

The Room Two
Can your GPU run this game?
Estimated FPS across quality settings and resolutions
Search for your GPU above to see a full FPS breakdown at every quality and resolution.
The Room Two FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 999 fps | 969 fps |
| RTX 3070 | 999 fps | 999 fps | 999 fps | 884 fps |
| RTX 4060 | 999 fps | 999 fps | 982 fps | 798 fps |
| RTX 3060 | 999 fps | 999 fps | 842 fps | 684 fps |
| GTX 1660 Super | 954 fps | 763 fps | 611 fps | 496 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 898 fps |
| RX 7800 XT | 999 fps | 999 fps | 974 fps | 791 fps |
| RTX 3080 | 999 fps | 999 fps | 947 fps | 770 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 895 fps | 727 fps |
| RTX 3070 | 999 fps | 999 fps | 816 fps | 663 fps |
| RTX 4060 | 999 fps | 921 fps | 737 fps | 599 fps |
| RTX 3060 | 987 fps | 789 fps | 632 fps | 513 fps |
| GTX 1660 Super | 715 fps | 572 fps | 458 fps | 372 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 958 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 889 fps |
| RX 7900 XTX | 999 fps | 999 fps | 982 fps | 798 fps |
| RTX 5080 | 999 fps | 999 fps | 926 fps | 753 fps |
| RTX 4080 Super | 999 fps | 999 fps | 870 fps | 707 fps |
| RTX 4070 Ti | 999 fps | 860 fps | 688 fps | 559 fps |
| RTX 4070 | 921 fps | 737 fps | 589 fps | 479 fps |
| RX 7800 XT | 811 fps | 649 fps | 519 fps | 422 fps |
| RTX 3080 | 789 fps | 632 fps | 505 fps | 411 fps |
| RTX 4060 Ti | 746 fps | 596 fps | 477 fps | 388 fps |
| RTX 3070 | 680 fps | 544 fps | 435 fps | 354 fps |
| RTX 4060 | 614 fps | 491 fps | 393 fps | 319 fps |
| RTX 3060 | 526 fps | 421 fps | 337 fps | 274 fps |
| GTX 1660 Super | 382 fps | 305 fps | 244 fps | 198 fps |

Where to buy
The Room Two
affiliate
from
$4.99
Minimum Hardware
* Amazon links are affiliate links. We may earn a commission at no extra cost to you.
Genres
About
The Room Two (2013) is a first-person puzzle adventure game that stands out in the indie scene for its intricate, atmospheric design. You explore a mysterious crypt filled with elaborate mechanical puzzles and cryptic clues left by an unseen ally, creating an immersive world of exploration and discovery. The game's unique storytelling and tactile puzzle-solving mechanics earned it a solid 79/100 rating and a dedicated following among adventure fans.
The Room Two is extremely accessible from a performance perspective, requiring just 2 GB RAM and running smoothly on modest hardware. Even budget GPUs from the past decade will easily handle this game at high FPS, making it an excellent benchmark title for older systems. You can expect consistent frame rates well above 60 FPS on nearly any modern GPU, giving you headroom to enable all graphics settings without performance concerns.
If you enjoy atmospheric puzzle games with engaging storytelling, The Room Two is absolutely worth playing. Its reasonable system requirements and compelling gameplay make it a perfect addition to any PC gamer's library.
Performance profile
Released in December 2013, The Room Two sits in the DirectX 11 generation. Comfortable on any modern mid-range GPU at 1440p; even an RTX 3050 or RX 6600 typically delivers 4K60 at High settings.
The Room Two is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.
Extremely light — The Room Two runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
The game's story continues from the previous title, in which the player is trapped in a mysterious Null-based dimension, and is following in the footsteps of an acquaintance (known only as "A.S.") who has discovered these boxes based on the Null element, which imbues them with supernatural properties. Through a series of notes, A.S. reveals his entrapment in this dimension; he has found rooms that are attached to others that have come in contact with Null, the material warping the reality around these self-contained rooms, yet linking them together. Passage is only possible when the puzzle is solved, revealing a piece of Null, which, when viewed with the player's eyepiece, reveals the next door. The letters from the friend tell the player-character to move through each room quickly, warning of the risk of insanity to those who are exposed to it too long. A.S. reveals that he had become too far gone to find an escape. While working within one of the rooms, the player discovers the body of A.S., who has been trapped with the rooms for many years due to the strange passage of time within Null. The player, on completing the final room, finds the exit leading back to the house where the first game started, but chased by tendrils of an evil entity using the Null. The player-character escapes the house in time as the tendrils cause parts of the house to implode, taking away the passage to Null with it.





