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The Path

The Path

69/100
29 ratings2009Easy to run

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Estimated FPS across quality settings and resolutions

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The Path FPS by GPU

Estimated framerates for 14 reference GPUs · pick a resolution and quality

Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions

1080p performance

The Path estimated FPS at 1080p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps999 fps
RX 7800 XT999 fps999 fps999 fps999 fps
RTX 3080999 fps999 fps999 fps999 fps
RTX 4060 Ti999 fps999 fps999 fps969 fps
RTX 3070999 fps999 fps999 fps884 fps
RTX 4060999 fps999 fps982 fps798 fps
RTX 3060999 fps999 fps842 fps684 fps
GTX 1660 Super954 fps763 fps611 fps496 fps

1440p performance

The Path estimated FPS at 1440p across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps999 fps
RTX 4090999 fps999 fps999 fps999 fps
RX 7900 XTX999 fps999 fps999 fps999 fps
RTX 5080999 fps999 fps999 fps999 fps
RTX 4080 Super999 fps999 fps999 fps999 fps
RTX 4070 Ti999 fps999 fps999 fps999 fps
RTX 4070999 fps999 fps999 fps898 fps
RX 7800 XT999 fps999 fps974 fps791 fps
RTX 3080999 fps999 fps947 fps770 fps
RTX 4060 Ti999 fps999 fps895 fps727 fps
RTX 3070999 fps999 fps816 fps663 fps
RTX 4060999 fps921 fps737 fps599 fps
RTX 3060987 fps789 fps632 fps513 fps
GTX 1660 Super715 fps572 fps458 fps372 fps

4K performance

The Path estimated FPS at 4K across 14 GPUs and 4 quality presets
GPUlowmediumhighultra
RTX 5090999 fps999 fps999 fps958 fps
RTX 4090999 fps999 fps999 fps889 fps
RX 7900 XTX999 fps999 fps982 fps798 fps
RTX 5080999 fps999 fps926 fps753 fps
RTX 4080 Super999 fps999 fps870 fps707 fps
RTX 4070 Ti999 fps860 fps688 fps559 fps
RTX 4070921 fps737 fps589 fps479 fps
RX 7800 XT811 fps649 fps519 fps422 fps
RTX 3080789 fps632 fps505 fps411 fps
RTX 4060 Ti746 fps596 fps477 fps388 fps
RTX 3070680 fps544 fps435 fps354 fps
RTX 4060614 fps491 fps393 fps319 fps
RTX 3060526 fps421 fps337 fps274 fps
GTX 1660 Super382 fps305 fps244 fps198 fps

Minimum Hardware

Graphics Card
Minimum required

AMD Radeon HD 6000 series

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Processor
Minimum required

2.0 GHz

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Memory
Minimum required

1 GB

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Genres

About

The Path (2009) is a psychological horror art game that puts a unique spin on the classic Little Red Riding Hood fairy tale, reimagined in a contemporary setting. Developed by Tale of Tales, this indie adventure game focuses on atmospheric exploration and narrative rather than traditional action gameplay, making it a standout title for players interested in experimental indie games with literary themes.

Running The Path is refreshingly accessible for modern PC gaming, as it was designed over 15 years ago with modest hardware requirements. The game needs only 1 GB of RAM and will run comfortably on integrated graphics from the last decade, meaning even older mid-range GPUs will deliver smooth FPS performance at maximum settings. This makes it an excellent choice for benchmarking on lower-end systems or for establishing baseline performance metrics.

With a 69/100 rating on IGDB, The Path appeals primarily to players seeking artistic, experimental indie games rather than conventional entertainment. If you appreciate psychological horror and narrative-driven experiences over flashy graphics and action, this psychological adventure is worth exploring despite its niche appeal.

Performance profile

March 2009 release. The Path targets mid-2000s-to-early-2010s hardware — any modern entry-level GPU (GTX 1650 tier or newer integrated graphics) handles it at 1080p Ultra without breaking a sweat.

The Path is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.

Extremely light — The Path runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.

Storyline

The game begins in an apartment. The player is shown six sisters to choose from and is given no information about them other than a name. When the player selects a girl, the journey begins. The player is given control of the girl, and is instructed: "Go to Grandmother's house and stay on the path." As the player explores, they find various items scattered around. For a girl to pick up or examine an object, the player needs to either click on the interaction button or move her close enough for a superimposed image of the object to appear on the screen, then let go of the controls. The character will interact and an image will appear on the screen, indicating what has been unlocked; every item a girl encounters in the forest shows in some shape or form in Grandmother's house, and some objects open up whole new rooms. Small text will also appear, a thought from the current character. Some items can only be picked up once and do not appear in subsequent runs. However, each character will say something different about an object, so the player has the option to access a "basket" to see what they have collected. It is not required to find the Wolf. In this game, there are no requirements but the ending at Grandmother's house does change dramatically after the wolf encounter. The girl encounters the Wolf, there is a brief cut scene, and the screen goes black. Afterward, the girl is lying on the path in front of Grandmother's house. When the player enters Grandmother's house, the style of gameplay changes. It is now in first person, and the character moves forward along a pre-determined path. If the player got there without interacting with the Wolf, they arrive safely, cozy up next to Grandmother and are sent back to the apartment. The girl the player guided will still be there, and can be played again. If the player did go to the Wolf, then everything in the house is darker, and if the player remains still for too long, darkness clouds the screen, and something growls. Depending on the girl, doors are scratched, or furniture tipped over and broken, or strange black threads are draped across everything. Instead of ending with Grandmother, the music crescendos as the player enters a final surreal room before falling down, and things black out again. Images flash on the screen, featuring the girl being attacked by her Wolf, before the player is relocated back in the apartment. The girl played is not there, and will remain absent. When all of the girls have encountered their wolves, a girl in a white dress, who could be previously encountered by the sisters, becomes playable and visits Grandmother's house. The girl will then travel through the house, now a combination of all of the end rooms of the previous girls ending with the no-wolf room. Upon reaching the grandmother, the girl appears in the apartment covered in blood, but alive. The sisters all return through the door and the game starts over.

Screenshots

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