strange black threads are draped across everything. Instead of ending with Grandmother, the music crescendos as the player enters a final surreal room before falling down, and things black out again. Images flash on the screen, featuring the girl being attacked by her Wolf, before the player is relocated back in the apartment. The girl played is not there, and will remain absent. When all of the girls have encountered their wolves, a girl in a white dress, who could be previously encountered by the sisters, becomes playable and visits Grandmother's house. The girl will then travel through the house, now a combination of all of the end rooms of the previous girls ending with the no-wolf room. Upon reaching the grandmother, the girl appears in the apartment covered in blood, but alive. The sisters all return through the door and the game starts over.





