

Void and Meddler
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Estimated FPS across quality settings and resolutions
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Void and Meddler FPS by GPU
Estimated framerates for 14 reference GPUs · pick a resolution and quality
Full benchmark grid · 14 GPUs × 4 qualities × 3 resolutions
1080p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7800 XT | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 3080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 999 fps | 969 fps |
| RTX 3070 | 999 fps | 999 fps | 999 fps | 884 fps |
| RTX 4060 | 999 fps | 999 fps | 982 fps | 798 fps |
| RTX 3060 | 999 fps | 999 fps | 842 fps | 684 fps |
| GTX 1660 Super | 954 fps | 763 fps | 611 fps | 496 fps |
1440p performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 999 fps |
| RX 7900 XTX | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 5080 | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4080 Super | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 Ti | 999 fps | 999 fps | 999 fps | 999 fps |
| RTX 4070 | 999 fps | 999 fps | 999 fps | 898 fps |
| RX 7800 XT | 999 fps | 999 fps | 974 fps | 791 fps |
| RTX 3080 | 999 fps | 999 fps | 947 fps | 770 fps |
| RTX 4060 Ti | 999 fps | 999 fps | 895 fps | 727 fps |
| RTX 3070 | 999 fps | 999 fps | 816 fps | 663 fps |
| RTX 4060 | 999 fps | 921 fps | 737 fps | 599 fps |
| RTX 3060 | 987 fps | 789 fps | 632 fps | 513 fps |
| GTX 1660 Super | 715 fps | 572 fps | 458 fps | 372 fps |
4K performance
| GPU | low | medium | high | ultra |
|---|---|---|---|---|
| RTX 5090 | 999 fps | 999 fps | 999 fps | 958 fps |
| RTX 4090 | 999 fps | 999 fps | 999 fps | 889 fps |
| RX 7900 XTX | 999 fps | 999 fps | 982 fps | 798 fps |
| RTX 5080 | 999 fps | 999 fps | 926 fps | 753 fps |
| RTX 4080 Super | 999 fps | 999 fps | 870 fps | 707 fps |
| RTX 4070 Ti | 999 fps | 860 fps | 688 fps | 559 fps |
| RTX 4070 | 921 fps | 737 fps | 589 fps | 479 fps |
| RX 7800 XT | 811 fps | 649 fps | 519 fps | 422 fps |
| RTX 3080 | 789 fps | 632 fps | 505 fps | 411 fps |
| RTX 4060 Ti | 746 fps | 596 fps | 477 fps | 388 fps |
| RTX 3070 | 680 fps | 544 fps | 435 fps | 354 fps |
| RTX 4060 | 614 fps | 491 fps | 393 fps | 319 fps |
| RTX 3060 | 526 fps | 421 fps | 337 fps | 274 fps |
| GTX 1660 Super | 382 fps | 305 fps | 244 fps | 198 fps |

Where to buy
Void and Meddler
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Genres
About
Void and Meddler, released in 2015, is an indie adventure game that offers a unique non-linear cyberpunk experience. Players navigate through a world where genders and species intertwine, all while grappling with fragments and details that create a moody atmosphere filled with rainy nights and blurry lights. This point-and-click game stands out for its distinct art style and thought-provoking narrative, making it notable in the indie gaming scene.
In terms of performance, Void and Meddler is quite accessible, requiring only an entry-level GPU with a minimum score of around 600 for smooth gameplay. With just 2 GB of RAM, the game can run well on a variety of hardware configurations, making it easy for gamers to dive into the experience without needing top-tier components. Typically, you'll expect decent FPS even on lower settings, which allows players with basic gaming rigs to enjoy the compelling visuals without too much strain.
If you're a fan of adventure games and the cyberpunk aesthetic, Void and Meddler is a title worth exploring. Its engaging story and artistic graphics provide an immersive experience that many players have enjoyed, making it a solid recommendation for indie enthusiasts.
Performance profile
Released in October 2015, Void and Meddler sits in the DirectX 11 generation. Comfortable on any modern mid-range GPU at 1440p; even an RTX 3050 or RX 6600 typically delivers 4K60 at High settings.
Void and Meddler is a narrative-driven experience — a rock-solid 60 FPS is plenty. Prioritise resolution and image quality (AA, anisotropic filtering) over chasing high-refresh framerates.
Extremely light — Void and Meddler runs at 60 FPS 1080p on any integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or a decade-old discrete card like the GTX 1050. A current-gen RTX 4060 pushes 4K Ultra without effort.
Storyline
"One step closer to the blur" she thought as she poured herself one last shot of whiskey, for the road. "Sleeping pills and alcohol, perfect cocktail to forget memories you don't even have. How funny. One last drop, close your eyes. A dreamless sleep, and the hope, the curse of being alive in the morning, with the certitude that everyday is exactly the same. Shouldn't it be time for me to finally chase the past I gave up a long time ago? What a strange last thought, but it's getting dark, too dark to think... Maybe... Maybe tomorrow will bring more answers..." She fell in the majestic nothingness of the night while the singer on the old radio player was whispering his quiet prayer: "I'll take the fate the daylight brings". Fragments and details, rainy nights and blurry lights are all VOID&MEDDLER focuses on. A single night intrusion into Fyn's life and hopes. Tired of the last two years she spent wandering without a goal and without memories, among disenchanted strangers, and pitiless scavengers, Fyn decided to put an end to all of this. She’ll have a few hours to make things right, and seek strong, pure and substantial memories. In a city where genders and species melt into each other, maybe she’ll find the long lost touch of humanity missing from her life. The idea behind Void & Meddler was to create a game that looks like its creators, two musicians nurtured by noise rock from the 80's, synthwave, road trips and cyberpunk literature. Together, we conjured the narration, we created No Wave, we tamed the weird, we fucked in an orgy of wires, neons and white noise. Distance doesn’t corrupt anything. Amps were set aside for a while, and we dived head first into another sphere we loved, full of code, textures and pixel art.





